This would allow adding different source for model items without
modifying every model task
Bug: 160748731
Change-Id: I5a14dd761e2b8696c58dc8fec7b14077da0aced3
work profile deep shortcuts when disabled.
When work profile is locked, the state change doesn't propagated
into UserManagerService immediately. This CL remove that dependency,
rather than having Launcher calls UserManager#isUserUnlocked, the state
is passed into UserLockStateChangedTask by extracting user state from
broadcasted intent at the call-site.
Bug: 147210578
Test: manual
Change-Id: I87f3d0478df44df60e273189f77b61bc40dd2630
> Multiple instances of LauncherIcon created when
LauncherIcons refers IconCache which in turn creates new LauncherIcons
> Widget icons are never cached as they were using low res icons
> Shortcut drag icons are not loaded synchronously
when using PinItemRequest flow
> Wrong lastUpdatedTime is used in iconCache for shortcuts
> IconUpdateHandler does not ignore managedUser promise icons
Change-Id: Ie7eed68a30fad11d1861b6c70c380953a15ae1cf
> Changing the lifecycle to follow other static objects in Launcher
> Removing compat interface and inlining everything to helpers
Bug: 141376165
Change-Id: I82bd5db1969101de9a7eac77f32728d70195bb35
This will allow subclassing BitmapInfo to support custom icon/dynamic
icons which can be loaded on the background thread instead of going
through IconFactory which runs on UiThread
Change-Id: Ieced6e91330bdff1b505826d097a8df711dfe967
> Avoiding color extraction for icons which have already be evaluated
> Fixing color extraction from hardware bitmaps
Bug: 111343544
Change-Id: I624866e892465684871fbc130003e32945d86460
Change to only keep the per Activity shortcut count in memory, not
the list of ids.
The full shortcuts are loaded at long press time so saves memory.
Bug:117239104
Test:Manual and ran instrumentation tests
Change-Id: Iee974ecba2c977216be4f078396ceed22b931f5d
Bug: 115891474
Test: make -j10 icon-loader
Next step: Launcher will depend on icon-loader in next CL
Change-Id: I797ddb857cf8be79f3be6ca2f174c593ca3713a5
Bug: 115891474
Sending out the package name changing CL first before I make
LauncherIconsHandler and tests around it.
Change-Id: Ic10479a06333e1435b392a7072cd08782e710cbd
> Calculating extracted color during icon generation and storing it in model and DB
> Removing unused logic avoid various types of badge rendering
> Icons are badged with extracted colors, while folder is badged with theme color
Bug: 35428783
Change-Id: I93e30c52fbded7515c3ae1778422e84672eafb56
We already do this when loading, but now we also do it when
getting callbacks that potentially change the shortcut icon.
These callbacks first check the pinned shortcut info, but if
there is no icon there we now fall back to the current icon
instead of the default icon.
Bug: 62814533
Change-Id: I777adedf4b7f93dbaddb98a993eda34d59dcc173
> LoadWorkspace can be called with a LoaderResult which does not bind anything.
> Synchronous bind does not look for a valid page id, and will fallback to the
current pageId similar to full load flow
Bug: 37616877
Change-Id: If14491dc79c5b85ae1019cc93e4e08759df3387d
Providing a way to access icon cache without LauncherAcitivtiyInfo.
This allows fetching LauncherActivityInfo only when required, thus
avoiding system RPC when the icon is already in cache.
Change-Id: I92918c7a0d0d0796e5f7b70d4ecb6787c52c6600
of getting it from LauncherAppState
This follows the design of other managers and makes it easier to access it
from other processes and non-ui thread.
Bug: 33032833
Change-Id: I8ad82ae5b6cc47bae885f9896985675c7dd0d5b8