- When invalidateHandler() is called, it calls endRunningWindowAnim()
which includes mParallelRunningAnim. This causes a jump if
mParallelRunningAnim was not already finished, so we now wait to
invalidate the handler after mParallelRunningAnim ends.
Flag: EXEMPT bugfix
Test: AbsSwipeUpHandlerTestCase (added two tests for this)
Fixes: 370208192
Change-Id: I37ed281a993b1d2fa3634754378314511f3295f0
Long term we'd like to use bubbles for any app, so this change
uses more general names instead of the chat-specific naming
Flag: com.android.wm.shell.enable_bubble_bar
Bug: 277815200
Test: built and tested on a device
Change-Id: Idec2aa7d9a8df5df0df49231e8871298084f8aa1
Update TaskbarUnitTestRule @InjectController annotation to support
injecting bubble controllers.
Bubble controllers are optional and only initialized if the feature flag
is enabled.
Add a test to check that bubble controllers are only initialized when
the flag is on.
Bug: 371017282
Test: TaskbarUnitTestRuleTest
Flag: TEST_ONLY
Change-Id: Ibea2dbe0db854d530ef93ac53204a361572fa5b2
Flag: com.android.wm.shell.enable_bubble_bar
Test: atest NexusLauncherTests:PersistentBubbleStashControllerTest
Test: atest NexusLauncherTests:TransientBubbleStashControllerTest
Test: manual - swipe up to overview from home & from in an app, ensure
bubble bar is unstashed
- switch between home / overview / in app in transient
and persistent taskbar to make sure things work
Bug: 368364143
Change-Id: I34c22b000d1fcc75489ea6da497f14def9649a20
Animate the elevation of the flyout along with the expansion animation.
Also start revealing the triangle as soon as we're past the bubble bar.
Flag: com.android.wm.shell.enable_bubble_bar
Bug: 277815200
Test: atest BubbleBarFlyoutViewScreenshotTest
Test: atest BubbleBarFlyoutControllerTest
Change-Id: Ie7e27240ae3ab86f8e7c3f39aa1c80885cfdc98e
Include unit test to check that view properties are set to expected
values at the end of an unstash animation.
Add tests to check that alpha for bubbles and background changes
separately during unstash and stash animations.
Bug: 345488489
Test: TransientBubbleStashControllerTest
Flag: com.android.wm.shell.enable_bubble_bar
Change-Id: Ifd10d4524128d42d23fe67c0eff2c4ae16d3b27b
When desktop windowing is enable and split is selected, during second app selection apps' scroll was far off on left. There were several things needed to fix this :
1. Hide DesktopTaskView during split select mode by changing splitAlpha
2. Fix min/max scroll calculation by excluding DesktopTaskView in split select mode
3. Exclude DesktopTaskView in updateGridProperties row length calcualtion
Testing: Manually needed to test multiple scenarios
1. Split focused task.
2. Split Even/Odd tasks in top and bottom rows.
3. Split tasks from home screen
4. Split and rotate screen.
5. Split from app icon chip
Test: SplitSelectStateControllerTest, Manual
BUG: 330342294
FIX: 330342294
Flag: com.android.launcher3.enable_large_desktop_windowing_tile
Change-Id: I789873100f42896c9ed3084accb0f6970abcba0c
This change translates the content of the flyout according
to the progress of the animation. Adding an outline provider
allows clipping the content to the bounds of the animating
background.
Also animate the color of the background.
Demo:
on left - http://recall/-/bJtug1HhvXkkeA4MQvIaiP/cH2EK0FiD92dykhLkLeyh1
on right - http://recall/-/bJtug1HhvXkkeA4MQvIaiP/btpcter79rAlcavd4xxHu7
Flag: com.android.wm.shell.enable_bubble_bar
Bug: 277815200
Test: atest BubbleBarFlyoutViewScreenshotTest
Test: atest BubbleBarFlyoutControllerTest
Change-Id: Id142af2041410c0570759a360146d5e084411cc1
This test is flaky because the animation sometimes doesn't
finish before the screenshot is taken. Increasing the frame
limit should help to ensure that the animation has time to
finish.
ABTD 100x runs (passed): https://android-build.corp.google.com/abtd/run/L84400030006722716
Change-Id: I410fb74a947d805551ce1b2303f0dc4c8d616de9
Flag: com.android.wm.shell.enable_bubble_bar
Fixes: 366544536
Test: ABTD above
Update the bubble bar flyout drawing behavior to allow to animate
from a collapsed position into an expanded position.
This change only handles the rounded rect and the triangle. The
text is still left unchanged.
When wired up this looks like this:
left: http://recall/-/bJtug1HhvXkkeA4MQvIaiP/gIsckRmFKj8CceafiJnPTa
right: http://recall/-/bJtug1HhvXkkeA4MQvIaiP/dpn51yXFCCkT6ViUegf351
Flag: com.android.wm.shell.enable_bubble_bar
Bug: 277815200
Test: atest BubbleBarFlyoutViewScreenshotTest
Test: atest BubbleBarFlyoutControllerTest
Change-Id: I85ae3bf908c04e5473655c9e536495f56d80f466
Allow swiping down on collapsed bubble bar to stash it.
Bug: 325673340
Test: atest NexusLauncherTests:com.android.launcher3.taskbar.bubbles.BubbleBarSwipeControllerTest
Test: swipe up to show bubble bar and swipe down to stash it
Test: tap on stashed handle
Test: enable 3 button nav and tap on bubble bar
Flag: com.android.wm.shell.enable_bubble_bar
Change-Id: I0367d36bdc1aef34dc71843052b691a95e293375
* changes:
Add tests for TaskbarAllAppsViewController.
Add tests for TaskbarAutohideSuspendController.
Add tests for TaskbarScrimViewController.
Add tests for TaskbarStashController.
Follow the taskbar motion for unstashing via gesture.
When swiping up in the handle area, move the handle slightly up with the
finger movement.
Once reaching a certain threshold, unstash the bubble bar.
If user swipes up past a certain other threshold, and lifts the finger,
expand the bubble bar. Otherwise leave bubble bar in collapsed state.
Only stashed handle or collapsed bar can be swiped up on.
Bug: 325673340
Test: atest NexusLauncherTests:com.android.launcher3.taskbar.bubbles.BubbleBarSwipeControllerTest
Test: swipe up on stashed handle
Test: tap on stashed handle
Test: enable 3 button nav and tap on bubble bar
Flag: com.android.wm.shell.enable_bubble_bar
Change-Id: I6bb3c201cd03f05e2be55ebb0c972c577373ea79
* changes:
Cleaning up unusued handlers
Moving RecentsWindowManager away from the singleton pattern
Limited recents in window introductory cl
abstracting fallback views to support container instead of activity
Test: Built and tested locally
Flag: com.android.launcher3.enable_fallback_overview_in_window
Bug:292269949
Change-Id: Ic70d9a3e65ffb86e369f52982891b94bef4cacd7
Test: Built and tested locally
Flag: com.android.launcher3.enable_fallback_overview_in_window
Bug:292269949
Change-Id: I5352ba0b6c5bc196fbd1322d435a7e27e884f7b5
See
https://docs.google.com/drawings/d/1JHFi_nhmQt2xPT1N3FB_1mnaRK5TVqKZ9-fSl3EA7sU/edit?usp=sharing
and
https://docs.google.com/drawings/d/1bx4WURP4uHZGzZ1bWQgpw701jkTkVqlNfA02Yt-ZtSI/edit?usp=sharing&resourcekey=0-oySjsnaCsOSrNIPqqEa0gw
for design details.
We need to make SandboxContext extend LauncherApplication because we
want create MainThreadInitializedObjects in SandboxContext's
AppComponent scope. Since MainThreadInitiliazedObjects are closed in
SandboxContext's OnDestroy() , we need to replicate same thing using
dagger as well.
- DaggerSingletonObject is same as MainThreadInitializedObject but is
used for fetching the dagger created singletons so that we can avoid
major refactors for accessing singletons. This will be deleted soon.
- DaggerSingletonTracker to track dagger created singletons and call
close() on those singleton objects created in SandboxContext scope.
- Annotate the singleton object SettingsChangeLogger constructor with @Inject and execute the statements in Main thread.
- Added createSandboxContextForTest(only for Test) to avoid creation of
dagger component in test. As follow up, I will delete this method and
introduce fakeDaggerComponents in test.
Bug: 361850561
Test: Manual
Flag: NONE Dagger Integration
Change-Id: I2d3762ea64e53baa4de190790568aec750b54201