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https://github.com/LawnchairLauncher/lawnchair.git
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54 lines
1.8 KiB
Kotlin
54 lines
1.8 KiB
Kotlin
/*
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* Copyright (C) 2024 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.systemui.surfaceeffects
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import android.graphics.Paint
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import android.graphics.RenderEffect
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/**
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* A callback with a [Paint] object that contains shader info, which is triggered every frame while
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* animation is playing. Note that the [Paint] object here is always the same instance.
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*
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* This approach is more performant than other ones because [RenderEffect] forces an intermediate
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* render pass of the View to a texture to feed into it.
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*
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* The usage of this callback is as follows:
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* <pre>{@code
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* private var paint: Paint? = null
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* // Override [View.onDraw].
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* override fun onDraw(canvas: Canvas) {
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* // RuntimeShader requires hardwareAcceleration.
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* if (!canvas.isHardwareAccelerated) return
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*
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* paint?.let { canvas.drawPaint(it) }
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* }
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*
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* // Given that this is called [PaintDrawCallback.onDraw]
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* fun draw(paint: Paint) {
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* this.paint = paint
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*
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* // Must call invalidate to trigger View#onDraw
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* invalidate()
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* }
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* }</pre>
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*
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* Please refer to [RenderEffectDrawCallback] for alternative approach.
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*/
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interface PaintDrawCallback {
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fun onDraw(paint: Paint)
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}
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