have its own set of temp variables.
- Pass in float[] param to not create new obj in each frame
for dragging widget case.
Bug: 175329686
Bug: 187019711
Test: manual, verify
Change-Id: I4350fb7e66a80c73def5659fb41abc14d357e667
This reverts commit 17fda29bf3.
Reason for revert: Fixing the memory leak
Leak was detected in caused launcher tapl tests to fail.
For instructions on how to debug leaks, see go/launcher-testing.
Using AS memory profiler, the color extractor class is holding
onto a reference to launcher that has already been destroyed.
The fix is to set the listener to null when view is closed.
Bug: 175329686
Test: run profiler in AS, open and close popups, and verify no leaks
Change-Id: I2d4a87f0481cbc88f3587dce91278e85ca113545
=> Keep page backgrounds stable and only slightly modify the alpha + add stroke for active page
=> Don't shrink cell outlines to be too small (issue in hotseat on some devices)
=> Reduce cell radius to 22dp
Bug: 185163323
Test: manual
Change-Id: Ic17999f5672a3355dceeb25af923f02e960389d9
Bug: 185795141
Test: Drag the test color extraction widget and observe the change in
the widget background.
Change-Id: I17203fcb0d7579b1570c68f22248966c3a561c64
=> Remove the bitmap-based icon outline
=> Add simple cell based location preview of drop location
=> Round corners of page outlines
=> Get rid of page background for focused page
=> Update colors to use system accent color
Bug: 185163323
Test: manual
Change-Id: Id604c59201536967e25236f305eeeb0aafc9c022
Due to the dogfood 4x5 grid using the wrong db, there may
be some rearranging of items.
The goal is to completely remove the old 4x4 and 4x5 grid,
but first we need to silently migrate users to the new grid.
We still need to keep the old grids in the device profile
so we hide them from the Styles & Wallpaper app.
We also need to reset and remove the ENABLE_FOUR_COLUMN feature
flag from the UI.
- Added TODO to remove this logic in the tracking doc
Bug: 183965808
Bug: 175329686
Test: have old 4x4 or 4x5 grid set up
install apk with these changes
confirm that we are now using the new grid and the
other grid options are inaccessible to the user
Change-Id: I81a91b8415effbe0bf7ba722f11ab44a4169e3df
CellLayout can be used by non launcher context, e.g. style &
wallpaper preview. To be safe, don't store Launcher as class
variable.
Test: Preview in style & wallpaper works fine
Drag icons from hotseat.
Drag widgets from workspace.
Bug: b/182282587
Change-Id: I9358eebce66ff1a46adbfb0602ae2bc970a921a6
Test: Drag a test widget around and observe local extract color
is applied.
Bug: b/182282587, b/182816217
Change-Id: If63a9d91ceb2102d5d913bca85997b8be07b1adf
Widget padding is added by the system to create reliable consistency
between widgets.
Now that we have added border spacing between cells on the launcher
grid, we have significantly decreased the available space for widgets
on home screens: widget padding is 8dp on all sides, border spacing is
currently spec'd to be 16dp.
We can inset the widget padding added by the system, and instead rely
on the border spacing between cells to create reliable consistency
between widgets.
Bug: 175329686
Test: manual
turn CellLayout#VISUALIZE_GRID debug flag on
test drag and drop, resizing using drag handles
view measurements in go/web-hv
Change-Id: Iabb9f45e82e4ae039f55d7fd27fbd0d23be60191
- Fix folder animation not lining up perfectly with foldericon.
Bug: 175329686
Test: manual check that the animation works as expected
Change-Id: I5c35525102e2ab7ca542bc08568706531e531890
These do not work well with gesture-nav and can potentially
block the Launcher UI.
Instead exposing on custom actions with keyboard accelerator and
using thee internal arrowPopup for resize options
Fixing SecondoryDropTarget not sending appropriate stats log
Bug: 179854703
Test: Verified on device
Change-Id: I268690f8a937896e4350496128a38959003f8939
- Border spacing is the spacing between the cells.
- Workspace cell height is now fixed, and we allocate
all the "extra" space to three different variable height
areas.
* Built behind ENABLE_FOUR_COLUMNS flag because it hinders the
default grid.
Bug: 175329686
Test: - set border spacing to 0 and confirm matches prior layout
- test drag and drop still worked
- test reordering
- test widgets
- test folders
- test multiwindow
Change-Id: Ic6f3dff577d28ff214bda4b0a787ec7fd08c108b
For keyboard DnD, we use Accessible DnD implementation.
A placeholder FloatingView draws the focus indicator
for the virtual views
Test: Visible
Bug: 178781566
Change-Id: I632fc7377dffa1e05e3f0a9c3ad18641deb5a1a4
=> regressed in ag/10634216 which attemped to use onHoverListener
=> the problem is that onHoverListener is only triggered when the event is passed to the CellLayout, however, as with all dispatching, these events are handled depth first, and so in cases where a child handled the event, it would never bubble back up to the parent.
=> instead we have to continue to override dispatchHover event to always give presecedence to the delegate when it exists
b/155956518
Change-Id: Ic3ecf1b422c1821456328035a66a2fc1277e6746
=> Extending on previous CL to separate multiple translation properties
and avoiding expensive layout pass
Test: manual
Change-Id: I058da7367fb320b9f432bef9482be2966d3a7d42
=> We pull apart the scale and translation that are set in a fairly
static way due to split-screen vs. the general translation and scale
properties that might be used more dynamically, in this case
for re-order animations
=> This allows removal of some code that breaks reorder animations
due to the accrual of translations / scales in certain edge cases.
=> TODO in future CL: address other translation cases and make the throw
case for calling base setTranslationX/Y for Workspace Items unconditional
issue 149438360
test: manual
Change-Id: Ic3fde172f669e215cd25db0fcd4e1c3c873d314f
Missed this case in ag/10736229; the symptom was that if you picked up a widget when it was scaled due to split-screen, the widget would disappear
Test: manual
Change-Id: I26810fcf820f7053b6445989dce6598e1df55a8e
Addresses:
=> Fix folder icon drop location mapping (was very far off)
=> Fix BubbleTextView drop animation shifted by a few pixels
=> Get rid multiple unnecessary calls to setDragMode(none), was breaking
some of the reorder flow; still some issues to address here.
=> Fix folder icon parallax (didn't work when the folder had a dot)
Test: manual
Change-Id: I5959cf341996f75d30212353ec096ed25bf40ea5
If feature flag HOTSEAT_MIGRATE_TO_FOLDER is enabled, this moves hotseat
items into a folder in the workspace. If not, it moves the whole hotseat
to the first workspace page that can host the hotseat.
Bug: 151099421
Test: Manual
Change-Id: I49f6a22a0ada2c4cf237ca91a323a46346a11a59
> Removing some special checks around accessibility drag
> Unifying folder alarm code path for accessible and normal DnD
> Maintaining mDragStartTime inside the dragDriver instead of the callers
> Simplifying some accessibility callbacks
Future cl will create a Accessibility DragDriver and unify it with
other DnD flow
Change-Id: I1919ef218de0174678110f271b450bcb9aaf4a5c
The flag is only set when building from Android Studio... and is never
used for dogfood.
Test: local
Change-Id: I898d585f4558c2437f0152ef102bea59c351f80b
Updating various static objects to use a standard pattern so that
it is easier to track and cleanup those objects
Bug: 141376165
Change-Id: Ia539cbfa338d544dddad771c5027b6748762768b
> Moving grid calcutation in a separate class
> Moving content saving logic to folder instead of relying on item bind
Bug: 139051851
Change-Id: I81b226dbebe13652482a767c992e8cc8f4f35a60
Workspace and hotseat are drawn in rotated UI giving the impression that the
device is in Portrait, even though it is in landscape
Bug: 131360075
Change-Id: I29c4068af25fd4dcf7039b9a45886e864a137977
This will allow creating cellLayout with a different device profile
or a different activtiy which can be used when displaying multiple
activities in multi-display or generating a preview for changing
display properties.
Change-Id: I386731d95e33c48bdef270ce9c0d3e9feefb6262
> Items ids were already being typecasted to int when being bound on the UI
> Using a consistent type allow better use of platform data-structures
> Adding IntArray and IntSet as a replacement for various Collection classes
Change-Id: Id3c650ed2420c2bfca3bd7671d2b705b56112371
Static dependency does not work in the presence of multiple activities and
when the main activity is not Launcher (eg in fallback recents). Instead
creating FirstFrameAnimatorHelper on demand for individual animations.
Change-Id: I17bb69bbaaca92f0db994fb56fd784302c57d543
(This cl reverts change-Id: I455edcd17bda83ab51c2c04fa40e66097a4d6975)
Various animations were marked for cancellation when launcher activity is
destroyed. This this does not work with multiple activities (Launcher,
fallback recents, shortcut confirmation). Also since launcher activity
handles configuration changes, the activity is not destroyed often.
Instead associating a target with various animations which automatically
cancels the animations when that target goes away.
Change-Id: I64cd095a28075561a9e20c9dcdeb9f90c18e1047
Now that batter saver mode doesn't get rid of animations in P, we
shouldn't use custom logic to prevent them either.
Also updated ATLEAST_P to use version code.
Bug: 79990054
Change-Id: If17cf369035c976f3d9d81f35432a045f1956ce5