Folders are bound before they are opened and unbound on close. This
allows us to recycle the views in folders
Bug: 139051851
Change-Id: Ic1ed3265c0f583af54d73dab6f2751bc95266ea9
> Moving grid calcutation in a separate class
> Moving content saving logic to folder instead of relying on item bind
Bug: 139051851
Change-Id: I81b226dbebe13652482a767c992e8cc8f4f35a60
- Calculate point on icon path nearest to top right corner, and
use that as center for the dot
- Cleanup code related to dot offset
Test:
Set each style (different icon shape) and verify dot is in correct
placement for each of:
- Folders
- Icons in folders
- Icons in all apps
- Icons on workspace
Bug: 124414511
Change-Id: I036ed3677e8af222f00d4fad4a36a7e4d9b49ad9
Workspace and hotseat are drawn in rotated UI giving the impression that the
device is in Portrait, even though it is in landscape
Bug: 131360075
Change-Id: I29c4068af25fd4dcf7039b9a45886e864a137977
Otherwise the returned position could be empty, leading to the crash
in the bug (for example).
Bug: 129474866
Change-Id: I0d300d8022b50f83221a84c09a59b597bfa291dc
* Added a cross fade at the end for text and shadows.
* Animate in FolderIcon bg/dot/text after swapping.
Bug: 129297366
Change-Id: Ieeb5d7b8fb389a2f7ee263d38b3021ffdefefd93
- We update the ranks of all folder items after loading, to ensure there are
no gaps caused by removed folder items. This also ensures that we load
the high resolution icons for all preview items.
- FolderIconPreviewVerifier#setFolderInfo was not always called
- Init mGridSize with [1, 1] to prevent divide by zero error in case
setFolderInfo is not called
Bug: 126268196
Change-Id: I856489968665a39303e2922c78cf90f2b3ee6ebb
- Needed to account for the preview bounds (similar to BubbleTextView icon
bounds)
- Also needed to update the bitmap shift amount so that it is re-centered
- Moved ShiftedBitmapDrawable to its own class in graphics package
Bug: 123900446
Change-Id: Ifa9e3f688e55d017cf86a0285f5cdb1b014f01e6
This will reduce confusion with the other "badging" concept we use for,
e.g. work profiles. It is also consistent with the external name
"notification dots".
Change-Id: I2a2c9d96dc0d6284eb0c48adc78a856271caad4d
- Rename BadgeRenderer to DotRenderer
- Move drawing parameters to new class DrawParams
- Add leftAlign param
Change-Id: I69de56c13280ba5e7e1ea3868c23edfac01012e9
> Creating an abstract interface to represent a folderIcon shape
> Defined few common folder shapes
> Picking the folder shape closest to the AdaptiveIcon shape
Bug: 111433118
Change-Id: Ib35eddbdd6692767aa9dbe6aae1a379a68cc456a
Otherwise it's possible the badge scale animation will override the
non-animated set value, which could mean a badge continues to show
even though it shouldn't:
- Animate badge scale to 1
- Before animation finishes, set badge scale to 0
- Badge scale ends at 1, since animation wasn't cancelled, so we
continue to show it indefinitely
Also exported some properties in case a similar issue arises.
Bug: 111791593
Change-Id: Ia1a417239b909886adf9351e9bdc06a3b22d8b73
- Use consistent bounds for folders as other icons, to ensure dot
has a consistent placement (moved right+up a bit)
- Strengthen the ambient shadow to improve contrast
- Increased blur size and opacity
- Use a dark gray rather than black for dots on dark folders
Bug: 73331123
Change-Id: I888f4645d3a48465af93f5003dda8f8b7c3129f3
> Extracting common methods from Launcher & DragLauncher to base classes
> Remoting some dependencies on Launcher and using the base class instead
Change-Id: I121cacf8a14190b4703cda60bdeb4f79eee69ded
> Calculating extracted color during icon generation and storing it in model and DB
> Removing unused logic avoid various types of badge rendering
> Icons are badged with extracted colors, while folder is badged with theme color
Bug: 35428783
Change-Id: I93e30c52fbded7515c3ae1778422e84672eafb56
> Removing Widgets and related states
> Fixing different durations being used when opening/closing all-apps
> Removing some unnecessary object allocations when changing state without animation
> Differentiating widget bootm sheel and full sheet in logs
Bug: 67678570
Change-Id: Ic169528736d04ee0b38564b4f96595ba066eabda
When the drag is started, the UI automatically goes into spring loaded mode. On a successful
drop, it is the responsibility of the {@link DropTarget} to exit out of the spring loaded
mode. If the drop was cancelled for some reason, the UI will automatically exit out of this mode.
Bug: 34692289
Change-Id: Ic611739a43bb8d9279b587aaee3039326c143e8b
ie. The animation when the user drags an icon from a Folder to a
full workspace/hotseat.
Bug: 31443188
Change-Id: If51b23cd8fc822543ac3f550f9fd2e48dd58e0e9
The old folder preview and animation relied on creating bitmaps for transition.
As we move to hardware bitmaps, creating custom bitmaps which rely on icon bitmaps
would be costly (hardware bitmaps are immutable and cannot be drawn on a software canvas).
Bug: 35428783
Change-Id: I39869ed44feb6a886985ad15775bc1ab55565727
Instead of changing the display order of the Folder to preserve
the upper left quadrant, we are opting to change the Folder Icon
preview to always show the upper left quadrant.
This means that when adding items to a Folder, the preview items
may change. (They will change when the column size increases).
Bug: 27944225
Bug: 63140071
Change-Id: I863c2479469d68559cab2878030c2087d48217d6
If the Folder is not closed on on the first page, we animate the
current page items as if they are in the preview.
When the Folder finishes closing, the first page preview items
slide in as the current page preview items slide out.
Bug: 36022592
Bug: 35064148
Change-Id: I7ede7ed9e091e2a0c3cbe11731744bfe9ce36595
We want this refactor in O-DR since we will be adding more animations:
- closing from a non-first page (ag/2455887 b/36022592)
- new on-drop animations *if we end up removing the permutation logic.
Bug: 36022592
Change-Id: I82b8f5f5033d4fd9bd50fbe414b0fb721891d043
Before, with the FolderIconPreviewVerifier, we would
adjust which items are displayed in the FolderIcon.
This caused some issues where the apps in the folder
icon would jump to whatever was in the upper left quadrant.
Now, we always display the 4 first items in the icon by
modifying the XY positions of the items within the Folder.
Bug: 27944225
Bug: 35064148
Change-Id: I46c0fbb064d4da4da155e29963bfb92b14e40f07
The goal is to eventually move all of the PreviewBackground and
Preview Item drawing out of the FolderIcon class.
Bug: 36022592
Change-Id: Ie0552bb4ca8a7e232c1c454a23558940e9394a14
This is done in preparation for new PreviewBackground animation
where we will be animating in the first page preview items when
closing the Folder from a non-first page.
Bug: 36022592
Bug: 35064148
Change-Id: Id4d54da16ddfa852ca639a2dc8d328307d4d443a
without going through the child'draw pass.
Also simplifying the draw code for the FolderIcon to remove any cycling invalidate calls
Bug: 62900800
Change-Id: I17009a5347a1c3c35426313ac759e0240ce6a395
The shadow from the top of the Folder is visible through
the transparent part of the 'preview' background. When we
remove the elevation as part of the animation, the shadow
jumps into visibility when the animation is done.
To solve this, we remove the elevation during the Folder animation and
* Animate the elevation at the end of the Folder opening animation.
* Animate the shadow of the FolderIcon bg in once the Folder is closed.
Bug: 62787582
Bug: 35064148
Change-Id: Id5d8fcbfa4f74882531334f12488560da2496faf
Changing the badge_color in colors.xml to transparent
will cause them to be color extracted.
When an extracted color is used in the IconPalette, we
desaturate the background. Otherwise we respect the
exact color specified in colors.xml.
Change-Id: Ie82d0c5335fa5f24d4cc47766e4c1719c4916f8b
> Removing the code for LIGHT_STATUS_BAR as that will be controlled by the theme
> Updating icon cache to always use transparent background for low-res, as the
theme can change the bg color
Change-Id: Iab64ec29cab629ee515af22ec15b95d3f40a9df5
Current implementation only allowed dropping PendingAddShortcutInfo
on a FolderIcon.
Bug: 37814579
Change-Id: Ice42421c34665b0ebf199945761c5c86614573a4