Files
lawnchair/quickstep/src/com/android/launcher3/LauncherAnimationRunner.java
Luca Zuccarini df33f361b0 Move remote animation utils to the Animation lib.
This is so that they can be used within the Animation lib itself, while
remaining available to all current users, since the SysUI shared lib
also depends on Animation lib.

Bug: 323863002
Flag: NA
Test: still builds, tests still pass, manually tested areas that depend
on these utils.

Change-Id: I10de17b51c05054efe957ed1073a1cbe6baf05c5
2024-02-21 15:03:51 +00:00

243 lines
9.1 KiB
Java

/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3;
import static com.android.launcher3.Utilities.postAsyncCallback;
import static com.android.launcher3.util.Executors.MAIN_EXECUTOR;
import static com.android.launcher3.util.Executors.UI_HELPER_EXECUTOR;
import static com.android.launcher3.util.window.RefreshRateTracker.getSingleFrameMs;
import static com.android.systemui.shared.recents.utilities.Utilities.postAtFrontOfQueueAsynchronously;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
import android.content.Context;
import android.os.Handler;
import android.os.RemoteException;
import android.view.IRemoteAnimationFinishedCallback;
import android.view.RemoteAnimationTarget;
import androidx.annotation.BinderThread;
import androidx.annotation.Nullable;
import androidx.annotation.UiThread;
import com.android.systemui.animation.RemoteAnimationDelegate;
import com.android.systemui.animation.RemoteAnimationRunnerCompat;
import java.lang.ref.WeakReference;
/**
* This class is needed to wrap any animation runner that is a part of the
* RemoteAnimationDefinition:
* - Launcher creates a new instance of the LauncherAppTransitionManagerImpl whenever it is
* created, which in turn registers a new definition
* - When the definition is registered, window manager retains a strong binder reference to the
* runner passed in
* - If the Launcher activity is recreated, the new definition registered will replace the old
* reference in the system's activity record, but until the system server is GC'd, the binder
* reference will still exist, which references the runner in the Launcher process, which
* references the (old) Launcher activity through this class
*
* Instead we make the runner provided to the definition static only holding a weak reference to
* the runner implementation. When this animation manager is destroyed, we remove the Launcher
* reference to the runner, leaving only the weak ref from the runner.
*/
public class LauncherAnimationRunner extends RemoteAnimationRunnerCompat {
private static final RemoteAnimationFactory DEFAULT_FACTORY =
(transit, appTargets, wallpaperTargets, nonAppTargets, result) ->
result.setAnimation(null, null);
private final Handler mHandler;
private final boolean mStartAtFrontOfQueue;
private final WeakReference<RemoteAnimationFactory> mFactory;
private AnimationResult mAnimationResult;
/**
* @param startAtFrontOfQueue If true, the animation start will be posted at the front of the
* queue to minimize latency.
*/
public LauncherAnimationRunner(Handler handler, RemoteAnimationFactory factory,
boolean startAtFrontOfQueue) {
mHandler = handler;
mFactory = new WeakReference<>(factory);
mStartAtFrontOfQueue = startAtFrontOfQueue;
}
// Called only in S+ platform
@BinderThread
public void onAnimationStart(
int transit,
RemoteAnimationTarget[] appTargets,
RemoteAnimationTarget[] wallpaperTargets,
RemoteAnimationTarget[] nonAppTargets,
Runnable runnable) {
Runnable r = () -> {
finishExistingAnimation();
mAnimationResult = new AnimationResult(() -> mAnimationResult = null, runnable);
getFactory().onAnimationStart(transit, appTargets, wallpaperTargets, nonAppTargets,
mAnimationResult);
};
if (mStartAtFrontOfQueue) {
postAtFrontOfQueueAsynchronously(mHandler, r);
} else {
postAsyncCallback(mHandler, r);
}
}
private RemoteAnimationFactory getFactory() {
RemoteAnimationFactory factory = mFactory.get();
return factory != null ? factory : DEFAULT_FACTORY;
}
@UiThread
private void finishExistingAnimation() {
if (mAnimationResult != null) {
mAnimationResult.finish();
mAnimationResult = null;
}
}
/**
* Called by the system
*/
@BinderThread
@Override
public void onAnimationCancelled() {
postAsyncCallback(mHandler, () -> {
finishExistingAnimation();
getFactory().onAnimationCancelled();
});
}
/**
* Used by RemoteAnimationFactory implementations to run the actual animation and its lifecycle
* callbacks.
*/
public static final class AnimationResult extends IRemoteAnimationFinishedCallback.Stub {
private final Runnable mSyncFinishRunnable;
private final Runnable mASyncFinishRunnable;
private AnimatorSet mAnimator;
private Runnable mOnCompleteCallback;
private boolean mFinished = false;
private boolean mInitialized = false;
private AnimationResult(Runnable syncFinishRunnable, Runnable asyncFinishRunnable) {
mSyncFinishRunnable = syncFinishRunnable;
mASyncFinishRunnable = asyncFinishRunnable;
}
@UiThread
private void finish() {
if (!mFinished) {
mSyncFinishRunnable.run();
UI_HELPER_EXECUTOR.execute(() -> {
mASyncFinishRunnable.run();
if (mOnCompleteCallback != null) {
MAIN_EXECUTOR.execute(mOnCompleteCallback);
}
});
mFinished = true;
}
}
@UiThread
public void setAnimation(AnimatorSet animation, Context context) {
setAnimation(animation, context, null, true);
}
/**
* Sets the animation to play for this app launch
* @param skipFirstFrame Iff true, we skip the first frame of the animation.
* We set to false when skipping first frame causes jank.
*/
@UiThread
public void setAnimation(AnimatorSet animation, Context context,
@Nullable Runnable onCompleteCallback, boolean skipFirstFrame) {
if (mInitialized) {
throw new IllegalStateException("Animation already initialized");
}
mInitialized = true;
mAnimator = animation;
mOnCompleteCallback = onCompleteCallback;
if (mAnimator == null) {
finish();
} else if (mFinished) {
// Animation callback was already finished, skip the animation.
mAnimator.start();
mAnimator.end();
if (mOnCompleteCallback != null) {
mOnCompleteCallback.run();
}
} else {
// Start the animation
mAnimator.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
finish();
}
});
if (skipFirstFrame) {
// Because t=0 has the app icon in its original spot, we can skip the
// first frame and have the same movement one frame earlier.
mAnimator.setCurrentPlayTime(
Math.min(getSingleFrameMs(context), mAnimator.getTotalDuration()));
}
mAnimator.start();
}
}
/**
* When used as a simple IRemoteAnimationFinishedCallback, this method is used to run the
* animation finished runnable.
*/
@Override
public void onAnimationFinished() throws RemoteException {
mASyncFinishRunnable.run();
}
}
/**
* Used with LauncherAnimationRunner as an interface for the runner to call back to the
* implementation.
*/
public interface RemoteAnimationFactory extends RemoteAnimationDelegate<AnimationResult> {
/**
* Called on the UI thread when the animation targets are received. The implementation must
* call {@link AnimationResult#setAnimation} with the target animation to be run.
*/
@Override
@UiThread
void onAnimationStart(int transit,
RemoteAnimationTarget[] appTargets,
RemoteAnimationTarget[] wallpaperTargets,
RemoteAnimationTarget[] nonAppTargets,
LauncherAnimationRunner.AnimationResult result);
/**
* Called when the animation is cancelled. This can happen with or without
* the create being called.
*/
@Override
@UiThread
default void onAnimationCancelled() {}
}
}