mirror of
https://github.com/LawnchairLauncher/lawnchair.git
synced 2026-03-01 16:26:47 +00:00
> Removing workspace state change listener. State change happens with hardware layer, so children should not be calling invalidatge() during the animation > Moving QSB inside the QSB and removing a floating layout Bug: 37616877 Change-Id: I9af3522a05dafa5796586bb64f512d98688caf79
245 lines
10 KiB
Java
245 lines
10 KiB
Java
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.launcher3;
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import android.animation.Animator;
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import android.animation.AnimatorListenerAdapter;
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import android.animation.ObjectAnimator;
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import android.animation.ValueAnimator;
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import android.util.Log;
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import android.view.View;
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import android.view.animation.LinearInterpolator;
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import com.android.launcher3.anim.AnimationLayerSet;
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import com.android.launcher3.userevent.nano.LauncherLogProto.Action;
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import com.android.launcher3.userevent.nano.LauncherLogProto.ContainerType;
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import static com.android.launcher3.Workspace.State.NORMAL;
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import static com.android.launcher3.Workspace.State.OVERVIEW;
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/**
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* Manages the animations that play as the user pinches to/from overview mode.
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*
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* It will look like this pinching in:
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* - Workspace scales down
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* - At some threshold 1, hotseat and QSB fade out (full animation)
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* - At a later threshold 2, panel buttons fade in and scrim fades in
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* - At a final threshold 3, snap to overview
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*
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* Pinching out:
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* - Workspace scales up
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* - At threshold 1, panel buttons fade out
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* - At threshold 2, hotseat and QSB fade in and scrim fades out
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* - At threshold 3, snap to workspace
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*
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* @see PinchToOverviewListener
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* @see PinchThresholdManager
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*/
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public class PinchAnimationManager {
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private static final String TAG = "PinchAnimationManager";
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private static final int THRESHOLD_ANIM_DURATION = 150;
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private static final LinearInterpolator INTERPOLATOR = new LinearInterpolator();
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private static final int INDEX_HOTSEAT = 0;
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private static final int INDEX_OVERVIEW_PANEL_BUTTONS = 1;
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private static final int INDEX_SCRIM = 2;
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private final Animator[] mAnimators = new Animator[3];
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private Launcher mLauncher;
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private Workspace mWorkspace;
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private float mOverviewScale;
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private float mOverviewTranslationY;
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private int mNormalOverviewTransitionDuration;
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private boolean mIsAnimating;
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public PinchAnimationManager(Launcher launcher) {
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mLauncher = launcher;
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mWorkspace = launcher.mWorkspace;
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mOverviewScale = mWorkspace.getOverviewModeShrinkFactor();
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mOverviewTranslationY = mWorkspace.getOverviewModeTranslationY();
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mNormalOverviewTransitionDuration = mWorkspace.getStateTransitionAnimation()
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.mOverviewTransitionTime;
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}
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public int getNormalOverviewTransitionDuration() {
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return mNormalOverviewTransitionDuration;
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}
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/**
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* Interpolate from {@param currentProgress} to {@param toProgress}, calling
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* {@link #setAnimationProgress(float)} throughout the duration. If duration is -1,
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* the default overview transition duration is used.
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*/
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public void animateToProgress(float currentProgress, float toProgress, int duration,
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final PinchThresholdManager thresholdManager) {
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if (duration == -1) {
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duration = mNormalOverviewTransitionDuration;
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}
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ValueAnimator animator = ValueAnimator.ofFloat(currentProgress, toProgress);
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animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
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@Override
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public void onAnimationUpdate(ValueAnimator animation) {
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float pinchProgress = (Float) animation.getAnimatedValue();
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setAnimationProgress(pinchProgress);
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thresholdManager.updateAndAnimatePassedThreshold(pinchProgress,
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PinchAnimationManager.this);
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}
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}
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);
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animator.addListener(new AnimatorListenerAdapter() {
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@Override
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public void onAnimationEnd(Animator animation) {
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mIsAnimating = false;
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thresholdManager.reset();
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mWorkspace.onEndStateTransition();
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}
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});
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animator.setDuration(duration).start();
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mIsAnimating = true;
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}
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public boolean isAnimating() {
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return mIsAnimating;
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}
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/**
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* Animates to the specified progress. This should be called repeatedly throughout the pinch
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* gesture to run animations that interpolate throughout the gesture.
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* @param interpolatedProgress The progress from 0 to 1, where 0 is overview and 1 is workspace.
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*/
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public void setAnimationProgress(float interpolatedProgress) {
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float interpolatedScale = interpolatedProgress * (1f - mOverviewScale) + mOverviewScale;
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float interpolatedTranslationY = (1f - interpolatedProgress) * mOverviewTranslationY;
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mWorkspace.setScaleX(interpolatedScale);
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mWorkspace.setScaleY(interpolatedScale);
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mWorkspace.setTranslationY(interpolatedTranslationY);
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setOverviewPanelsAlpha(1f - interpolatedProgress, 0);
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}
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/**
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* Animates certain properties based on which threshold was passed, and in what direction. The
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* starting state must also be taken into account because the thresholds mean different things
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* when going from workspace to overview and vice versa.
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* @param threshold One of {@link PinchThresholdManager#THRESHOLD_ONE},
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* {@link PinchThresholdManager#THRESHOLD_TWO}, or
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* {@link PinchThresholdManager#THRESHOLD_THREE}
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* @param startState {@link Workspace.State#NORMAL} or {@link Workspace.State#OVERVIEW}.
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* @param goingTowards {@link Workspace.State#NORMAL} or {@link Workspace.State#OVERVIEW}.
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* Note that this doesn't have to be the opposite of startState;
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*/
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public void animateThreshold(float threshold, Workspace.State startState,
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Workspace.State goingTowards) {
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if (threshold == PinchThresholdManager.THRESHOLD_ONE) {
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if (startState == OVERVIEW) {
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animateOverviewPanelButtons(goingTowards == OVERVIEW);
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} else if (startState == NORMAL) {
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animateHotseatAndQsb(goingTowards == NORMAL);
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}
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} else if (threshold == PinchThresholdManager.THRESHOLD_TWO) {
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if (startState == OVERVIEW) {
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animateHotseatAndQsb(goingTowards == NORMAL);
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animateScrim(goingTowards == OVERVIEW);
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} else if (startState == NORMAL) {
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animateOverviewPanelButtons(goingTowards == OVERVIEW);
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animateScrim(goingTowards == OVERVIEW);
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}
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} else if (threshold == PinchThresholdManager.THRESHOLD_THREE) {
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// Passing threshold 3 ends the pinch and snaps to the new state.
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if (startState == OVERVIEW && goingTowards == NORMAL) {
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mLauncher.getUserEventDispatcher().logActionOnContainer(
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Action.Touch.PINCH, Action.Direction.NONE,
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ContainerType.OVERVIEW, mWorkspace.getCurrentPage());
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mLauncher.showWorkspace(true);
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mWorkspace.snapToPage(mWorkspace.getCurrentPage());
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} else if (startState == NORMAL && goingTowards == OVERVIEW) {
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mLauncher.getUserEventDispatcher().logActionOnContainer(
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Action.Touch.PINCH, Action.Direction.NONE,
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ContainerType.WORKSPACE, mWorkspace.getCurrentPage());
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mLauncher.showOverviewMode(true);
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}
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} else {
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Log.e(TAG, "Received unknown threshold to animate: " + threshold);
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}
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}
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private void setOverviewPanelsAlpha(float alpha, int duration) {
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int childCount = mWorkspace.getChildCount();
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for (int i = 0; i < childCount; i++) {
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final CellLayout cl = (CellLayout) mWorkspace.getChildAt(i);
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if (duration == 0) {
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cl.setBackgroundAlpha(alpha);
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} else {
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ObjectAnimator.ofFloat(cl, "backgroundAlpha", alpha).setDuration(duration).start();
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}
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}
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}
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private void animateHotseatAndQsb(boolean show) {
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startAnimator(INDEX_HOTSEAT,
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mWorkspace.createHotseatAlphaAnimator(show ? 1 : 0), THRESHOLD_ANIM_DURATION);
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}
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private void animateOverviewPanelButtons(boolean show) {
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animateShowHideView(INDEX_OVERVIEW_PANEL_BUTTONS, mLauncher.getOverviewPanel(), show);
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}
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private void animateScrim(boolean show) {
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float endValue = show ? mWorkspace.getStateTransitionAnimation().mWorkspaceScrimAlpha : 0;
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startAnimator(INDEX_SCRIM,
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ObjectAnimator.ofFloat(mLauncher.getDragLayer(), "backgroundAlpha", endValue),
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mNormalOverviewTransitionDuration);
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}
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private void animateShowHideView(int index, final View view, boolean show) {
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Animator animator = ObjectAnimator.ofFloat(view, View.ALPHA, show ? 1 : 0);
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animator.addListener(new AnimationLayerSet(view));
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if (show) {
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view.setVisibility(View.VISIBLE);
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} else {
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animator.addListener(new AnimatorListenerAdapter() {
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private boolean mCancelled = false;
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@Override
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public void onAnimationCancel(Animator animation) {
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mCancelled = true;
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}
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@Override
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public void onAnimationEnd(Animator animation) {
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if (!mCancelled) {
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view.setVisibility(View.INVISIBLE);
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}
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}
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});
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}
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startAnimator(index, animator, THRESHOLD_ANIM_DURATION);
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}
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private void startAnimator(int index, Animator animator, long duration) {
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if (mAnimators[index] != null) {
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mAnimators[index].cancel();
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}
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mAnimators[index] = animator;
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mAnimators[index].setInterpolator(INTERPOLATOR);
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mAnimators[index].setDuration(duration).start();
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}
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}
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