mirror of
https://github.com/LawnchairLauncher/lawnchair.git
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Otherwise events won't be dispatched properly and window opacity will be wrong. Test: manual Fixes: 191149025 Change-Id: Ice7ea86252282c7dc1cb5925dd1bdb8cade89c08
290 lines
11 KiB
Java
290 lines
11 KiB
Java
/*
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* Copyright (C) 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.launcher3.statehandlers;
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import static com.android.launcher3.anim.Interpolators.LINEAR;
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import static com.android.launcher3.states.StateAnimationConfig.ANIM_DEPTH;
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import static com.android.launcher3.states.StateAnimationConfig.SKIP_DEPTH_CONTROLLER;
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import android.animation.Animator;
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import android.animation.AnimatorListenerAdapter;
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import android.animation.ObjectAnimator;
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import android.os.IBinder;
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import android.os.SystemProperties;
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import android.util.FloatProperty;
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import android.view.CrossWindowBlurListeners;
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import android.view.SurfaceControl;
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import android.view.View;
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import android.view.ViewRootImpl;
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import android.view.ViewTreeObserver;
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import com.android.launcher3.BaseActivity;
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import com.android.launcher3.Launcher;
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import com.android.launcher3.LauncherState;
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import com.android.launcher3.R;
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import com.android.launcher3.Utilities;
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import com.android.launcher3.anim.PendingAnimation;
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import com.android.launcher3.statemanager.StateManager.StateHandler;
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import com.android.launcher3.states.StateAnimationConfig;
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import com.android.systemui.shared.system.BlurUtils;
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import com.android.systemui.shared.system.WallpaperManagerCompat;
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import java.util.function.Consumer;
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/**
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* Controls blur and wallpaper zoom, for the Launcher surface only.
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*/
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public class DepthController implements StateHandler<LauncherState>,
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BaseActivity.MultiWindowModeChangedListener {
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public static final FloatProperty<DepthController> DEPTH =
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new FloatProperty<DepthController>("depth") {
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@Override
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public void setValue(DepthController depthController, float depth) {
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depthController.setDepth(depth);
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}
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@Override
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public Float get(DepthController depthController) {
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return depthController.mDepth;
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}
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};
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/**
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* A property that updates the background blur within a given range of values (ie. even if the
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* animator goes beyond 0..1, the interpolated value will still be bounded).
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*/
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public static class ClampedDepthProperty extends FloatProperty<DepthController> {
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private final float mMinValue;
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private final float mMaxValue;
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public ClampedDepthProperty(float minValue, float maxValue) {
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super("depthClamped");
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mMinValue = minValue;
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mMaxValue = maxValue;
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}
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@Override
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public void setValue(DepthController depthController, float depth) {
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depthController.setDepth(Utilities.boundToRange(depth, mMinValue, mMaxValue));
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}
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@Override
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public Float get(DepthController depthController) {
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return depthController.mDepth;
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}
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}
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private final ViewTreeObserver.OnDrawListener mOnDrawListener =
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new ViewTreeObserver.OnDrawListener() {
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@Override
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public void onDraw() {
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View view = mLauncher.getDragLayer();
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ViewRootImpl viewRootImpl = view.getViewRootImpl();
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setSurface(viewRootImpl != null ? viewRootImpl.getSurfaceControl() : null);
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view.post(() -> view.getViewTreeObserver().removeOnDrawListener(this));
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}
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};
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private final Consumer<Boolean> mCrossWindowBlurListener = (enabled) -> {
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mCrossWindowBlursEnabled = enabled;
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dispatchTransactionSurface();
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};
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private final Launcher mLauncher;
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/**
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* Blur radius when completely zoomed out, in pixels.
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*/
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private int mMaxBlurRadius;
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private boolean mCrossWindowBlursEnabled;
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private WallpaperManagerCompat mWallpaperManager;
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private SurfaceControl mSurface;
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/**
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* Ratio from 0 to 1, where 0 is fully zoomed out, and 1 is zoomed in.
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* @see android.service.wallpaper.WallpaperService.Engine#onZoomChanged(float)
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*/
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private float mDepth;
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/**
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* If we're launching and app and should not be blurring the screen for performance reasons.
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*/
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private boolean mBlurDisabledForAppLaunch;
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// Workaround for animating the depth when multiwindow mode changes.
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private boolean mIgnoreStateChangesDuringMultiWindowAnimation = false;
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private View.OnAttachStateChangeListener mOnAttachListener;
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public DepthController(Launcher l) {
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mLauncher = l;
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}
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private void ensureDependencies() {
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if (mWallpaperManager == null) {
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mMaxBlurRadius = mLauncher.getResources().getInteger(R.integer.max_depth_blur_radius);
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mWallpaperManager = new WallpaperManagerCompat(mLauncher);
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}
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if (mLauncher.getRootView() != null && mOnAttachListener == null) {
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mOnAttachListener = new View.OnAttachStateChangeListener() {
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@Override
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public void onViewAttachedToWindow(View view) {
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// To handle the case where window token is invalid during last setDepth call.
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IBinder windowToken = mLauncher.getRootView().getWindowToken();
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if (windowToken != null) {
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mWallpaperManager.setWallpaperZoomOut(windowToken, mDepth);
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}
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CrossWindowBlurListeners.getInstance().addListener(mLauncher.getMainExecutor(),
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mCrossWindowBlurListener);
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}
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@Override
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public void onViewDetachedFromWindow(View view) {
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CrossWindowBlurListeners.getInstance().removeListener(mCrossWindowBlurListener);
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}
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};
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mLauncher.getRootView().addOnAttachStateChangeListener(mOnAttachListener);
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if (mLauncher.getRootView().isAttachedToWindow()) {
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CrossWindowBlurListeners.getInstance().addListener(mLauncher.getMainExecutor(),
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mCrossWindowBlurListener);
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}
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}
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}
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/**
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* Sets if the underlying activity is started or not
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*/
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public void setActivityStarted(boolean isStarted) {
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if (isStarted) {
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mLauncher.getDragLayer().getViewTreeObserver().addOnDrawListener(mOnDrawListener);
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} else {
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mLauncher.getDragLayer().getViewTreeObserver().removeOnDrawListener(mOnDrawListener);
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setSurface(null);
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}
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}
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/**
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* Sets the specified app target surface to apply the blur to.
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*/
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public void setSurface(SurfaceControl surface) {
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// Set launcher as the SurfaceControl when we don't need an external target anymore.
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if (surface == null) {
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ViewRootImpl viewRootImpl = mLauncher.getDragLayer().getViewRootImpl();
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surface = viewRootImpl != null ? viewRootImpl.getSurfaceControl() : null;
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}
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if (mSurface != surface) {
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mSurface = surface;
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if (surface != null) {
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dispatchTransactionSurface();
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}
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}
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}
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@Override
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public void setState(LauncherState toState) {
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if (mIgnoreStateChangesDuringMultiWindowAnimation) {
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return;
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}
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float toDepth = toState.getDepth(mLauncher);
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if (Float.compare(mDepth, toDepth) != 0) {
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setDepth(toDepth);
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} else if (toState == LauncherState.OVERVIEW) {
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dispatchTransactionSurface();
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}
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}
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@Override
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public void setStateWithAnimation(LauncherState toState, StateAnimationConfig config,
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PendingAnimation animation) {
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if (config.hasAnimationFlag(SKIP_DEPTH_CONTROLLER)
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|| mIgnoreStateChangesDuringMultiWindowAnimation) {
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return;
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}
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float toDepth = toState.getDepth(mLauncher);
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if (Float.compare(mDepth, toDepth) != 0) {
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animation.setFloat(this, DEPTH, toDepth, config.getInterpolator(ANIM_DEPTH, LINEAR));
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}
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}
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/**
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* If we're launching an app from the home screen.
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*/
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public void setIsInLaunchTransition(boolean inLaunchTransition) {
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boolean blurEnabled = SystemProperties.getBoolean("ro.launcher.blur.appLaunch", true);
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mBlurDisabledForAppLaunch = inLaunchTransition && !blurEnabled;
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if (!inLaunchTransition) {
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// Reset depth at the end of the launch animation, so the wallpaper won't be
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// zoomed out if an app crashes.
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setDepth(0f);
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}
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}
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private void setDepth(float depth) {
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depth = Utilities.boundToRange(depth, 0, 1);
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// Round out the depth to dedupe frequent, non-perceptable updates
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int depthI = (int) (depth * 256);
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float depthF = depthI / 256f;
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if (Float.compare(mDepth, depthF) == 0) {
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return;
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}
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mDepth = depthF;
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dispatchTransactionSurface();
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}
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private void dispatchTransactionSurface() {
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boolean supportsBlur = BlurUtils.supportsBlursOnWindows();
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ensureDependencies();
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IBinder windowToken = mLauncher.getRootView().getWindowToken();
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if (windowToken != null) {
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mWallpaperManager.setWallpaperZoomOut(windowToken, mDepth);
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}
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if (supportsBlur && (mSurface != null && mSurface.isValid())) {
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// We cannot mark the window as opaque in overview because there will be an app window
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// below the launcher layer, and we need to draw it -- without blurs.
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boolean isOverview = mLauncher.isInState(LauncherState.OVERVIEW);
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boolean opaque = mLauncher.getScrimView().isFullyOpaque() && !isOverview;
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int blur = opaque || isOverview || !mCrossWindowBlursEnabled
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|| mBlurDisabledForAppLaunch ? 0 : (int) (mDepth * mMaxBlurRadius);
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new SurfaceControl.Transaction()
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.setBackgroundBlurRadius(mSurface, blur)
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.setOpaque(mSurface, opaque)
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.apply();
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}
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}
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@Override
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public void onMultiWindowModeChanged(boolean isInMultiWindowMode) {
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mIgnoreStateChangesDuringMultiWindowAnimation = true;
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ObjectAnimator mwAnimation = ObjectAnimator.ofFloat(this, DEPTH,
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mLauncher.getStateManager().getState().getDepth(mLauncher, isInMultiWindowMode))
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.setDuration(300);
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mwAnimation.addListener(new AnimatorListenerAdapter() {
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@Override
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public void onAnimationEnd(Animator animation) {
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mIgnoreStateChangesDuringMultiWindowAnimation = false;
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}
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});
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mwAnimation.setAutoCancel(true);
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mwAnimation.start();
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}
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}
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