This will allow subclassing BitmapInfo to support custom icon/dynamic
icons which can be loaded on the background thread instead of going
through IconFactory which runs on UiThread
Change-Id: Ieced6e91330bdff1b505826d097a8df711dfe967
> Connect to a predefined content provider to get package specific action
> Add that action to shortcut menu and task menu
Change-Id: Ide5c09d04112e86c8e19c2f9e66c88c15b3fd04e
> This makes easier to extend the factory and callbacks separately
> Availability checks are only performed once when getting the shortcut
Change-Id: I413541eabfb2b9e987c852d5171c6696b1853958
- For app open, the icon text remains where it is and only the icon moves.
- Similarly for app close, the icon text remains where it is and fades in
with the rest of the other icons text.
- With this change, the original view is always "VISIBLE"
(if BubbleTextView/FolderIcon) but we hide certain elements.
Added video to bug.
Bug: 137200188
Bug: 139885365
Change-Id: I3d20c5f05bc7c0b9d052d8074ac3bfc21531c83d
Merged-In: I3d20c5f05bc7c0b9d052d8074ac3bfc21531c83d
+ Fixed bug where popup menu does not close when animations are disabled.
Test: Manual
Bug:123298377
Change-Id: I863241158e09a618af6243d8afd70549421013d0
In draglayer, we always dispatch touch events to child views. If the
touch originated from gesture area, when we dont route it through touch
controllers.
The proxy events are only send to touch controller. If any controller consumes
the event, then we cancel the view touch (pilferPointers)
This allows the controllers to work outside the dragView area, and prevents normal
view interaction when there is a window on top (like keyboard) while keeping our
activity focused
Bug: 131088901
Bug: 130618737
Change-Id: If033dde3a0f9cb6a6e449c9586c1fa050af5bdcb
More specifically, any window (e.g. qsb search) or AbstractFloatingView.
NavBarToHomeTouchController now implements TouchController directly instead
of AbstractStateChangeTouchController, as it not only dealing with
launcher states. This makes it easier to override intercept logic to
handle cases like not having window focus, for example.
AbstractFloatingViews can createHintCloseAnim() to play an animation
hinting that it is about to be closed by swiping up. Widgets sheets use
this to pull back similar to the all apps transition to home.
Bug: 129976669
Change-Id: Ie157b978d9f1ee36d5fd32cea72ec02ce40878c0
This will reduce confusion with the other "badging" concept we use for,
e.g. work profiles. It is also consistent with the external name
"notification dots".
Change-Id: I2a2c9d96dc0d6284eb0c48adc78a856271caad4d
Change to only keep the per Activity shortcut count in memory, not
the list of ids.
The full shortcuts are loaded at long press time so saves memory.
Bug:117239104
Test:Manual and ran instrumentation tests
Change-Id: Iee974ecba2c977216be4f078396ceed22b931f5d
> Using common logic for announcing a floating view for widgets and folders
Bug: 79091095
Bug: 79748886
Change-Id: Ibb3fe48e68e724f50d69f51a03d3b35ad0baf625
> Extracting common methods from Launcher & DragLauncher to base classes
> Remoting some dependencies on Launcher and using the base class instead
Change-Id: I121cacf8a14190b4703cda60bdeb4f79eee69ded
System shortcuts used to be a child of the popup, so we were
telling the parent to close; now the popup should just close
itself.
Bug: 71517074
Change-Id: I5c359f1169fee155790a30b6ed4a0464ef8fc043
> Calculating extracted color during icon generation and storing it in model and DB
> Removing unused logic avoid various types of badge rendering
> Icons are badged with extracted colors, while folder is badged with theme color
Bug: 35428783
Change-Id: I93e30c52fbded7515c3ae1778422e84672eafb56
- Arrow did not line up with the icon when right aligned
- Popup was always centered horizontally in RTL instead
of aligning with the icon
Change-Id: I90e065d0b0c1c59166e5c2e5de5e6cff9126ee6f
> Using a single linearLayout instead of multiple nested views
> Using clipToOutline for rounded corners instead of using canvas.saveLayer
> Removing nested view elevations and overdraw
> Using LayoutTransition for animating layout changes, instead of manually creating animators
Change-Id: I8e57092f52ca5a032a2756594fdd39788acc5a0d
When the drag is started, the UI automatically goes into spring loaded mode. On a successful
drop, it is the responsibility of the {@link DropTarget} to exit out of the spring loaded
mode. If the drop was cancelled for some reason, the UI will automatically exit out of this mode.
Bug: 34692289
Change-Id: Ic611739a43bb8d9279b587aaee3039326c143e8b