> If launcher already started, creating the state transition only after threshold crossed, so that previous animations are not cancelled
> Not posting animaiton callbacks at the front of the queue, as that sometimes causes it get executed before onNewIntent
> Farking the activity as forceInvisible while launching an opaque app, so that quickly pressing home/back runs the reverse animation
> Not running state animations when force-invisible is true
Bug: 77830325
Bug: 77898806
Change-Id: I50a7e915ca35fd6aeb284c8f321ecca74396fe98
SysUI change: ag/3721784, ag/3793664
- Track LauncherState and launcher activity state through callbacks.
- Devise logic to send shelf visibility and height signal to SysUI based
on LauncherState and Launcher activity state.
Bug: 73961893
Test:
- By default, pip shows up right above the shelf.
- Transitioning to all apps moves the pip down as the shelf becomes
invisible.
- Going to any specific app moves pip down. Hitting home moves pip
right above the shelf again.
- Dismissing IME should push PIP down but above the shelf on home
screen, bottom if not.
Change-Id: I1ab6ceb8007a5a7b5d932a456efa0a07f586ea4c
so that the animation is reset when we start a state animation from
launcher
Bug: 74975768
Bug: 75290288
Change-Id: If7f71f087d7bb64fb25c085c476a6fcbc86518e2
- Snap to the next task when quick scrub starts, but don't allow
snapping to further pages until the transition to overview
completes (to prevent overshooting)
- Simplify quick switch to just launch the task that was snapped
to in onQuickScrubStart
- Cleanup some state code
Bug: 70180755
Bug: 74014237
Change-Id: I7a4a0f1a568947b1f5e56a27d7328e47b05a675d
> Finishing the active animation instead of cancelling it. This ansures
that the animation callbacks are called properly and RecentsAnimaiton is finished
> If a transition is already running, using main thread for next transtion so that
this new transition is not started before the last transition is finished.
> If the transition is expected to finish at Launcher, directly use the Launcher
consumer. RunningTaskInfo is not updated until the screen shot is complete.
Bug: 74481901
Change-Id: I2b1128f1f2eff0e6bd94b3adb9cef6ae0578bd0c
Prior to this change:
* User presses home before opening app transition finishes
* Close app transition starts
* AllAppsTransitionController#mProgress = 1.3 (starts offscreen)
* Launcher#onNewIntent makes call to AllAppsTransitionController#setStateWithAnimation
* targetProgress != mProgress (1 != 1.3), so it runs an animator that looks odd
ie. fast duration, only AllApps animates compared to expected full closing app transition
Change-Id: I755787aebf637675cb9aae23fc5784f5a5b6c811
Add OverviewInteractionState to handle setting OverviewInteractionFlags.
Hide back button when in NORMAL state and launcher's window is focused.
Show it when in other states or when launcher's window loses focus.
Change-Id: I35919561b9972789e995f1cc434c23e2afe9e77c
When we get the onQuickScrubStart() or onQuickSwitch() callbacks, we go
to the overview state with a quicker duration (the same used from apps).
Then we follow the same logic as starting quick scrub/switch from apps
except that we allow you to scrub back to the workspace card.
Bug: 70180755
Change-Id: Iebcdcc4c4ad1e1210e2d1c11e5007c27d3c1eef3
Intead of finishing the entire animation (launcher animation and
window animation), we finish just the launcher animation.
Bug: 73071035
Change-Id: Ied84cb641f3cedc367433ad99d21ab1b258ae7f8
> Resetting the state to NORMAL on every onStop so that the user
never starts on the overview screen
Change-Id: If3c17693b7125a3969809e60891a2ab978fe83bc
The app transition might change an object that the new
state depends on, causing an inconsistent state.
Bug: 72816542
Change-Id: Ia6dd52971b52be5589c88f4f6d93d06146fbadab
> Currently swipe only works from NORMAL and ALL_APPS state
> All interpolation is spread linearly
On pausing the drag for some time, the workspace moves to overview state,
and all other transitions interpolate linearly from there over the
remaining swipe range
Change-Id: Ic79f9d0f446c9bfff11e4af4d31ddc1c86c45ab2
View layer was only being used when fading in/out hotseat in overview.
From API 21+, android automatically create layers when animating alpha
The current support for view layers does not work properly when cancelling
animations and controlling partial animations
Change-Id: I2d5785471af9819575beefe65f1f2bdd28c76bd5
> Using workspace scale and translation for all-apps
> Without quickstep, workspace has the parallex effect as before
> With quickstep, workspace scales down to match the recents card width
> Using a single animator for recents views in case of state transtion and
controlled transition to prevent going into inconsistant state.
Change-Id: I1864de6892052ca771f4d0062e3d60c28840a72d
> Creating ShareHandlers for managing UI
> In normal build, hotseat is hidden in overview, while in QuickStepBuild, it is visible
Change-Id: I5f8d35c75b861d912d93fce186b5dd74106184c3
> Separating all-apps transtions control and vertical shift touch handling
> Creating separate spring handler for search box (to avoid adding and removing spring)
> Driving all-apps vertical shift using state AnimatorSet
Bug: 67678570
Change-Id: I3b6a4d1f43275a5f485b399444742b6b9a8c4bb9