forked from xiaozhi/xiaozhi-esp32
GPIO LED更新,可以设置LEDC定时器和控制通道 (#439)
* 添加普通LED支持,支持不同状态亮度设置和呼吸灯效果 * GPIO LED更新,可以设置LEDC定时器和控制通道
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@@ -20,11 +20,19 @@
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#define LEDC_LS_MODE LEDC_LOW_SPEED_MODE
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#define LEDC_LS_CH0_CHANNEL LEDC_CHANNEL_0
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#define LEDC_DUTY (4096)
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#define LEDC_DUTY (8191)
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#define LEDC_FADE_TIME (1000)
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// GPIO_LED
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GpioLed::GpioLed(gpio_num_t gpio, int output_invert) {
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GpioLed::GpioLed(gpio_num_t gpio)
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: GpioLed(gpio, 0, LEDC_LS_TIMER, LEDC_LS_CH0_CHANNEL) {
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}
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GpioLed::GpioLed(gpio_num_t gpio, int output_invert)
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: GpioLed(gpio, output_invert, LEDC_LS_TIMER, LEDC_LS_CH0_CHANNEL) {
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}
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GpioLed::GpioLed(gpio_num_t gpio, int output_invert, ledc_timer_t timer_num, ledc_channel_t channel) {
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// If the gpio is not connected, you should use NoLed class
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assert(gpio != GPIO_NUM_NC);
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@@ -33,20 +41,20 @@ GpioLed::GpioLed(gpio_num_t gpio, int output_invert) {
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* that will be used by LED Controller
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*/
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ledc_timer_config_t ledc_timer = {};
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ledc_timer.duty_resolution = LEDC_TIMER_13_BIT; // resolution of PWM duty
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ledc_timer.duty_resolution = LEDC_TIMER_13_BIT; // resolution of PWM duty
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ledc_timer.freq_hz = 4000; // frequency of PWM signal
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ledc_timer.speed_mode = LEDC_LS_MODE; // timer mode
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ledc_timer.timer_num = LEDC_LS_TIMER; // timer index
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ledc_timer.timer_num = timer_num; // timer index
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ledc_timer.clk_cfg = LEDC_AUTO_CLK; // Auto select the source clock
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ESP_ERROR_CHECK(ledc_timer_config(&ledc_timer));
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ledc_channel_.channel = LEDC_LS_CH0_CHANNEL,
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ledc_channel_.channel = channel,
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ledc_channel_.duty = 0,
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ledc_channel_.gpio_num = gpio,
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ledc_channel_.speed_mode = LEDC_LS_MODE,
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ledc_channel_.hpoint = 0,
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ledc_channel_.timer_sel = LEDC_LS_TIMER,
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ledc_channel_.timer_sel = timer_num,
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ledc_channel_.flags.output_invert = output_invert & 0x01,
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// Set LED Controller with previously prepared configuration
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@@ -86,7 +94,11 @@ GpioLed::~GpioLed() {
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void GpioLed::SetBrightness(uint8_t brightness) {
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duty_ = brightness * LEDC_DUTY / 100;
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if (brightness == 100) {
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duty_ = LEDC_DUTY;
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} else {
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duty_ = brightness * LEDC_DUTY / 100;
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}
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}
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void GpioLed::TurnOn() {
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