v1.8.0: Audio 代码重构与低功耗优化 (#943)

* Reconstruct Audio Code

* Remove old IoT implementation

* Add MQTT-UDP documentation

* OTA升级失败时,可以继续使用
This commit is contained in:
Xiaoxia
2025-07-19 22:45:22 +08:00
committed by GitHub
parent 0621578f55
commit 3c71558a5f
173 changed files with 2099 additions and 3265 deletions

View File

@@ -1,5 +1,5 @@
#include "dual_network_board.h"
#include "audio_codecs/no_audio_codec.h"
#include "codecs/no_audio_codec.h"
#include "display/oled_display.h"
#include "system_reset.h"
#include "application.h"
@@ -7,7 +7,6 @@
#include "config.h"
#include "mcp_server.h"
#include "lamp_controller.h"
#include "iot/thing_manager.h"
#include "led/single_led.h"
#include "assets/lang_config.h"
@@ -155,14 +154,8 @@ private:
}
// 物联网初始化,添加对 AI 可见设备
void InitializeIot() {
#if CONFIG_IOT_PROTOCOL_XIAOZHI
auto& thing_manager = iot::ThingManager::GetInstance();
thing_manager.AddThing(iot::CreateThing("Speaker"));
thing_manager.AddThing(iot::CreateThing("Lamp"));
#elif CONFIG_IOT_PROTOCOL_MCP
void InitializeTools() {
static LampController lamp(LAMP_GPIO);
#endif
}
public:
@@ -175,7 +168,7 @@ public:
InitializeDisplayI2c();
InitializeSsd1306Display();
InitializeButtons();
InitializeIot();
InitializeTools();
}
virtual Led* GetLed() override {