mirror of
https://github.com/LawnchairLauncher/lawnchair.git
synced 2026-03-03 09:26:51 +00:00
The spring animation was getting cancelled by the reset animation. Added a check to avoid creating a new reset animation if we are already animating to the final value. Bug: 273961611 Change-Id: I3afb62b89b5f6fbe920906499db2497ef8e94069 Flag: ENABLE_TRANSIENT_TASKBAR Test: stash transient taskbar
151 lines
4.4 KiB
Java
151 lines
4.4 KiB
Java
/*
|
|
* Copyright (C) 2022 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
package com.android.launcher3.anim;
|
|
|
|
import android.animation.Animator;
|
|
import android.animation.AnimatorListenerAdapter;
|
|
import android.animation.ObjectAnimator;
|
|
import android.util.FloatProperty;
|
|
|
|
/**
|
|
* A mutable float which allows animating the value
|
|
*/
|
|
public class AnimatedFloat {
|
|
|
|
public static final FloatProperty<AnimatedFloat> VALUE =
|
|
new FloatProperty<AnimatedFloat>("value") {
|
|
@Override
|
|
public void setValue(AnimatedFloat obj, float v) {
|
|
obj.updateValue(v);
|
|
}
|
|
|
|
@Override
|
|
public Float get(AnimatedFloat obj) {
|
|
return obj.value;
|
|
}
|
|
};
|
|
|
|
private static final Runnable NO_OP = () -> { };
|
|
|
|
private final Runnable mUpdateCallback;
|
|
private ObjectAnimator mValueAnimator;
|
|
// Only non-null when an animation is playing to this value.
|
|
private Float mEndValue;
|
|
|
|
public float value;
|
|
|
|
public AnimatedFloat() {
|
|
this(NO_OP);
|
|
}
|
|
|
|
public AnimatedFloat(Runnable updateCallback) {
|
|
mUpdateCallback = updateCallback;
|
|
}
|
|
|
|
public AnimatedFloat(Runnable updateCallback, float initialValue) {
|
|
this(updateCallback);
|
|
value = initialValue;
|
|
}
|
|
|
|
/**
|
|
* Returns an animation from the current value to the given value.
|
|
*/
|
|
public ObjectAnimator animateToValue(float end) {
|
|
return animateToValue(value, end);
|
|
}
|
|
|
|
/**
|
|
* Returns an animation from the given start value to the given end value.
|
|
*/
|
|
public ObjectAnimator animateToValue(float start, float end) {
|
|
cancelAnimation();
|
|
mValueAnimator = ObjectAnimator.ofFloat(this, VALUE, start, end);
|
|
mValueAnimator.addListener(new AnimatorListenerAdapter() {
|
|
@Override
|
|
public void onAnimationStart(Animator animator) {
|
|
if (mValueAnimator == animator) {
|
|
mEndValue = end;
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void onAnimationEnd(Animator animator) {
|
|
if (mValueAnimator == animator) {
|
|
mValueAnimator = null;
|
|
mEndValue = null;
|
|
}
|
|
}
|
|
});
|
|
return mValueAnimator;
|
|
}
|
|
|
|
/**
|
|
* Changes the value and calls the callback.
|
|
* Note that the value can be directly accessed as well to avoid notifying the callback.
|
|
*/
|
|
public void updateValue(float v) {
|
|
if (Float.compare(v, value) != 0) {
|
|
value = v;
|
|
mUpdateCallback.run();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Cancels the animation.
|
|
*/
|
|
public void cancelAnimation() {
|
|
if (mValueAnimator != null) {
|
|
mValueAnimator.cancel();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Ends the animation.
|
|
*/
|
|
public void finishAnimation() {
|
|
if (mValueAnimator != null && mValueAnimator.isRunning()) {
|
|
mValueAnimator.end();
|
|
}
|
|
}
|
|
|
|
public boolean isAnimating() {
|
|
return mValueAnimator != null;
|
|
}
|
|
|
|
/**
|
|
* Returns whether we are currently animating, and the animation's end value matches the given.
|
|
*/
|
|
public boolean isAnimatingToValue(float endValue) {
|
|
return isAnimating() && mEndValue != null && mEndValue == endValue;
|
|
}
|
|
|
|
/**
|
|
* Returns the remaining time of the existing animation (if any).
|
|
*/
|
|
public long getRemainingTime() {
|
|
return isAnimating() && mValueAnimator.isRunning()
|
|
? Math.max(0, mValueAnimator.getDuration() - mValueAnimator.getCurrentPlayTime())
|
|
: 0;
|
|
}
|
|
|
|
/**
|
|
* Returns whether we are currently not animating, and the animation's value matches the given.
|
|
*/
|
|
public boolean isSettledOnValue(float endValue) {
|
|
return !isAnimating() && value == endValue;
|
|
}
|
|
}
|