Bug: 115891474
Test: make -j10 icon-loader
Next step: Launcher will depend on icon-loader in next CL
Change-Id: I797ddb857cf8be79f3be6ca2f174c593ca3713a5
> Items ids were already being typecasted to int when being bound on the UI
> Using a consistent type allow better use of platform data-structures
> Adding IntArray and IntSet as a replacement for various Collection classes
Change-Id: Id3c650ed2420c2bfca3bd7671d2b705b56112371
Bug: 115891474
Sending out the package name changing CL first before I make
LauncherIconsHandler and tests around it.
Change-Id: Ic10479a06333e1435b392a7072cd08782e710cbd
When launcher loads, it fetches the list of apps twice, once for
loading all-apps and again for updating icons. Instead reusing
the previously fetched apps list.
Also moving the icon loading in a separate package for further
generalization
Change-Id: Ibd2dae56e6027a31b633da030bc6b43a90b27e1b
Previously, if a developer renamed their launcher activity, we removed
all instances of their icon from the home screen, since technically the
activity they pointed to no longer exists. However, in the vast majority
of cases, the developer simply renamed their activity and nothing should
change from a user's perspective. So instead of removing icons that no
longer point to a valid activity, we now redirect them to point to the
first activity in the manifest (or remove them if there is none).
Test:
- Install app with Activity A and place on home screen
- Rename A to B and reinstall - verify home screen icon remains
- Add new launcher activity C - verify icons still go to B
- Force stop launcher and rename B to A - verify icons go to A (same activity)
- Remove activity A - verify icons go to C
- Remove activity C - verify icons are removed
Bug: 28907647
Change-Id: If9da251bd588908c4c425e7dd32e38fcbe54bab2
For each installer, we send a broadcast that includes package names of items that:
* Are being installed by that installer
* Are on the first screen
* Have an active install session
The packages are seperated by:
* Folder items
* Workspace items
* Hotseat items
* Widgets
Bug: 74355094
Change-Id: I573ed6b3b84314ef244486fcf8354bebdff8bbdf
Instead of animating the shadow, animating the icon scale. This avoids
unnecessary bitmap creating at app-launch and also plays nice with the
app-launch transition
Change-Id: I1d3d24bc7212a6d659855ff1002a45388e269e52
> Calculating extracted color during icon generation and storing it in model and DB
> Removing unused logic avoid various types of badge rendering
> Icons are badged with extracted colors, while folder is badged with theme color
Bug: 35428783
Change-Id: I93e30c52fbded7515c3ae1778422e84672eafb56
The old folder preview and animation relied on creating bitmaps for transition.
As we move to hardware bitmaps, creating custom bitmaps which rely on icon bitmaps
would be costly (hardware bitmaps are immutable and cannot be drawn on a software canvas).
Bug: 35428783
Change-Id: I39869ed44feb6a886985ad15775bc1ab55565727
If a widget is installed, the provider is always ready. The flag was not
being cleared all the time (similar to PackageUpdatedTask).
Bug: 62496671
Change-Id: Ia1c0cb3b312a20ed6451baeccb632a5e5f0e3edc
> LoadWorkspace can be called with a LoaderResult which does not bind anything.
> Synchronous bind does not look for a valid page id, and will fallback to the
current pageId similar to full load flow
Bug: 37616877
Change-Id: If14491dc79c5b85ae1019cc93e4e08759df3387d