/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.launcher2; import android.animation.Animator; import android.animation.AnimatorListenerAdapter; import android.animation.ValueAnimator; import android.util.Log; /** * A convenience class for two-way animations, e.g. a fadeIn/fadeOut animation. * With a regular ValueAnimator, if you call reverse to show the 'out' animation, you'll get * a frame-by-frame mirror of the 'in' animation -- i.e., the interpolated values will * be exactly reversed. Using this class, both the 'in' and the 'out' animation use the * interpolator in the same direction. */ public class InterruptibleInOutAnimator extends ValueAnimator { private long mOriginalDuration; private Object mOriginalFromValue; private Object mOriginalToValue; private boolean mFirstRun = true; private Object mTag = null; public InterruptibleInOutAnimator(long duration, Object fromValue, Object toValue) { super(duration, fromValue, toValue); mOriginalDuration = duration; mOriginalFromValue = fromValue; mOriginalToValue = toValue; } private void animateTo(Object toValue) { // This only makes sense when it's running in the opposite direction, or stopped. setDuration(mOriginalDuration - getCurrentPlayTime()); final Object startValue = mFirstRun ? mOriginalFromValue : getAnimatedValue(); cancel(); if (startValue != toValue) { setValues(startValue, toValue); start(); mFirstRun = false; } } /** * This is the equivalent of calling Animator.start(), except that it can be called when * the animation is running in the opposite direction, in which case we reverse * direction and animate for a correspondingly shorter duration. */ public void animateIn() { animateTo(mOriginalToValue); } /** * This is the roughly the equivalent of calling Animator.reverse(), except that it uses the * same interpolation curve as animateIn(), rather than mirroring it. Also, like animateIn(), * if the animation is currently running in the opposite direction, we reverse * direction and animate for a correspondingly shorter duration. */ public void animateOut() { animateTo(mOriginalFromValue); } public void setTag(Object tag) { mTag = tag; } public Object getTag() { return mTag; } }