Files
lawnchair/systemUI/plugin/src/com/android/systemui/plugins/DarkIconDispatcher.java

205 lines
7.4 KiB
Java

/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.systemui.plugins;
import android.graphics.Color;
import android.graphics.Rect;
import android.view.View;
import com.android.systemui.plugins.DarkIconDispatcher.DarkReceiver;
import com.android.systemui.plugins.annotations.DependsOn;
import com.android.systemui.plugins.annotations.ProvidesInterface;
import java.util.ArrayList;
import java.util.Collection;
/**
* Dispatches events to {@link DarkReceiver}s about changes in darkness, tint area and dark
* intensity. Accessible through {@link PluginDependency}
*/
@ProvidesInterface(version = DarkIconDispatcher.VERSION)
@DependsOn(target = DarkReceiver.class)
public interface DarkIconDispatcher {
int VERSION = 2;
/**
* Sets the dark area so {@link #applyDark} only affects the icons in the specified area.
*
* @param r the areas in which icons should change its tint, in logical screen
* coordinates
*/
void setIconsDarkArea(ArrayList<Rect> r);
/**
* Adds a receiver to receive callbacks onDarkChanged
*/
void addDarkReceiver(DarkReceiver receiver);
/**
* Must have been previously been added through one of the addDarkReceive methods above.
*/
void removeDarkReceiver(DarkReceiver object);
/**
* Used to reapply darkness on an object, must have previously been added through
* addDarkReceiver.
*/
void applyDark(DarkReceiver object);
/** The default tint (applicable for dark backgrounds) is white */
int DEFAULT_ICON_TINT = Color.WHITE;
/** To support an icon which wants to create contrast, the default tint is black-on-white. */
int DEFAULT_INVERSE_ICON_TINT = Color.BLACK;
Rect sTmpRect = new Rect();
int[] sTmpInt2 = new int[2];
/**
* @return the tint to apply to view depending on the desired tint color and
* the screen tintArea in which to apply that tint
*/
static int getTint(Collection<Rect> tintAreas, View view, int color) {
if (isInAreas(tintAreas, view)) {
return color;
} else {
return DEFAULT_ICON_TINT;
}
}
/**
* @return the tint to apply to a foreground, given that the background is tinted
* per {@link #getTint}
*/
static int getInverseTint(Collection<Rect> tintAreas, View view, int inverseColor) {
if (isInAreas(tintAreas, view)) {
return inverseColor;
} else {
return DEFAULT_INVERSE_ICON_TINT;
}
}
/**
* @return true if more than half of the view's area is in any of the given area Rects, false
* otherwise
*/
static boolean isInAreas(Collection<Rect> areas, View view) {
if (areas.isEmpty()) {
return true;
}
for (Rect area : areas) {
if (isInArea(area, view)) {
return true;
}
}
return false;
}
/**
* @return true if more than half of the viewBounds are in any of the given area Rects, false
* otherwise
*/
static boolean isInAreas(Collection<Rect> areas, Rect viewBounds) {
if (areas.isEmpty()) {
return true;
}
for (Rect area : areas) {
if (isInArea(area, viewBounds)) {
return true;
}
}
return false;
}
/** @return true if more than half of the viewBounds are in the area Rect, false otherwise */
static boolean isInArea(Rect area, Rect viewBounds) {
if (area.isEmpty()) {
return true;
}
sTmpRect.set(area);
int left = viewBounds.left;
int width = viewBounds.width();
int intersectStart = Math.max(left, area.left);
int intersectEnd = Math.min(left + width, area.right);
int intersectAmount = Math.max(0, intersectEnd - intersectStart);
boolean coversFullStatusBar = area.top <= 0;
boolean majorityOfWidth = 2 * intersectAmount > width;
return majorityOfWidth && coversFullStatusBar;
}
/** @return true if more than half of the view's area is in the area Rect, false otherwise */
static boolean isInArea(Rect area, View view) {
if (area.isEmpty()) {
return true;
}
sTmpRect.set(area);
view.getLocationOnScreen(sTmpInt2);
int left = sTmpInt2[0];
int intersectStart = Math.max(left, area.left);
int intersectEnd = Math.min(left + view.getWidth(), area.right);
int intersectAmount = Math.max(0, intersectEnd - intersectStart);
boolean coversFullStatusBar = area.top <= 0;
boolean majorityOfWidth = 2 * intersectAmount > view.getWidth();
return majorityOfWidth && coversFullStatusBar;
}
/**
* Receives a callback on darkness changes
*/
@ProvidesInterface(version = DarkReceiver.VERSION)
interface DarkReceiver {
int VERSION = 3;
/**
* @param areas list of regions on screen where the tint applies
* @param darkIntensity float representing the level of tint. In the range [0,1]
* @param tint the tint applicable as a foreground contrast to the dark regions. This value
* is interpolated between a default light and dark tone, and is therefore
* usable as-is, as long as the view is in one of the areas defined in
* {@code areas}.
*
* @see DarkIconDispatcher#isInArea(Rect, View) for utilizing {@code areas}
*
* Note: only one of {@link #onDarkChanged(ArrayList, float, int)} or
* {@link #onDarkChangedWithContrast(ArrayList, int, int)} need to be implemented, as both
* will be called in the same circumstances.
*/
void onDarkChanged(ArrayList<Rect> areas, float darkIntensity, int tint);
/**
* New version of onDarkChanged, which describes a tint plus an optional contrastTint
* that can be used if the tint is applied to the background of an icon.
*
* We use the 2 here to avoid the case where an existing override of onDarkChanged
* might pass in parameters as bare numbers (e.g. 0 instead of 0f) which might get
* mistakenly cast to (int) and therefore trigger this method.
*
* @param areas list of areas where dark tint applies
* @param tint int describing the tint color to use
* @param contrastTint if desired, a contrasting color that can be used for a foreground
*
* Note: only one of {@link #onDarkChanged(ArrayList, float, int)} or
* {@link #onDarkChangedWithContrast(ArrayList, int, int)} need to be implemented, as both
* will be called in the same circumstances.
*/
default void onDarkChangedWithContrast(ArrayList<Rect> areas, int tint, int contrastTint) {}
}
}