Files
lawnchair/systemUI/anim/src/com/android/systemui/surfaceeffects/PaintDrawCallback.kt

54 lines
1.8 KiB
Kotlin

/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.systemui.surfaceeffects
import android.graphics.Paint
import android.graphics.RenderEffect
/**
* A callback with a [Paint] object that contains shader info, which is triggered every frame while
* animation is playing. Note that the [Paint] object here is always the same instance.
*
* This approach is more performant than other ones because [RenderEffect] forces an intermediate
* render pass of the View to a texture to feed into it.
*
* The usage of this callback is as follows:
* <pre>{@code
* private var paint: Paint? = null
* // Override [View.onDraw].
* override fun onDraw(canvas: Canvas) {
* // RuntimeShader requires hardwareAcceleration.
* if (!canvas.isHardwareAccelerated) return
*
* paint?.let { canvas.drawPaint(it) }
* }
*
* // Given that this is called [PaintDrawCallback.onDraw]
* fun draw(paint: Paint) {
* this.paint = paint
*
* // Must call invalidate to trigger View#onDraw
* invalidate()
* }
* }</pre>
*
* Please refer to [RenderEffectDrawCallback] for alternative approach.
*/
interface PaintDrawCallback {
fun onDraw(paint: Paint)
}