/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.launcher2; import android.content.Context; import android.util.AttributeSet; import android.view.animation.Interpolator; import android.widget.Scroller; public abstract class SmoothPagedView extends PagedView { private static final float SMOOTHING_SPEED = 0.75f; private static final float SMOOTHING_CONSTANT = (float) (0.016 / Math.log(SMOOTHING_SPEED)); private static final float BASELINE_FLING_VELOCITY = 2500.f; private static final float FLING_VELOCITY_INFLUENCE = 0.4f; private WorkspaceOvershootInterpolator mScrollInterpolator; private static class WorkspaceOvershootInterpolator implements Interpolator { private static final float DEFAULT_TENSION = 1.3f; private float mTension; public WorkspaceOvershootInterpolator() { mTension = DEFAULT_TENSION; } public void setDistance(int distance) { mTension = distance > 0 ? DEFAULT_TENSION / distance : DEFAULT_TENSION; } public void disableSettle() { mTension = 0.f; } public float getInterpolation(float t) { // _o(t) = t * t * ((tension + 1) * t + tension) // o(t) = _o(t - 1) + 1 t -= 1.0f; return t * t * ((mTension + 1) * t + mTension) + 1.0f; } } /** * Used to inflate the Workspace from XML. * * @param context The application's context. * @param attrs The attributes set containing the Workspace's customization values. */ public SmoothPagedView(Context context, AttributeSet attrs) { this(context, attrs, 0); } /** * Used to inflate the Workspace from XML. * * @param context The application's context. * @param attrs The attributes set containing the Workspace's customization values. * @param defStyle Unused. */ public SmoothPagedView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); mUsePagingTouchSlop = false; // This means that we'll take care of updating the scroll parameter ourselves (we do it // in computeScroll) mDeferScrollUpdate = true; } /** * Initializes various states for this workspace. */ @Override protected void init() { super.init(); mScrollInterpolator = new WorkspaceOvershootInterpolator(); // overwrite the previous mScroller mScroller = new Scroller(getContext(), mScrollInterpolator); } @Override protected void snapToDestination() { snapToPageWithVelocity(mCurrentPage, 0); } @Override protected void snapToPageWithVelocity(int whichPage, int velocity) { snapToPageWithVelocity(whichPage, 0, true); } void snapToPageWithVelocity(int whichPage, int velocity, boolean settle) { // if (!mScroller.isFinished()) return; whichPage = Math.max(0, Math.min(whichPage, getChildCount() - 1)); final int screenDelta = Math.max(1, Math.abs(whichPage - mCurrentPage)); final int newX = getChildOffset(whichPage) - getRelativeChildOffset(whichPage); final int delta = newX - mScrollX; int duration = (screenDelta + 1) * 100; if (!mScroller.isFinished()) { mScroller.abortAnimation(); } if (settle) { mScrollInterpolator.setDistance(screenDelta); } else { mScrollInterpolator.disableSettle(); } velocity = Math.abs(velocity); if (velocity > 0) { duration += (duration / (velocity / BASELINE_FLING_VELOCITY)) * FLING_VELOCITY_INFLUENCE; } else { duration += 100; } snapToPage(whichPage, delta, duration); } @Override protected void snapToPage(int whichPage) { snapToPageWithVelocity(whichPage, 0, false); } @Override public void computeScroll() { boolean scrollComputed = computeScrollHelper(); if (!scrollComputed && mTouchState == TOUCH_STATE_SCROLLING) { final float now = System.nanoTime() / NANOTIME_DIV; final float e = (float) Math.exp((now - mSmoothingTime) / SMOOTHING_CONSTANT); final float dx = mTouchX - mScrollX; mScrollX += dx * e; mSmoothingTime = now; // Keep generating points as long as we're more than 1px away from the target if (dx > 1.f || dx < -1.f) { invalidate(); } } } }