Files
lawnchair/quickstep/src/com/android/launcher3/statehandlers/DepthController.java
Lucas Dupin 20a13047ae Use launcher surface when removing launch target
Otherwise events won't be dispatched properly and window opacity will be
wrong.

Test: manual
Fixes: 191149025
Change-Id: Ice7ea86252282c7dc1cb5925dd1bdb8cade89c08
2021-07-02 17:39:10 -07:00

290 lines
11 KiB
Java

/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3.statehandlers;
import static com.android.launcher3.anim.Interpolators.LINEAR;
import static com.android.launcher3.states.StateAnimationConfig.ANIM_DEPTH;
import static com.android.launcher3.states.StateAnimationConfig.SKIP_DEPTH_CONTROLLER;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.ObjectAnimator;
import android.os.IBinder;
import android.os.SystemProperties;
import android.util.FloatProperty;
import android.view.CrossWindowBlurListeners;
import android.view.SurfaceControl;
import android.view.View;
import android.view.ViewRootImpl;
import android.view.ViewTreeObserver;
import com.android.launcher3.BaseActivity;
import com.android.launcher3.Launcher;
import com.android.launcher3.LauncherState;
import com.android.launcher3.R;
import com.android.launcher3.Utilities;
import com.android.launcher3.anim.PendingAnimation;
import com.android.launcher3.statemanager.StateManager.StateHandler;
import com.android.launcher3.states.StateAnimationConfig;
import com.android.systemui.shared.system.BlurUtils;
import com.android.systemui.shared.system.WallpaperManagerCompat;
import java.util.function.Consumer;
/**
* Controls blur and wallpaper zoom, for the Launcher surface only.
*/
public class DepthController implements StateHandler<LauncherState>,
BaseActivity.MultiWindowModeChangedListener {
public static final FloatProperty<DepthController> DEPTH =
new FloatProperty<DepthController>("depth") {
@Override
public void setValue(DepthController depthController, float depth) {
depthController.setDepth(depth);
}
@Override
public Float get(DepthController depthController) {
return depthController.mDepth;
}
};
/**
* A property that updates the background blur within a given range of values (ie. even if the
* animator goes beyond 0..1, the interpolated value will still be bounded).
*/
public static class ClampedDepthProperty extends FloatProperty<DepthController> {
private final float mMinValue;
private final float mMaxValue;
public ClampedDepthProperty(float minValue, float maxValue) {
super("depthClamped");
mMinValue = minValue;
mMaxValue = maxValue;
}
@Override
public void setValue(DepthController depthController, float depth) {
depthController.setDepth(Utilities.boundToRange(depth, mMinValue, mMaxValue));
}
@Override
public Float get(DepthController depthController) {
return depthController.mDepth;
}
}
private final ViewTreeObserver.OnDrawListener mOnDrawListener =
new ViewTreeObserver.OnDrawListener() {
@Override
public void onDraw() {
View view = mLauncher.getDragLayer();
ViewRootImpl viewRootImpl = view.getViewRootImpl();
setSurface(viewRootImpl != null ? viewRootImpl.getSurfaceControl() : null);
view.post(() -> view.getViewTreeObserver().removeOnDrawListener(this));
}
};
private final Consumer<Boolean> mCrossWindowBlurListener = (enabled) -> {
mCrossWindowBlursEnabled = enabled;
dispatchTransactionSurface();
};
private final Launcher mLauncher;
/**
* Blur radius when completely zoomed out, in pixels.
*/
private int mMaxBlurRadius;
private boolean mCrossWindowBlursEnabled;
private WallpaperManagerCompat mWallpaperManager;
private SurfaceControl mSurface;
/**
* Ratio from 0 to 1, where 0 is fully zoomed out, and 1 is zoomed in.
* @see android.service.wallpaper.WallpaperService.Engine#onZoomChanged(float)
*/
private float mDepth;
/**
* If we're launching and app and should not be blurring the screen for performance reasons.
*/
private boolean mBlurDisabledForAppLaunch;
// Workaround for animating the depth when multiwindow mode changes.
private boolean mIgnoreStateChangesDuringMultiWindowAnimation = false;
private View.OnAttachStateChangeListener mOnAttachListener;
public DepthController(Launcher l) {
mLauncher = l;
}
private void ensureDependencies() {
if (mWallpaperManager == null) {
mMaxBlurRadius = mLauncher.getResources().getInteger(R.integer.max_depth_blur_radius);
mWallpaperManager = new WallpaperManagerCompat(mLauncher);
}
if (mLauncher.getRootView() != null && mOnAttachListener == null) {
mOnAttachListener = new View.OnAttachStateChangeListener() {
@Override
public void onViewAttachedToWindow(View view) {
// To handle the case where window token is invalid during last setDepth call.
IBinder windowToken = mLauncher.getRootView().getWindowToken();
if (windowToken != null) {
mWallpaperManager.setWallpaperZoomOut(windowToken, mDepth);
}
CrossWindowBlurListeners.getInstance().addListener(mLauncher.getMainExecutor(),
mCrossWindowBlurListener);
}
@Override
public void onViewDetachedFromWindow(View view) {
CrossWindowBlurListeners.getInstance().removeListener(mCrossWindowBlurListener);
}
};
mLauncher.getRootView().addOnAttachStateChangeListener(mOnAttachListener);
if (mLauncher.getRootView().isAttachedToWindow()) {
CrossWindowBlurListeners.getInstance().addListener(mLauncher.getMainExecutor(),
mCrossWindowBlurListener);
}
}
}
/**
* Sets if the underlying activity is started or not
*/
public void setActivityStarted(boolean isStarted) {
if (isStarted) {
mLauncher.getDragLayer().getViewTreeObserver().addOnDrawListener(mOnDrawListener);
} else {
mLauncher.getDragLayer().getViewTreeObserver().removeOnDrawListener(mOnDrawListener);
setSurface(null);
}
}
/**
* Sets the specified app target surface to apply the blur to.
*/
public void setSurface(SurfaceControl surface) {
// Set launcher as the SurfaceControl when we don't need an external target anymore.
if (surface == null) {
ViewRootImpl viewRootImpl = mLauncher.getDragLayer().getViewRootImpl();
surface = viewRootImpl != null ? viewRootImpl.getSurfaceControl() : null;
}
if (mSurface != surface) {
mSurface = surface;
if (surface != null) {
dispatchTransactionSurface();
}
}
}
@Override
public void setState(LauncherState toState) {
if (mIgnoreStateChangesDuringMultiWindowAnimation) {
return;
}
float toDepth = toState.getDepth(mLauncher);
if (Float.compare(mDepth, toDepth) != 0) {
setDepth(toDepth);
} else if (toState == LauncherState.OVERVIEW) {
dispatchTransactionSurface();
}
}
@Override
public void setStateWithAnimation(LauncherState toState, StateAnimationConfig config,
PendingAnimation animation) {
if (config.hasAnimationFlag(SKIP_DEPTH_CONTROLLER)
|| mIgnoreStateChangesDuringMultiWindowAnimation) {
return;
}
float toDepth = toState.getDepth(mLauncher);
if (Float.compare(mDepth, toDepth) != 0) {
animation.setFloat(this, DEPTH, toDepth, config.getInterpolator(ANIM_DEPTH, LINEAR));
}
}
/**
* If we're launching an app from the home screen.
*/
public void setIsInLaunchTransition(boolean inLaunchTransition) {
boolean blurEnabled = SystemProperties.getBoolean("ro.launcher.blur.appLaunch", true);
mBlurDisabledForAppLaunch = inLaunchTransition && !blurEnabled;
if (!inLaunchTransition) {
// Reset depth at the end of the launch animation, so the wallpaper won't be
// zoomed out if an app crashes.
setDepth(0f);
}
}
private void setDepth(float depth) {
depth = Utilities.boundToRange(depth, 0, 1);
// Round out the depth to dedupe frequent, non-perceptable updates
int depthI = (int) (depth * 256);
float depthF = depthI / 256f;
if (Float.compare(mDepth, depthF) == 0) {
return;
}
mDepth = depthF;
dispatchTransactionSurface();
}
private void dispatchTransactionSurface() {
boolean supportsBlur = BlurUtils.supportsBlursOnWindows();
ensureDependencies();
IBinder windowToken = mLauncher.getRootView().getWindowToken();
if (windowToken != null) {
mWallpaperManager.setWallpaperZoomOut(windowToken, mDepth);
}
if (supportsBlur && (mSurface != null && mSurface.isValid())) {
// We cannot mark the window as opaque in overview because there will be an app window
// below the launcher layer, and we need to draw it -- without blurs.
boolean isOverview = mLauncher.isInState(LauncherState.OVERVIEW);
boolean opaque = mLauncher.getScrimView().isFullyOpaque() && !isOverview;
int blur = opaque || isOverview || !mCrossWindowBlursEnabled
|| mBlurDisabledForAppLaunch ? 0 : (int) (mDepth * mMaxBlurRadius);
new SurfaceControl.Transaction()
.setBackgroundBlurRadius(mSurface, blur)
.setOpaque(mSurface, opaque)
.apply();
}
}
@Override
public void onMultiWindowModeChanged(boolean isInMultiWindowMode) {
mIgnoreStateChangesDuringMultiWindowAnimation = true;
ObjectAnimator mwAnimation = ObjectAnimator.ofFloat(this, DEPTH,
mLauncher.getStateManager().getState().getDepth(mLauncher, isInMultiWindowMode))
.setDuration(300);
mwAnimation.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
mIgnoreStateChangesDuringMultiWindowAnimation = false;
}
});
mwAnimation.setAutoCancel(true);
mwAnimation.start();
}
}