- Scale the badge and text or icon up or down, respectively.
- Only animate if the badge is visible, and don't animate when
applying shortcut or app info.
- Animate folder badge out when folder enters accepting state.
Bug: 34838365
Bug: 32410600
Change-Id: Ie60cb1fc54fe60d72734d833040545d27660d645
- The folder badge contains the sum of the badge counts within.
- This is represented by FolderBadgeInfo, a subclass of BadgeInfo.
Bug: 34828806
Bug: 32410600
Change-Id: I977a69cc7baf80a7207af9adf98dddb0a3509c47
> The drawable gets the path from MaskIconDrawable path, instead of
using a circle
> The progress changes are animated as well
Bug: 34831873
Change-Id: I4e7f0b610f4fd94de8e0cfcf8b179b775cf0b4d8
> Making iconBitmap public instead of a getter (similar to AppInfo)
> Removing getIcon() which can lead to IO on UI thread
> Removing updateIcon and handling the update at the caller
Bug: 21325319
Change-Id: I6a49b9043f974e9629ea25e77012d97cc04c0594
> Creating a base view for floating panels with some common methods
> Moving the getOpen method to individual classes
> Moving the folder icon animation logic to folder icon
> Moving all the logic related for opening folder to Folder class
Change-Id: I898dfb6870b857cb921d2729b89618bc43ff2e88
- This CL has no UI but provides the necessary backing for one.
- Adds new item type: ITEM_TYPE_DEEP_SHORTCUT, to distinguish from
ITEM_TYPE_SHORTCUT. We can reconsider these names.
- Adds ShortcutCache, using LruCache for up to 30 dynamic shortcuts
(pinned shortcuts are always cached in a HashMap).
- DeepShortcutManager queries for shortcuts and other things like
pin them. In a future CL it will use the cache, but for now it
simply makes an RPC for all queries.
- LauncherModel maintains counts for pinned shortcuts, pinning and
unpinning when counts reach 1 or 0, respectively.
- LauncherModel maintains a map of components to lists of shortcut ids,
which Launcher gets a copy of after it is changed in the background.
This will allow us to know how many shortcuts an app has immediately,
and query for details as the UI is animating.
Change-Id: Ic526f374dd10d72a261bae67f07f098fca8d8bca
Storing as an array allows the listeners to be overriten on next bind.
These changes remove the need to unbind the item
Bug: 28740269
Change-Id: Ibbe4b760d64784fbe3075d18e2b946b366d631c5
> Removing parent from ItemOperator as inconsistant values were
being passed in workspace and folderPagedView
> Fixing itemChanged causing multiple redraws, by passing a
'animate' parameter to explicitely request animation
Bug:27740161
Bug:28015426
Change-Id: Ide7b266bde9aad5f450a3f808a59182fe01a5110
-> Don't reuse the same background object for the folder create preview
since this can cause interruptions in the animations for previous
creation previews.
-> When drawing the background to preview creation, don't draw the stroke
above the icon since the icon is not yet contained by the folder.
Change-Id: Ib666dc2453df465b342c02f3bd109b553a769dcc
-> This fixes issues when moving folders between the workspace
and hotseat (which have different top paddings)
Change-Id: Iac5a4575a403ce8eadd1d3195f02ab10fe5dac23
-> Refactored the preview background rendering to be much more self-contained.
This cleans up a lot of code in the CellLayout, and keeps the logic in the
right place.
-> We switch to software rendering for performance and compatibility reasons.
-> Removed all assets.
-> FolderIcon accept animation includes animation of the clipped region.
-> 1:1 hand-off of drawing of the FolderIcon background between the FolderIcon
and the CellLayout. Unfortunately, CellLayout rendering is still required
to work around clipping issues (due to use of software layer). We also
need this to support folder creation feedback.
Change-Id: Ib8f7fa6359dfedff8145f38dd50ba03849ca0d51
-> Tracking individual drawing parms for each item
-> This enables animation of the preview items as the preview changes
Change-Id: I1b8f650cb28dc09cfb921bbdc93f2a3db61178fd
-> Modeled as a set of items around a circle
-> Modulate the radius and icon size as number of items grow
-> Clip the icons by a circular clip aligned to the background drawable
Remaining issues
-> Probably want to move to a programmaticly drawn circle + shadow
-> Anti-aliasing of the clipped region will need more attention
-> Need to animate all items in the preview as it changes (this
wasn't required before)
Change-Id: I678ec605f6c8a34e9d7e4aec4e9583e36a9ef394
-> Created com.android.launcher3.folder package to house most folder-related files
(aside from the FolderInfo) which is more related to the model than the UI.
Change-Id: I767063e1e4c775c01a799a3bede30cd94ac48ade