Files
lawnchair/androidx-lib/src/androidx/dynamicanimation/animation/AnimationHandler.java
2024-10-06 13:34:50 +08:00

297 lines
10 KiB
Java

/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.dynamicanimation.animation;
import android.animation.ValueAnimator;
import android.os.Build;
import android.os.Looper;
import android.os.SystemClock;
import android.view.Choreographer;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
import androidx.annotation.RequiresApi;
import androidx.annotation.RestrictTo;
import androidx.annotation.VisibleForTesting;
import androidx.collection.SimpleArrayMap;
import java.util.ArrayList;
/**
* This custom handler handles the timing pulse that is shared by all active ValueAnimators.
* This approach ensures that the setting of animation values will happen on the
* same thread that animations start on, and that all animations will share the same times for
* calculating their values, which makes synchronizing animations possible.
*
* The handler uses the Choreographer by default for doing periodic callbacks. A custom
* AnimationFrameCallbackProvider can be set on the handler to provide timing pulse that
* may be independent of UI frame update. This could be useful in testing.
*/
public class AnimationHandler {
/**
* Callbacks that receives notifications for animation timing
*/
interface AnimationFrameCallback {
/**
* Run animation based on the frame time.
*
* @param frameTime The frame start time
*/
boolean doAnimationFrame(long frameTime);
}
/**
* This class is responsible for interacting with the available frame provider by either
* registering frame callback or posting runnable, and receiving a callback for when a
* new frame has arrived. This dispatcher class then notifies all the on-going animations of
* the new frame, so that they can update animation values as needed.
*/
private class AnimationCallbackDispatcher {
/**
* Notifies all the on-going animations of the new frame.
*/
void dispatchAnimationFrame() {
mCurrentFrameTime = SystemClock.uptimeMillis();
AnimationHandler.this.doAnimationFrame(mCurrentFrameTime);
if (mAnimationCallbacks.size() > 0) {
mScheduler.postFrameCallback(mRunnable);
}
}
}
private static final ThreadLocal<AnimationHandler> sAnimatorHandler = new ThreadLocal<>();
/**
* Internal per-thread collections used to avoid set collisions as animations start and end
* while being processed.
*/
private final SimpleArrayMap<AnimationFrameCallback, Long> mDelayedCallbackStartTime =
new SimpleArrayMap<>();
@SuppressWarnings("WeakerAccess") /* synthetic access */
final ArrayList<AnimationFrameCallback> mAnimationCallbacks = new ArrayList<>();
private final AnimationCallbackDispatcher mCallbackDispatcher =
new AnimationCallbackDispatcher();
private final Runnable mRunnable = () -> mCallbackDispatcher.dispatchAnimationFrame();
private FrameCallbackScheduler mScheduler;
@SuppressWarnings("WeakerAccess") /* synthetic access */
long mCurrentFrameTime = 0;
private boolean mListDirty = false;
@RestrictTo(RestrictTo.Scope.LIBRARY)
@VisibleForTesting
public float mDurationScale = 1.0f;
@Nullable
@RestrictTo(RestrictTo.Scope.LIBRARY)
@VisibleForTesting
public DurationScaleChangeListener mDurationScaleChangeListener;
static AnimationHandler getInstance() {
if (sAnimatorHandler.get() == null) {
AnimationHandler handler = new AnimationHandler(
new FrameCallbackScheduler16());
sAnimatorHandler.set(handler);
}
return sAnimatorHandler.get();
}
/**
* The constructor of the AnimationHandler with {@link FrameCallbackScheduler} which is handle
* running the given Runnable on the next frame.
*
* @param scheduler The scheduler for this handler to run the given runnable.
*/
public AnimationHandler(@NonNull FrameCallbackScheduler scheduler) {
mScheduler = scheduler;
}
/**
* Register to get a callback on the next frame after the delay.
*/
void addAnimationFrameCallback(final AnimationFrameCallback callback, long delay) {
if (mAnimationCallbacks.size() == 0) {
mScheduler.postFrameCallback(mRunnable);
if (Build.VERSION.SDK_INT >= 33) {
mDurationScale = ValueAnimator.getDurationScale();
if (mDurationScaleChangeListener == null) {
mDurationScaleChangeListener = new DurationScaleChangeListener33();
}
mDurationScaleChangeListener.register();
}
}
if (!mAnimationCallbacks.contains(callback)) {
mAnimationCallbacks.add(callback);
}
if (delay > 0) {
mDelayedCallbackStartTime.put(callback, (SystemClock.uptimeMillis() + delay));
}
}
/**
* Removes the given callback from the list, so it will no longer be called for frame related
* timing.
*/
void removeCallback(AnimationFrameCallback callback) {
mDelayedCallbackStartTime.remove(callback);
int id = mAnimationCallbacks.indexOf(callback);
if (id >= 0) {
mAnimationCallbacks.set(id, null);
mListDirty = true;
}
}
@SuppressWarnings("WeakerAccess") /* synthetic access */
void doAnimationFrame(long frameTime) {
long currentTime = SystemClock.uptimeMillis();
for (int i = 0; i < mAnimationCallbacks.size(); i++) {
final AnimationFrameCallback callback = mAnimationCallbacks.get(i);
if (callback == null) {
continue;
}
if (isCallbackDue(callback, currentTime)) {
callback.doAnimationFrame(frameTime);
}
}
cleanUpList();
}
/**
* Returns whether the current thread is the same thread as the animation handler
* frame scheduler.
*
* @return true the current thread is the same thread as the animation handler frame scheduler.
*/
boolean isCurrentThread() {
return mScheduler.isCurrentThread();
}
/**
* Remove the callbacks from mDelayedCallbackStartTime once they have passed the initial delay
* so that they can start getting frame callbacks.
*
* @return true if they have passed the initial delay or have no delay, false otherwise.
*/
private boolean isCallbackDue(AnimationFrameCallback callback, long currentTime) {
Long startTime = mDelayedCallbackStartTime.get(callback);
if (startTime == null) {
return true;
}
if (startTime < currentTime) {
mDelayedCallbackStartTime.remove(callback);
return true;
}
return false;
}
private void cleanUpList() {
if (mListDirty) {
for (int i = mAnimationCallbacks.size() - 1; i >= 0; i--) {
if (mAnimationCallbacks.get(i) == null) {
mAnimationCallbacks.remove(i);
}
}
// Unregister duration scale listener if there are no current animations.
if (mAnimationCallbacks.size() == 0) {
if (Build.VERSION.SDK_INT >= 33) {
mDurationScaleChangeListener.unregister();
}
}
mListDirty = false;
}
}
/**
* Gets the FrameCallbackScheduler in this handler.
*
* @return The FrameCallbackScheduler in this handler
*/
@NonNull
FrameCallbackScheduler getScheduler() {
return mScheduler;
}
/**
* Default provider of timing pulse that uses Choreographer for frame callbacks.
*/
static final class FrameCallbackScheduler16 implements FrameCallbackScheduler {
private final Choreographer mChoreographer = Choreographer.getInstance();
private final Looper mLooper = Looper.myLooper();
@Override
public void postFrameCallback(@NonNull Runnable frameCallback) {
mChoreographer.postFrameCallback(time -> frameCallback.run());
}
@Override
public boolean isCurrentThread() {
return Thread.currentThread() == mLooper.getThread();
}
}
/**
* Returns the system-wide scaling factor for animations.
*/
@VisibleForTesting
public float getDurationScale() {
return mDurationScale;
}
/**
* T+ listener for changes to the system-wide scaling factor for Animator-based animations.
*/
@RestrictTo(RestrictTo.Scope.LIBRARY)
@RequiresApi(api = 33)
@VisibleForTesting
public class DurationScaleChangeListener33 implements DurationScaleChangeListener {
ValueAnimator.DurationScaleChangeListener mListener;
@Override
public boolean register() {
if (mListener == null) {
mListener = scale -> AnimationHandler.this.mDurationScale = scale;
return ValueAnimator.registerDurationScaleChangeListener(mListener);
}
return true;
}
@Override
public boolean unregister() {
boolean unregistered = ValueAnimator.unregisterDurationScaleChangeListener(mListener);
mListener = null;
return unregistered;
}
}
/**
* listener for changes to the system-wide scaling factor for Animator-based animations.
*/
@RestrictTo(RestrictTo.Scope.LIBRARY)
@VisibleForTesting
public interface DurationScaleChangeListener {
/**
* Registers a duration scale change listener.
* @return true if a listener is registered or one is already registered.
*/
boolean register();
/**
* Unregisters a duration scale change listener.
* @return true if a listener is unregistered.
*/
boolean unregister();
}
}