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> Adding flag support for PendingAnimation which can be used to define custom behavior for various animations > Using SpringAnimationBuild for spring animation instead of SpringObjectanimator Change-Id: I41ca34b0574981bb3fc7894639a321c12e6feac1
55 lines
1.6 KiB
Java
55 lines
1.6 KiB
Java
/*
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* Copyright (C) 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.launcher3.anim;
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import androidx.dynamicanimation.animation.SpringForce;
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/**
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* Utility class to store configurations for spring animation
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*/
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public class SpringProperty {
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public static final SpringProperty DEFAULT = new SpringProperty();
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// Play spring when the animation is going towards the end
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public static final int FLAG_CAN_SPRING_ON_END = 1 << 0;
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// Play spring when animation is going towards the start (in reverse direction)
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public static final int FLAG_CAN_SPRING_ON_START = 1 << 1;
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public final int flags;
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float mDampingRatio = SpringForce.DAMPING_RATIO_MEDIUM_BOUNCY;
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float mStiffness = SpringForce.STIFFNESS_MEDIUM;
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public SpringProperty() {
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this(0);
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}
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public SpringProperty(int flags) {
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this.flags = flags;
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}
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public SpringProperty setDampingRatio(float dampingRatio) {
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mDampingRatio = dampingRatio;
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return this;
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}
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public SpringProperty setStiffness(float stiffness) {
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mStiffness = stiffness;
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return this;
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}
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}
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