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https://github.com/LawnchairLauncher/lawnchair.git
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When left as 1f, the drawBadgeIfNecessary thinks that there is still a badge -- which results in a NPE when trying to draw the badge. Bug: 68324671 Change-Id: I4eedb5825b3a6429c99de0466a77d368a39b1951
188 lines
8.5 KiB
Java
188 lines
8.5 KiB
Java
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.launcher3.badge;
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import android.content.Context;
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import android.content.res.Resources;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.Paint;
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import android.graphics.Point;
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import android.graphics.Rect;
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import android.graphics.Shader;
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import android.support.annotation.Nullable;
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import android.util.Log;
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import android.util.SparseArray;
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import com.android.launcher3.R;
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import com.android.launcher3.graphics.IconPalette;
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import com.android.launcher3.graphics.ShadowGenerator;
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/**
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* Contains parameters necessary to draw a badge for an icon (e.g. the size of the badge).
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* @see BadgeInfo for the data to draw
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*/
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public class BadgeRenderer {
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private static final String TAG = "BadgeRenderer";
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private static final boolean DOTS_ONLY = true;
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// The badge sizes are defined as percentages of the app icon size.
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private static final float SIZE_PERCENTAGE = 0.38f;
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// Used to expand the width of the badge for each additional digit.
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private static final float CHAR_SIZE_PERCENTAGE = 0.12f;
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private static final float TEXT_SIZE_PERCENTAGE = 0.26f;
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private static final float OFFSET_PERCENTAGE = 0.02f;
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private static final float STACK_OFFSET_PERCENTAGE_X = 0.05f;
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private static final float STACK_OFFSET_PERCENTAGE_Y = 0.06f;
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private static final float DOT_SCALE = 0.6f;
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private final Context mContext;
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private final int mSize;
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private final int mCharSize;
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private final int mTextHeight;
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private final int mOffset;
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private final int mStackOffsetX;
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private final int mStackOffsetY;
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private final IconDrawer mLargeIconDrawer;
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private final IconDrawer mSmallIconDrawer;
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private final Paint mTextPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
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private final Paint mBackgroundPaint = new Paint(Paint.ANTI_ALIAS_FLAG
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| Paint.FILTER_BITMAP_FLAG);
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private final SparseArray<Bitmap> mBackgroundsWithShadow;
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public BadgeRenderer(Context context, int iconSizePx) {
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mContext = context;
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Resources res = context.getResources();
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mSize = (int) (SIZE_PERCENTAGE * iconSizePx);
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mCharSize = (int) (CHAR_SIZE_PERCENTAGE * iconSizePx);
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mOffset = (int) (OFFSET_PERCENTAGE * iconSizePx);
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mStackOffsetX = (int) (STACK_OFFSET_PERCENTAGE_X * iconSizePx);
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mStackOffsetY = (int) (STACK_OFFSET_PERCENTAGE_Y * iconSizePx);
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mTextPaint.setTextSize(iconSizePx * TEXT_SIZE_PERCENTAGE);
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mTextPaint.setTextAlign(Paint.Align.CENTER);
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mLargeIconDrawer = new IconDrawer(res.getDimensionPixelSize(R.dimen.badge_small_padding));
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mSmallIconDrawer = new IconDrawer(res.getDimensionPixelSize(R.dimen.badge_large_padding));
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// Measure the text height.
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Rect tempTextHeight = new Rect();
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mTextPaint.getTextBounds("0", 0, 1, tempTextHeight);
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mTextHeight = tempTextHeight.height();
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mBackgroundsWithShadow = new SparseArray<>(3);
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}
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/**
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* Draw a circle in the top right corner of the given bounds, and draw
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* {@link BadgeInfo#getNotificationCount()} on top of the circle.
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* @param palette The colors (based on the icon) to use for the badge.
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* @param badgeInfo Contains data to draw on the badge. Could be null if we are animating out.
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* @param iconBounds The bounds of the icon being badged.
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* @param badgeScale The progress of the animation, from 0 to 1.
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* @param spaceForOffset How much space is available to offset the badge up and to the right.
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*/
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public void draw(Canvas canvas, IconPalette palette, @Nullable BadgeInfo badgeInfo,
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Rect iconBounds, float badgeScale, Point spaceForOffset) {
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if (palette == null || iconBounds == null || spaceForOffset == null) {
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Log.e(TAG, "Invalid null argument(s) passed in call to draw.");
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return;
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}
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mTextPaint.setColor(palette.textColor);
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IconDrawer iconDrawer = badgeInfo != null && badgeInfo.isIconLarge()
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? mLargeIconDrawer : mSmallIconDrawer;
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Shader icon = badgeInfo == null ? null : badgeInfo.getNotificationIconForBadge(
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mContext, palette.backgroundColor, mSize, iconDrawer.mPadding);
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String notificationCount = badgeInfo == null ? "0"
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: String.valueOf(badgeInfo.getNotificationCount());
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int numChars = notificationCount.length();
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int width = DOTS_ONLY ? mSize : mSize + mCharSize * (numChars - 1);
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// Lazily load the background with shadow.
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Bitmap backgroundWithShadow = mBackgroundsWithShadow.get(numChars);
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if (backgroundWithShadow == null) {
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backgroundWithShadow = new ShadowGenerator.Builder(Color.WHITE)
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.setupBlurForSize(mSize).createPill(width, mSize);
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mBackgroundsWithShadow.put(numChars, backgroundWithShadow);
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}
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canvas.save(Canvas.MATRIX_SAVE_FLAG);
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// We draw the badge relative to its center.
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int badgeCenterX = iconBounds.right - width / 2;
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int badgeCenterY = iconBounds.top + mSize / 2;
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boolean isText = !DOTS_ONLY && badgeInfo != null && badgeInfo.getNotificationCount() != 0;
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boolean isIcon = !DOTS_ONLY && icon != null;
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boolean isDot = !(isText || isIcon);
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if (isDot) {
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badgeScale *= DOT_SCALE;
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}
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int offsetX = Math.min(mOffset, spaceForOffset.x);
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int offsetY = Math.min(mOffset, spaceForOffset.y);
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canvas.translate(badgeCenterX + offsetX, badgeCenterY - offsetY);
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canvas.scale(badgeScale, badgeScale);
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// Prepare the background and shadow and possible stacking effect.
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mBackgroundPaint.setColorFilter(palette.backgroundColorMatrixFilter);
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int backgroundWithShadowSize = backgroundWithShadow.getHeight(); // Same as width.
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boolean shouldStack = !isDot && badgeInfo != null
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&& badgeInfo.getNotificationKeys().size() > 1;
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if (shouldStack) {
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int offsetDiffX = mStackOffsetX - mOffset;
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int offsetDiffY = mStackOffsetY - mOffset;
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canvas.translate(offsetDiffX, offsetDiffY);
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canvas.drawBitmap(backgroundWithShadow, -backgroundWithShadowSize / 2,
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-backgroundWithShadowSize / 2, mBackgroundPaint);
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canvas.translate(-offsetDiffX, -offsetDiffY);
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}
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if (isText) {
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canvas.drawBitmap(backgroundWithShadow, -backgroundWithShadowSize / 2,
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-backgroundWithShadowSize / 2, mBackgroundPaint);
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canvas.drawText(notificationCount, 0, mTextHeight / 2, mTextPaint);
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} else if (isIcon) {
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canvas.drawBitmap(backgroundWithShadow, -backgroundWithShadowSize / 2,
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-backgroundWithShadowSize / 2, mBackgroundPaint);
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iconDrawer.drawIcon(icon, canvas);
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} else if (isDot) {
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mBackgroundPaint.setColorFilter(palette.saturatedBackgroundColorMatrixFilter);
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canvas.drawBitmap(backgroundWithShadow, -backgroundWithShadowSize / 2,
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-backgroundWithShadowSize / 2, mBackgroundPaint);
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}
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canvas.restore();
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}
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/** Draws the notification icon with padding of a given size. */
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private class IconDrawer {
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private final int mPadding;
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private final Bitmap mCircleClipBitmap;
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private final Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG |
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Paint.FILTER_BITMAP_FLAG);
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public IconDrawer(int padding) {
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mPadding = padding;
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mCircleClipBitmap = Bitmap.createBitmap(mSize, mSize, Bitmap.Config.ALPHA_8);
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Canvas canvas = new Canvas();
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canvas.setBitmap(mCircleClipBitmap);
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canvas.drawCircle(mSize / 2, mSize / 2, mSize / 2 - padding, mPaint);
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}
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public void drawIcon(Shader icon, Canvas canvas) {
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mPaint.setShader(icon);
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canvas.drawBitmap(mCircleClipBitmap, -mSize / 2, -mSize / 2, mPaint);
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mPaint.setShader(null);
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}
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}
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}
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