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xiaozhi-esp32/main/assets.h

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#ifndef ASSETS_H
#define ASSETS_H
#include "emoji_collection.h"
#include <map>
#include <string>
#include <functional>
#include <cJSON.h>
#include <esp_partition.h>
#include <lvgl.h>
#include <model_path.h>
// All combinations of wakenet_model, text_font, emoji_collection can be found from the following url:
// https://github.com/78/xiaozhi-fonts/releases/tag/assets
#define ASSETS_PUHUI_COMMON_14_1 "none-font_puhui_common_14_1-none.bin"
#define ASSETS_XIAOZHI_WAKENET "wn9_nihaoxiaozhi_tts-none-none.bin"
#define ASSETS_XIAOZHI_WAKENET_SMALL "wn9s_nihaoxiaozhi-none-none.bin"
#define ASSETS_XIAOZHI_PUHUI_COMMON_14_1 "wn9_nihaoxiaozhi_tts-font_puhui_common_14_1-none.bin"
#define ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_32 "wn9_nihaoxiaozhi_tts-font_puhui_common_16_4-emojis_32.bin"
#define ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_64 "wn9_nihaoxiaozhi_tts-font_puhui_common_16_4-emojis_64.bin"
#define ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64 "wn9_nihaoxiaozhi_tts-font_puhui_common_20_4-emojis_64.bin"
#define ASSETS_XIAOZHI_PUHUI_COMMON_30_4_EMOJI_64 "wn9_nihaoxiaozhi_tts-font_puhui_common_30_4-emojis_64.bin"
#define ASSETS_XIAOZHI_S_PUHUI_COMMON_14_1 "wn9s_nihaoxiaozhi-font_puhui_common_14_1-none.bin"
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#define ASSETS_XIAOZHI_S_PUHUI_COMMON_16_4_EMOJI_32 "wn9s_nihaoxiaozhi-font_puhui_common_16_4-emojis_32.bin"
#define ASSETS_XIAOZHI_S_PUHUI_COMMON_20_4_EMOJI_32 "wn9s_nihaoxiaozhi-font_puhui_common_20_4-emojis_32.bin"
#define ASSETS_XIAOZHI_S_PUHUI_COMMON_20_4_EMOJI_64 "wn9s_nihaoxiaozhi-font_puhui_common_20_4-emojis_64.bin"
#define ASSETS_XIAOZHI_S_PUHUI_COMMON_30_4_EMOJI_64 "wn9s_nihaoxiaozhi-font_puhui_common_30_4-emojis_64.bin"
struct Asset {
size_t size;
size_t offset;
};
class Assets {
public:
Assets(std::string default_assets_url);
~Assets();
bool Download(std::string url, std::function<void(int progress, size_t speed)> progress_callback);
bool Apply();
inline bool partition_valid() const { return partition_valid_; }
inline bool checksum_valid() const { return checksum_valid_; }
inline std::string default_assets_url() const { return default_assets_url_; }
private:
Assets(const Assets&) = delete;
Assets& operator=(const Assets&) = delete;
bool InitializePartition();
uint32_t CalculateChecksum(const char* data, uint32_t length);
bool GetAssetData(const std::string& name, void*& ptr, size_t& size);
lv_color_t ParseColor(const std::string& color);
const esp_partition_t* partition_ = nullptr;
esp_partition_mmap_handle_t mmap_handle_ = 0;
const char* mmap_root_ = nullptr;
bool partition_valid_ = false;
bool checksum_valid_ = false;
std::string default_assets_url_;
srmodel_list_t* models_list_ = nullptr;
std::map<std::string, Asset> assets_;
};
#endif