- ag/14286682 changed to re-create window context in onConfigChange, which regressed the stale Resource problem, changed back to use mWindowContext instead
- Removed unnecessary extraInternalDisplays empty check, as empty / before S is already handled inside Display Info CTOR
Test: Change display size between default and large, taskbar is enabled/disabled correctly
Bug: 181215299
Change-Id: I7397d2dc1a1ce8e132e706e9de592558df6a18e7
> Simulating the windo wmanager API to get available device
profiles until final API
> When a device has multiple internal displays, and with both
tablet and phone possibilities, it uses a split workspace layout
Bug: 186160341
Bug: 175782275
Test: Manual
Change-Id: Ieff2329acac7cdd6b9abe6f96cd459cd45bd0efe
- WindowContext (or updated DisplayContext for Pre-S) contains updated Resources to be used for the listener
Fixes: 181215299
Fixes: 176656141
Test: Swap between large/small screen, large sreen UI is seen
Test: Swap between font size, launcher icon text is updated
Test: Start secondary home
Test: Repeat the above tests with Utilities.ATLEAST_S hardcoded to false
Change-Id: Ib33025ac0276c84fe2b3213e9946721e5988e3da
Pre-S: Continue to use config-changed broadcast for configuration changes
and display-changed event for rotation changes
S+: Use WindowContext#componentCallbacks for config and rotation changes, and
continue to use display listener for frame-rate changes
Bug: 179308296
Test: Manual and presubmit
Change-Id: I533e69068b5fa6c052a02759ef309dd075ee6a4b
Normally availableHeight excludes system insets, but taskbar is added
after availableHeight is calculated. This discrepency causes some bad
calculations such as TaskView size.
Test: touch nav bar when in an app with taskbar present, ensure the
task doesn't jump due to incorrect calculation
Fixes: 179478728
Bug: 171917176
Change-Id: I16d39d3e1d9708e2a64c81b1ac24466f9567d1b9
Bug: 176656141
Test: Change font size or display size, it should reflect on home screen icon/text sizes.
Change-Id: I39bb9d11d246c7ccea1ea4d5af37fba3ce0001be
Test: manual
Fixes: 160544577
Launcher flickers if it is locked on portrait, then unlocked on seascape. DisplayController.Info was consistenly being updated late causing launcher to unlock in lanscape then switching to seascape with enough frames in-between for the user to notice. Updated DisplayController to properly update its rotation info and updated DeviceProfile to force an info update when checking if the device is in seascape orientation.
demo: https://drive.google.com/file/d/1JBCvK3brLwOSTC4k56GSxeYozl5x0k7X/view?usp=sharing
Change-Id: Idce139f0e16cb686684c0d3a460c4ec9e5ae466a
- This is a workaround of b/163815566, where DisplayMetrics is stale
when onDisplayChanged is called.
- Instead of relying on stale DisplayConext, get the DisplayMetrics
from the Display directly.
- Also optimized how DisplayController.Info is created by passing in
Display only
- Use mDisplayContext.getDisplay directly if availalbe
Bug: 163815566, 160544577
Test: DPI looks correct on device boot
Change-Id: I2a7454bb8cf2073ce592e8662781b87fc998444f
(cherry picked from commit 177c38243dc3bf245d1f7db3c265dfb56522f441)