- We remove the fling completely
- We set damping to 1 for x/y springs so there is no
bounciness, and updated the stiffness and bounds to tighten
up the path to the final location.
- During the animation, we translate all launcher content
down
- When the x/y springs, and rect animator all finish,
we use a spring to bounce the launcher content back up
- Added AppCloseConfig so that the entire animation can
be defined in one location, with getter methods so that
all the involved parties of the animation can access the
current value.
- The animations are all defined linearly, and then
interpolated over using a 3 point curve.
Building behind feature flag as we tune the values.
Bug: 173107751
Test: manual, visual
Change-Id: I83ad0fa2c4234cf30004240d43e191354595adc8
> Using a separate View as icon, instead of the taskView
> Updating swipe animation logic to abstract out FloatingIconView dependency
Change-Id: Ib466262afead11ebe4ca035d589f0382c37e3e97
When we refactored ClipIconView, we never init mIsVerticalBarLayout.
Instead we pass it in along with the rest of the info from FloatingIconView.
Bug: 155039118
Change-Id: Iff93105c512a8e6478dc49d8ab9100fd129af48c
Create new ClipIconView so that the adaptive icon foreground/background can
get clipped properly, and the badge gets drawn separately on top of it.
Bug: 142105172
Change-Id: Ie5d65c20f845d9219fd01daa383f273dde0e096c