To fix it I put the bounds of the Icon/drawable when the text is not visible.
Fix: 202811811
Test: Manually Tested.
Change-Id: Ieff54a73e819c4b3a61e28fd76faf93a84b67666
> Calulating correct location irrespective of transient
state (scale/translation)
> Removing extraction pause/resume logic
> Simplifying location calculation and registration (only use one location instead of a list)
Bug: 194732483
Test: Manual
Change-Id: I255d83761bff5e09c9fb0a5e398d0be0c1d0956f
Disable color extraction on drop until the workspace is back to its
normal size, then re-enable it and force re-coloring. This needs to
happen if the drop is on the workspace, but also if the drop is on the
secondary target.
Fix: 192354264
Test: Manual, see bug for details.
Change-Id: I79203f68843d59384503aa76f4813d886e98afa3
Merged-In: If573641e4bb5a98ed6b5008e00f70f4bbe492c24
The icons were being truncated due to incorrect viewport width/height
values for the vector drawable.
Test: manual
Bug: 187036287
Change-Id: Ie2d0ffe815501d2e943146a79cb4ede379ce0ecf
- This is practically a revert to http://ag/c/13687966/5 and refactored to use DisplayController.DisplayInfoChangeListener
- Make Launcher handle size and density change so transition is less janky when screen size changes
- Added fix in RecentsView to update state and TaskView when display profile changes
- Removed 720dp specific resoureces
- Removed unused widget_section_indent
- Removed unnecessary all_apps_background_canvas 600dp override that is not needed in AllApps+
- Moved remaining dp specific into DeviceProfile
- Simplified allowRotation logic to use single variable in DeviceProfile to determine if allow rotation is enabled by default
Fixes: 180803696
Test: manual
Change-Id: Iea0a7d1a0e14dc3613152dd3b3887450a2e1fc2f
When inflating a widget directly in the DragView, I've overridden
the layout param to FrameLayout.LayoutParam. Before drag complete,
we should restore the previous layout param.
Test: Drag a widget to a drop target. No crash is observed.
Bug: 186111130
Change-Id: Ifd33d57a886496ab31d4e741870b0ae18ca9ce4e
For keyboard DnD, we use Accessible DnD implementation.
A placeholder FloatingView draws the focus indicator
for the virtual views
Test: Visible
Bug: 178781566
Change-Id: I632fc7377dffa1e05e3f0a9c3ad18641deb5a1a4
> Removing some special checks around accessibility drag
> Unifying folder alarm code path for accessible and normal DnD
> Maintaining mDragStartTime inside the dragDriver instead of the callers
> Simplifying some accessibility callbacks
Future cl will create a Accessibility DragDriver and unify it with
other DnD flow
Change-Id: I1919ef218de0174678110f271b450bcb9aaf4a5c
- Add methods to ModelWriter to prepareForUndoDelete, then
enqueueDeleteRunnable, followed by commitDelete or abortDelete.
- Add Snackbar floating view
- Show Undo snackbar when dropping or flinging to delete target; if the
undo action is clicked, we abort the delete, otherwise we commit it.
Bug: 24238108
Change-Id: I9997235e1f8525cbb8b1fa2338099609e7358426
Also fixes a bug where DeleteDropTarget was logging Remove instead of
Cancel.
Bug: 78793340
Test: Enable verbose logging and manual test
Change-Id: I0f0cfff070eab003ebb745292630bc6ce3243f4d
> Removing AppInfo target
> Switching between uninstall and setup based on the drag view
Bug: 63931362
Change-Id: Iccd6f965fa3d61992244a365efc242122292c0ca
Instead of creating workspace view larger than the screen size (so that it can be
zoomed out), restricting the size to the parent size and bypassing the drag events
directly to Workspace (since the workspace is smaller when zoomed out, it might not
qualify for all events otherwise).
Change-Id: I45e213dd6d16bec5feb6e7cf90bc6f7de4c6d305
> Removing static access to varios drop targets
> Creating a cache at UI level with 5sec timeout
Bug: 67104426
Change-Id: Ide6e2e0c01606f9b5fb9281f95dc009873c18fb9
> Removing Widgets and related states
> Fixing different durations being used when opening/closing all-apps
> Removing some unnecessary object allocations when changing state without animation
> Differentiating widget bootm sheel and full sheet in logs
Bug: 67678570
Change-Id: Ic169528736d04ee0b38564b4f96595ba066eabda
When the drag is started, the UI automatically goes into spring loaded mode. On a successful
drop, it is the responsibility of the {@link DropTarget} to exit out of the spring loaded
mode. If the drop was cancelled for some reason, the UI will automatically exit out of this mode.
Bug: 34692289
Change-Id: Ic611739a43bb8d9279b587aaee3039326c143e8b
> All the logic is contained in UninstallDropTarget
> Also fixing a bug were mWaitingForResume was not cleared
Bug: 34692289
Change-Id: I617475ce53062902d6817954fb608198e6e03d3c
This can happen on small devices or on devices where Font/Display size
is enlarged and when Developer Options is turned on when all three
options {Uninstall, Delete, App Info} are shown at once.
Bug: 64391860
Change-Id: If355d28087d53148114eb586efb3c26f158b3713
- Add static method to ShadowGenerator to generate a
circle Bitmap with a shadow.
- Move setColorScale() from DragView to Themes, and
use it to apply color to the shadowed Bitmap.
Bug: 35744066
Change-Id: I8d1da528bbf94dc83851f0b4016361ed9f8d5349
the drag source image
> Using common code for pending item drag (WidgetContainerView and PinItemDragListener)
> Adding a shortcut-circuit in Workspace when a pendingItem can create a shortcut
directly. Previously the multi-window drop was routing through onActivityResult which
was causing some state information to be lost.
Bug: 33584624
Change-Id: I0259870032185713caa9bff27092dbae6ce91199
> Moving all fling related logic to FlingToDeleteHelper from DragController
> Removing fling related methods from DragSource and DropTarget
> Moving fling animation logic from DeleteDropTarget to FlingAnimation
> Simplifying DropTargetBar to directly look for all valid drop targets.
This makes it easier to add new DropTarget in xml.
Change-Id: I7214d2d30c907ab93c80d92d9f9be6dda2d63354