v1.8.0: Audio 代码重构与低功耗优化 (#943)

* Reconstruct Audio Code

* Remove old IoT implementation

* Add MQTT-UDP documentation

* OTA升级失败时,可以继续使用
This commit is contained in:
Xiaoxia
2025-07-19 22:45:22 +08:00
committed by GitHub
parent 0621578f55
commit 3c71558a5f
173 changed files with 2099 additions and 3265 deletions

View File

@@ -0,0 +1,50 @@
#include "no_audio_processor.h"
#include <esp_log.h>
#define TAG "NoAudioProcessor"
void NoAudioProcessor::Initialize(AudioCodec* codec) {
codec_ = codec;
}
void NoAudioProcessor::Feed(const std::vector<int16_t>& data) {
if (!is_running_ || !output_callback_) {
return;
}
// 直接将输入数据传递给输出回调
output_callback_(std::vector<int16_t>(data));
}
void NoAudioProcessor::Start() {
is_running_ = true;
}
void NoAudioProcessor::Stop() {
is_running_ = false;
}
bool NoAudioProcessor::IsRunning() {
return is_running_;
}
void NoAudioProcessor::OnOutput(std::function<void(std::vector<int16_t>&& data)> callback) {
output_callback_ = callback;
}
void NoAudioProcessor::OnVadStateChange(std::function<void(bool speaking)> callback) {
vad_state_change_callback_ = callback;
}
size_t NoAudioProcessor::GetFeedSize() {
if (!codec_) {
return 0;
}
// 返回一个固定的帧大小,比如 30ms 的数据
return 30 * codec_->input_sample_rate() / 1000;
}
void NoAudioProcessor::EnableDeviceAec(bool enable) {
if (enable) {
ESP_LOGE(TAG, "Device AEC is not supported");
}
}