forked from xiaozhi/xiaozhi-esp32
fix xmini-c3 toggle state
This commit is contained in:
@@ -85,7 +85,9 @@ void Application::CheckNewVersion() {
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wake_word_detect_.StopDetection();
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#endif
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// 预先关闭音频输出,避免升级过程有音频操作
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board.GetAudioCodec()->EnableOutput(false);
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auto codec = board.GetAudioCodec();
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codec->EnableInput(false);
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codec->EnableOutput(false);
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{
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std::lock_guard<std::mutex> lock(mutex_);
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audio_decode_queue_.clear();
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@@ -479,7 +481,6 @@ void Application::ResetDecoder() {
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opus_decoder_->ResetState();
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audio_decode_queue_.clear();
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last_output_time_ = std::chrono::steady_clock::now();
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Board::GetInstance().GetAudioCodec()->EnableOutput(true);
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}
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void Application::OutputAudio() {
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@@ -598,8 +599,10 @@ void Application::SetDeviceState(DeviceState state) {
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// The state is changed, wait for all background tasks to finish
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background_task_->WaitForCompletion();
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auto display = Board::GetInstance().GetDisplay();
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auto led = Board::GetInstance().GetLed();
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auto& board = Board::GetInstance();
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auto codec = board.GetAudioCodec();
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auto display = board.GetDisplay();
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auto led = board.GetLed();
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led->OnStateChanged();
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switch (state) {
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case kDeviceStateUnknown:
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@@ -626,6 +629,7 @@ void Application::SetDeviceState(DeviceState state) {
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case kDeviceStateSpeaking:
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display->SetStatus("说话中...");
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ResetDecoder();
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codec->EnableOutput(true);
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#if CONFIG_USE_AUDIO_PROCESSING
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audio_processor_.Stop();
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#endif
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