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Bug: 188168717 Test: TaskMenuLooks closer to mocks. Change-Id: I1560b66a48c4c70c7c79f7307b2b76f22e30c653
176 lines
7.2 KiB
Java
176 lines
7.2 KiB
Java
/*
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* Copyright (C) 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.launcher3.touch;
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import android.content.res.Resources;
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import android.graphics.Canvas;
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import android.graphics.Matrix;
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import android.graphics.PointF;
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import android.graphics.Rect;
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import android.graphics.RectF;
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import android.util.FloatProperty;
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import android.view.MotionEvent;
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import android.view.VelocityTracker;
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import android.view.View;
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import android.view.accessibility.AccessibilityEvent;
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import android.widget.LinearLayout;
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import com.android.launcher3.DeviceProfile;
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import com.android.launcher3.util.SplitConfigurationOptions.SplitPositionOption;
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import com.android.launcher3.util.SplitConfigurationOptions.StagePosition;
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import java.util.List;
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/**
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* Abstraction layer to separate horizontal and vertical specific implementations
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* for {@link com.android.launcher3.PagedView}. Majority of these implementations are (should be) as
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* simple as choosing the correct X and Y analogous methods.
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*/
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public interface PagedOrientationHandler {
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int SPLIT_TRANSLATE_PRIMARY_POSITIVE = 0;
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int SPLIT_TRANSLATE_PRIMARY_NEGATIVE = 1;
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int SPLIT_TRANSLATE_SECONDARY_NEGATIVE = 2;
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PagedOrientationHandler PORTRAIT = new PortraitPagedViewHandler();
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PagedOrientationHandler LANDSCAPE = new LandscapePagedViewHandler();
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PagedOrientationHandler SEASCAPE = new SeascapePagedViewHandler();
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interface Int2DAction<T> {
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void call(T target, int x, int y);
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}
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interface Float2DAction<T> {
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void call(T target, float x, float y);
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}
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Int2DAction<View> VIEW_SCROLL_BY = View::scrollBy;
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Int2DAction<View> VIEW_SCROLL_TO = View::scrollTo;
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Float2DAction<Canvas> CANVAS_TRANSLATE = Canvas::translate;
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Float2DAction<Matrix> MATRIX_POST_TRANSLATE = Matrix::postTranslate;
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<T> void set(T target, Int2DAction<T> action, int param);
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<T> void set(T target, Float2DAction<T> action, float param);
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<T> void setSecondary(T target, Float2DAction<T> action, float param);
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float getPrimaryDirection(MotionEvent event, int pointerIndex);
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float getPrimaryVelocity(VelocityTracker velocityTracker, int pointerId);
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int getMeasuredSize(View view);
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int getPrimarySize(View view);
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float getPrimarySize(RectF rect);
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float getStart(RectF rect);
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float getEnd(RectF rect);
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int getClearAllSidePadding(View view, boolean isRtl);
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int getSecondaryDimension(View view);
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FloatProperty<View> getPrimaryViewTranslate();
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FloatProperty<View> getSecondaryViewTranslate();
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/**
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* @param splitPosition The position where the view to be split will go
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* @return {@link #SPLIT_TRANSLATE_*} constants to indicate which direction the
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* dismissal should happen
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*/
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int getSplitTaskViewDismissDirection(SplitPositionOption splitPosition, DeviceProfile dp);
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int getPrimaryScroll(View view);
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float getPrimaryScale(View view);
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int getChildStart(View view);
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float getChildStartWithTranslation(View view);
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int getCenterForPage(View view, Rect insets);
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int getScrollOffsetStart(View view, Rect insets);
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int getScrollOffsetEnd(View view, Rect insets);
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int getPrimaryTranslationDirectionFactor();
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int getSecondaryTranslationDirectionFactor();
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int getSplitTranslationDirectionFactor(@StagePosition int stagePosition);
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int getSplitAnimationTranslation(int translationOffset, DeviceProfile dp);
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ChildBounds getChildBounds(View child, int childStart, int pageCenter, boolean layoutChild);
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void setMaxScroll(AccessibilityEvent event, int maxScroll);
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boolean getRecentsRtlSetting(Resources resources);
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float getDegreesRotated();
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int getRotation();
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<T> T getPrimaryValue(T x, T y);
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<T> T getSecondaryValue(T x, T y);
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int getPrimaryValue(int x, int y);
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int getSecondaryValue(int x, int y);
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float getPrimaryValue(float x, float y);
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float getSecondaryValue(float x, float y);
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boolean isLayoutNaturalToLauncher();
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FloatProperty getSplitSelectTaskOffset(FloatProperty primary, FloatProperty secondary,
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DeviceProfile deviceProfile);
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int getDistanceToBottomOfRect(DeviceProfile dp, Rect rect);
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List<SplitPositionOption> getSplitPositionOptions(DeviceProfile dp);
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// Overview TaskMenuView methods
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float getTaskMenuX(float x, View thumbnailView, int overScroll);
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float getTaskMenuY(float y, View thumbnailView, int overScroll);
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int getTaskMenuWidth(View view);
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/**
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* Sets linear layout orientation for {@link com.android.launcher3.popup.SystemShortcut} items
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* inside task menu view.
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*/
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void setTaskOptionsMenuLayoutOrientation(DeviceProfile deviceProfile,
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LinearLayout taskMenuLayout);
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/**
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* Sets layout param attributes for {@link com.android.launcher3.popup.SystemShortcut} child
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* views inside task menu view.
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*/
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void setLayoutParamsForTaskMenuOptionItem(LinearLayout.LayoutParams lp,
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LinearLayout viewGroup, DeviceProfile deviceProfile);
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/**
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* Adjusts margins for the entire task menu view itself, which comprises of both app title and
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* shortcut options.
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*/
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void setTaskMenuAroundTaskView(LinearLayout taskView, float margin);
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/**
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* Since the task menu layout is manually positioned on top of recents view, this method returns
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* additional adjustments to the positioning based on fake land/seascape
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*/
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PointF getAdditionalInsetForTaskMenu(float margin);
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// The following are only used by TaskViewTouchHandler.
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/** @return Either VERTICAL or HORIZONTAL. */
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SingleAxisSwipeDetector.Direction getUpDownSwipeDirection();
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/** @return Given {@link #getUpDownSwipeDirection()}, whether POSITIVE or NEGATIVE is up. */
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int getUpDirection(boolean isRtl);
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/** @return Whether the displacement is going towards the top of the screen. */
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boolean isGoingUp(float displacement, boolean isRtl);
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/** @return Either 1 or -1, a factor to multiply by so the animation goes the correct way. */
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int getTaskDragDisplacementFactor(boolean isRtl);
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/**
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* Maps the velocity from the coordinate plane of the foreground app to that
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* of Launcher's (which now will always be portrait)
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*/
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void adjustFloatingIconStartVelocity(PointF velocity);
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class ChildBounds {
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public final int primaryDimension;
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public final int secondaryDimension;
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public final int childPrimaryEnd;
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public final int childSecondaryEnd;
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ChildBounds(int primaryDimension, int secondaryDimension, int childPrimaryEnd,
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int childSecondaryEnd) {
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this.primaryDimension = primaryDimension;
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this.secondaryDimension = secondaryDimension;
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this.childPrimaryEnd = childPrimaryEnd;
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this.childSecondaryEnd = childSecondaryEnd;
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}
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}
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}
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