We'll have a db for each grid option and a db for back up / restore.
TODO(pinyaoting): support back up / restore using the new infrastructure, particularly calls to GridBackupTable should use different DBs when the feature flag (NEW_GRID_MIGRATION_ALGORITHM) is on.
Bug: 144052802
Test: N/A
Change-Id: I644a3e70148bd78204a747a337446a3c038f616f
We build an IDP with no grid size override values. This
allows us to reference the profile measurements so that we can have a
consistent UI for areas that the grid size change should not affect.
Bug: 124967099
Change-Id: I6235862c95800d8f31dbf2de1d12b1fcf4dbd850
A previous change [1] introduced the material library as a static library
for the SecondaryDisplayLauncher. The material library defines a
resource "attr/iconSize" with format="dimension" while Launcher3 defines
a resource of the same name with format="float". The material resource
is being overriden by the Launcher3 resource and is preventing aapt2
from disallowing multiple definitions of the same attribute with
different formats.
This change renames the Launcher3 iconSize so it will not collide with
the material resource.
[1] If183dd35a1d197c4a9a8225a021e36c4f1662587
Bug: 129146717
Test: build success and inspection of generated apk
Change-Id: I5eb54ea606ddcfb47d5150b44906a8707203e905
Device profiles are defined such that the grid size is fixed
and only the icon and text sizes change. For every grid size option
there are multiple display configurations.
Bug: 118758696
Change-Id: I54aac9106c576324b02530913c447e849b4ae1da
Creating a utility class which generates a launcher preview
for a provided InvariantDeviceProfile
Bug: 118758696
Change-Id: I0aebeb6eed37f72edd1cc305e58eece305aae3ff
This will reduce confusion with the other "badging" concept we use for,
e.g. work profiles. It is also consistent with the external name
"notification dots".
Change-Id: I2a2c9d96dc0d6284eb0c48adc78a856271caad4d
- Use consistent bounds for folders as other icons, to ensure dot
has a consistent placement (moved right+up a bit)
- Strengthen the ambient shadow to improve contrast
- Increased blur size and opacity
- Use a dark gray rather than black for dots on dark folders
Bug: 73331123
Change-Id: I888f4645d3a48465af93f5003dda8f8b7c3129f3
> Using white scrim on adjescent tiles in overview
> Using a ligher scrim in dark-theme+dark-text
Bug: 80253867
Change-Id: I3f257d3addaca8bc5970a61722f5ae0e7af89382
Instead of animating the shadow, animating the icon scale. This avoids
unnecessary bitmap creating at app-launch and also plays nice with the
app-launch transition
Change-Id: I1d3d24bc7212a6d659855ff1002a45388e269e52
Derivative projects can extend the FloatingHeader to add support
to custom content in all-apps screen.
Change-Id: I4e29221a72e5a077a756713a6774cda7ecde8f1b
> The widget panel is only inflated when needed
> Using the swipe up/down interaction for widgets tray
> Removing additional view wrappers from all-apps
> Widget tray is preserved across activity recreation
> Launcher no longer has WIDGET state, the actual code around
the states will be removed in a follow-up cl
Bug: 67678570
Bug: 67585158
Change-Id: Ia29a7c33ec81e6c53cc24e2906b7022b6f41755b
> Moving the definitions to xml so that it is easier to override in derivative projects
> Fixing verious bind and save logic for custom widgets
> Adding feature flag to easily disable custom widgets
Change-Id: I0e278bc7dd415713029364060ef10842da990be9
Creating a separate view for FastScrollBar and moving all the relavant logic in
the view.
For protrait, the touch handling is delegated by the recycler view just like before.
For landscape, the dcrollbar does not overlay with recyclerView and handles the touch
itself
Bug: 37015359
Change-Id: Ie1981326457ba739bdf0ac8063db1065f395f133
This is the just first CL to get eyes on the changes.
Next CL will update the All Apps to be full width.
Bug: 37015359
Change-Id: I2d7ec6851fdc13b8fa654e7e2be3152330243ccc
This allows better customization and reuse of the double shadow logic and simplified
various attribute management
Change-Id: I5e277d8399756385452d8bb8c0a0107234a76d34
> Removing the code for LIGHT_STATUS_BAR as that will be controlled by the theme
> Updating icon cache to always use transparent background for low-res, as the
theme can change the bg color
Change-Id: Iab64ec29cab629ee515af22ec15b95d3f40a9df5
> Fixing DrapTargetBar set to visible (with alpha = 0) in the start
causing unnecessary draw
Bug: 37616877
Change-Id: Iaaff96099910f504f6e2f81c9376ddacde50ff6a
Using standard theme attributes rather than custom color codes, so
that it plays nice with system theme changes.
Bug: 34819119
Bug: 34897402
Bug: 21446746
Change-Id: I265fba3ceae8873650fd09e4704838d313155e83
> The drawable gets the path from MaskIconDrawable path, instead of
using a circle
> The progress changes are animated as well
Bug: 34831873
Change-Id: I4e7f0b610f4fd94de8e0cfcf8b179b775cf0b4d8
* Vertically centers workspace icons.
* New iconDisplay value so shortcut text is not overriden.
Bug: 32176631
Change-Id: I86753bab5b24aafc417e0f77d8c471fc4c0dc7f0
> Updating overall padding for the cell and adding drawable padding
> Ensuring that the folder cell is always rendered properly based
on available vertical space
Bug: 30605958
Change-Id: I8ceb9fea5a25052b0d7461f52edca0e6a33fa085