使用原始字符串字面量代替转义,提高可读性 (#861)

* 使用原始字符串字面量代替转义,提高可读性

* 使用原始字符串字面量代替转义,提高可读性

* 增加一个使用ESP-IDF Monitor作为输出显示内容的类

* 修改代码风格
This commit is contained in:
小林同志
2025-07-05 15:11:02 +08:00
committed by GitHub
parent b7c1989a34
commit 1314ccfc0f
4 changed files with 112 additions and 43 deletions

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@@ -0,0 +1,44 @@
#include "esplog_display.h"
#include "esp_log.h"
#define TAG "EspLogDisplay"
EspLogDisplay::EspLogDisplay()
{}
EspLogDisplay::~EspLogDisplay()
{}
void EspLogDisplay::SetStatus(const char* status)
{
ESP_LOGW(TAG, "SetStatus: %s", status);
}
void EspLogDisplay::ShowNotification(const char* notification, int duration_ms)
{
ESP_LOGW(TAG, "ShowNotification: %s", notification);
}
void EspLogDisplay::ShowNotification(const std::string &notification, int duration_ms)
{
ShowNotification(notification.c_str(), duration_ms);
}
void EspLogDisplay::SetEmotion(const char* emotion)
{
ESP_LOGW(TAG, "SetEmotion: %s", emotion);
}
void EspLogDisplay::SetIcon(const char* icon)
{
ESP_LOGW(TAG, "SetIcon: %s", icon);
}
void EspLogDisplay::SetChatMessage(const char* role, const char* content)
{
ESP_LOGW(TAG, "Role:%s", role);
ESP_LOGW(TAG, " %s", content);
}

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@@ -0,0 +1,28 @@
#ifndef ESPLOG_DISPLAY_H_
#define ESPLOG_DISPLAY_H_
#include "display.h"
#include <string>
class EspLogDisplay : public Display {
public:
EspLogDisplay();
~EspLogDisplay();
virtual void SetStatus(const char* status);
virtual void ShowNotification(const char* notification, int duration_ms = 3000);
virtual void ShowNotification(const std::string &notification, int duration_ms = 3000);
virtual void SetEmotion(const char* emotion) override;
virtual void SetChatMessage(const char* role, const char* content) override;
virtual void SetIcon(const char* icon) override;
virtual inline void SetPreviewImage(const lv_img_dsc_t* image) override {}
virtual inline void SetTheme(const std::string& theme_name) override {}
virtual inline void UpdateStatusBAR(bool update_all = false) override {}
protected:
virtual inline bool Lock(int timeout_ms = 0) override { return true; }
virtual inline void Unlock() override {}
};
#endif