FeatureFlags are supposed to work as static values and change
listeners can cause leaks if not handled properly at every place.
Bug: 193825269
Test: Manual
Change-Id: I54f9113bc01025da781a420154829d80ffa6a084
- Also updating folder backgrounds, lStar only works in ColorStateList.
Bug: 191496301
Test: test wallpaper with light text, in light mode
test again in dark mode
test wallpaper with dark text, in light mode
test again in dark mode
Change-Id: I2d43d874e7e2fad6a9a0e039058beb58b204fa96
Test: Widgets fully load in launcher preview with correct size and color
Fix: 185306338, 191499358
Change-Id: I2d02d7a1328ed9ef5d3dfbec090dc1f9908dd527
- Update ic_corp_off icon to outline
- Remove shadow from work toggle
- Translate work fab when keyboard is shown
Screenshot: https://screenshot.googleplex.com/593tEg7bE4kSS4y
Bug: 191251404
Bug: 191250785
Test: local
Change-Id: Ie7dddfd17eb90575a1e1f67e281070dd8d268f8d
Disable chips by default as they are not plan of record for launch.
Bug: 141579810
Test: Local and ran test
Change-Id: Iae270c6ac4bbec4f7c29b1137cf926383443e85e
Need more time to experiment with interpolated + springs based approach,
will aim for QPR instead.
Bug: 189120868
Bug: 173107751
Test: manual
Change-Id: I5698bd61c92b4fa719d82f2553125fc7f65b5969
- Tracks centery, slowed things down a bit
* We will be replacing StaggeredWorkspaceAnim with
another animation, but I'm keeping it here in
case we decide to turn the flag off later on.
Bug: 173107751
Test: manual
Change-Id: I5cd54ec374ad07c4912aff125a905b3b1dc7ebd5
This is a temporary approach to dim the wallpaper. Flip on ENABLE_WALLPAPER_SCRIM to enable the scrim.
In the long term we'll dim the wallpaper layer directly.
Test: Manual
Bug: 185890335
Change-Id: Ia88597bbcba6ae1536015d1b2a35260cab4a4453
Previously we'd relied on a SystemProperties to control which
InteractionHandler was used by Quickstep for widget app launches.
This switches to a more conventional FeatureFlag.
Bug: 169042867
Test: manual
Change-Id: I7abf815c6e204daf996ac0a81b1a354c4e3d5cda
This reverts commit f2efcb53d0.
Reason for revert: might break presubmit because of memory leak. see b/186579113
Change-Id: I7dfb303b7c4d0c9a8914f05f04b955e9f53c62c8
- We remove the fling completely
- We set damping to 1 for x/y springs so there is no
bounciness, and updated the stiffness and bounds to tighten
up the path to the final location.
- During the animation, we translate all launcher content
down
- When the x/y springs, and rect animator all finish,
we use a spring to bounce the launcher content back up
- Added AppCloseConfig so that the entire animation can
be defined in one location, with getter methods so that
all the involved parties of the animation can access the
current value.
- The animations are all defined linearly, and then
interpolated over using a 3 point curve.
Building behind feature flag as we tune the values.
Bug: 173107751
Test: manual, visual
Change-Id: I83ad0fa2c4234cf30004240d43e191354595adc8
Guarded by FeatureFlag.NOTIFIY_CRASHES and IS_DEBUG_DEVICE
Test: Add a crash in the code, ensure a notification is posted
and can share the stack trace
Change-Id: I828cca3a99debf62f492960eb3cdc699cc0d7f9a