Didn't test out widgets in Part 5. So in this change,
- Added some widget classes to the PreviewContext WHITELIST
- Manually update widget model after loading workspace since we do not attach widget listeners to the LauncherAppModel for preview.
Change-Id: I0a555b2319b2e91432dbd58289ddb66aca1384df
go/grid-migration-preview
With this change, we can see actual grid migration in wallpaper preview.
The approach here: we use a tmp table (favorites_preview) here specifically for this preview (to write off the migration results), and load from this tmp table workspace items if migration is necessary and successful. Otherwise, we load from the current workspace.
UPDATED: this change should be completely compatible with the new multi-db grid migration algorithm. Here is why
1. In LauncherPreviewRender#renderScreenShot, I added a check to decide which grid migration preview method we should call. Once v2 preview method is implemented, it should be integrated with other parts of this change perfectly (the reason will be mentioned below).
2. While we have multiple DBs, mOpenHelper in LauncherProvider always points to the current db we are using. Queries using CONTENT_URI is routed to whatever DB mOpenHelper points to, so it works perfectly to directly operate on CONTENT_URI even when we use multi-db underneath the hood.
3. With 1 and 2 mentioned, I believe in order for this preview change to support multi-db, we only need to implement the V2 grid migration algorithm. Because most of what we are doing in this change is wrapped in GridSizeMigrationTask, it's perfectly safeguarded.
Bug: 144052839
Change-Id: Ie6d6048d77326f96546c8a180a7cd8f15b47e4c4
This change takes care of rendering widgets using widget provider's layout info.
Test: manual
Bug: 144052839
Change-Id: I7002d8bf653513cdd317736d550a47f61f0ee474
The flag is only set when building from Android Studio... and is never
used for dogfood.
Test: local
Change-Id: I898d585f4558c2437f0152ef102bea59c351f80b
* changes:
Translate recents slightly while dragging after pausing
Two-zone model: swipe up from nav bar vs above it
Change LauncherState to Supplier<LauncherState> in tests
When ENABLE_OVERVIEW_ACTIONS flag is enabled, swiping up from the nav
bar goes to overview if you hold, or the first home screen if you don't.
- Added NoButtonNavBarToOverviewTouchController, which extends
FlingAndHoldTouchController but only works if you start from the nav
bar. Otherwise it falls back to PortraitStatesTouchController to
handle normal state transition to all apps.
- Added HintState. This is where the workspace/hotseat/qsb scale down
when you swipe up from the nav bar, to hint that you're about to
either go to overview or the first home screen.
- Added getQsbScaleAndTranslation() to allow Overview and Hint states
to treat it as part of the hotseat.
- Since Overview needs to show above the QSB as it's animating, bring
Overview to the front and update OverviewScrim to handle the case
where there's no view above Overview to draw the scrim beneath.
- ENABLE_OVERVIEW_ACTIONS is always false in 2-button mode, since the
shelf is crucial to that mode.
Bug: 143361609
Change-Id: I743481bb239dc77f7024dc98ba68a43534da2637
With this change, we can also render folders in preview. It's built on top of part 1.
Test: Go to grid options, choose a different grid option, and see user's workspace rendered in the preview
Bug: 144052839
Change-Id: Iaf6d8af6b909ece4147ea250d95dec3d2c0019d3
Updating various static objects to use a standard pattern so that
it is easier to track and cleanup those objects
Bug: 141376165
Change-Id: Ia539cbfa338d544dddad771c5027b6748762768b
This change takes care of icon rendering. Further work still needs to be done for folders and widgets.
Test: Go to grid options, choose a different grid option, and see user's workspace rendered in the preview
Bug: 144052839
Change-Id: I696153dec1d1f08c5ac82d0c75be5740325c0fc4
This will allow subclassing BitmapInfo to support custom icon/dynamic
icons which can be loaded on the background thread instead of going
through IconFactory which runs on UiThread
Change-Id: Ieced6e91330bdff1b505826d097a8df711dfe967
- Refactor some basic scrim logic to Scrim class and have
WorkspaceAndHotseatScrim and OverviewScrim extend it
- Draw OverviewScrim under recents unless predictions are disabled, in
which case draw it under hotseat (since that is in recents)
- Remove sysui scrim (behind status bar and nav bar) when overview is
peeking
Bug: 132455160
Change-Id: Ia5d6f54582a4c5a70e3b2d4a98281567edd68519
When we draw the icon to the DragView, we draw it
with the current scale, which is > 1 when animating
the icon down. Instead, we should always draw the
icon with scale 1 since the DragView itself is scaled.
Bug: 138236583
Change-Id: I6bca5cf28c54d58476240e0e68900a8f08ffe60b
> Recycling DigitalWellBeingToast so that the view is not inflated everytime
> Simplifying DigitalWellBeingToast to use a single text view
> Adding support for footers in taskView without creating additional layout
Bug: 122345781
Change-Id: Ia889819b93eb8644532ea95c6767554874d5e2d1
Workspace and hotseat are drawn in rotated UI giving the impression that the
device is in Portrait, even though it is in landscape
Bug: 131360075
Change-Id: I29c4068af25fd4dcf7039b9a45886e864a137977
- Added ConstantState support for FolderAdaptiveIcon and
ShiftedBitmapDrawable.
- Quick fix for NPE in Workspace#mapOverCellLayout while I investigate
further.
Bug: 128460496
Change-Id: I5ec02e25dcf9f17aeb37928e675a033bdc8819ae
- Needed to account for the preview bounds (similar to BubbleTextView icon
bounds)
- Also needed to update the bitmap shift amount so that it is re-centered
- Moved ShiftedBitmapDrawable to its own class in graphics package
Bug: 123900446
Change-Id: Ifa9e3f688e55d017cf86a0285f5cdb1b014f01e6
- The pending widget disabled icon drawable is created from the icon backed
by a hw bitmap, and when a user long presses the widget, we attempt to
draw the drawable using a canvas backed by a software bitmap.
Bug: 112324288
Test: Pick up a pending app widget
Change-Id: Ied49112a2b03d54691f6db7c65e9267c8bd8e91f
Removed the workaround we had for animating sysui scrim based on SCREEN_OFF
and USER_PRESENT, since it is now properly handled via the unlock animation.
Bug: 65162781
Change-Id: I5341cc1d3b4f0761b8cf58fdc9fc1b895f2a128e
Creating a utility class which generates a launcher preview
for a provided InvariantDeviceProfile
Bug: 118758696
Change-Id: I0aebeb6eed37f72edd1cc305e58eece305aae3ff
setAlphaComponent throws expetion for invalid range, which can cause brashes in overshoot
interpolation
Bug: 118390004
Change-Id: Ic9c5ff3d660eba353b982c4c47ccfaf329b3e296
Scrim drawable is initialized as null in certain cases in code, but it is also
initialized as null in sytle. Only using the style definition as source of
truth to avoid missing null checks
Bug: 118450709
Change-Id: I9dab18405932d1b5c0e697838738a1392f97021c
Bug: 115891474
Sending out the package name changing CL first before I make
LauncherIconsHandler and tests around it.
Change-Id: Ic10479a06333e1435b392a7072cd08782e710cbd
When launcher loads, it fetches the list of apps twice, once for
loading all-apps and again for updating icons. Instead reusing
the previously fetched apps list.
Also moving the icon loading in a separate package for further
generalization
Change-Id: Ibd2dae56e6027a31b633da030bc6b43a90b27e1b