High level:
- As you swipe up from an app (OtherActivityInputConsumer),
a state transition animation to All Apps is created in
AnimatorControllerWithResistance. The animation is played
alongside the Recents resistance animation (i.e. past the
settling point of Overview, which is at mCurrentShift 1).
- The actual state transition to All Apps only happens if you
release your finger in the "all apps region." This is set to
mCurrentShift 2, so double the distance that Overview rests.
- A haptic plays whenever you enter or exit this region, and
the all apps animation is set to 0 until the region is
active. This is so it's clear that something different is
happening.
- The panel that was previously used for tablets is now used
for phones during this transition. It comes in at full
opacity when you enter the region, and the contents (apps
and search suggestions) fade in as you continue swiping.
- The only gesture that is recognized in the all apps region
is a fling downwards, which will return you to the previous
app. Otherwise a left/right/up fling or slow release will
finish the all apps transition.
- The threshold is ignored if the flag is disabled (default)
or if FallbackActivityInterface is active.
Flag:
The threshold is ignored if ENABLE_ALL_APPS_FROM_OVERVIEW is
disabled (default).
Bug: 259619990
Bug: 275132633
Test: Manual with and without the flag enabled
Change-Id: Ie311b77252416d97677b2c56fad61dfd392b6fe8
Notes:
* the reason why 0.6 -> 1 never happened was because of AllAppsSwipeController where
it had a clampToProgress. By changing lowerbound to 0 the progress actually shows fully 0->1
- composed the haptics in the constructor
- added new listener class in AATransitionController
Added featureflag
bug: 233751149
test: Manually - presubmit, ran “make -j7 Launcher3” from master branch photo: https://screenshot.googleplex.com/8r5FZh6buzkQMjk
Change-Id: I5e1a24170fdbfdd35b8d8f24af0ec5e8586641a2
Also updates some interpolators to make the manual and atomic
transitions more homogeneous.
Also also updates the commit point so it matches the transition point
between the two states exactly.
Note: the background scale is currently too much, and it needs to be 1/3
of the total distance to match the Workspace scaling. To do this, we
simply scale down the depth by a factor of 3 when calling the background
zoom-out API in the DepthController.
Bug: 254835725
Test: see videos in bug
Change-Id: I605546921e9ee4dfc852794c56495c72f0b916e1
- Cap AllApps wallpaper zoom to workspaceContentScale rather than all the way to max depth (config_wallpaperMaxScale)
- Changed both workspace scale and depth interpolator to correlate with AllApps threshold
Bug: 240580498
Test: manual
Change-Id: I0342a37c72206268dcffc5697a212704a41b020f
This applies to phones only for the one-off transition (Home gesture or
swipe back. See before and after videos in the bug.
Bug: 234359814
Test: manual
Change-Id: I8f4fc9ec40687b641a721bd28b32fcf50514861f
The spec had a typo (EMPHASIZED_DECELERATE instead of
EMPHASIZED_ACCELERATE). In addition, we're now using LINEAR for the
background since the feel is smoother this way. Cleared with motion
(simonroberts@).
Bug: 232418544
Test: manual
Change-Id: I492dbe8008856d331836793177f1dd58c3265ca2
The depth of ALL_APPS is set to 2 because in the legacy transitions the
swap happens at 0.5. The depth controller bounds the value to 1, so for
the second half of the animation the value is always 1. Because of this,
in order to have the right timing during the blur and scale we cap the
interpolator to 0.5.
Workspace fade is also removed, per spec.
Bug: 232418544
Test: manual
Change-Id: Idfd92c8b2b571ad911a0a5a59d39c5911e4131e4
- New interpolators
- New duration
- Removed workspace translation
- Removed overlapping fades -- are now sequential
See video in the bug.
Bug: 227745955
Test: manual
Change-Id: I19fa19a3806e963a04c5e694a52d3c1b921cf51f
- Make AllApps bottom sheet solid and appears from bottom
- Teleport AllApps bottom sheet as user drag to reduce drag range
- Consider teleport interpolation for state transition sdetection
- Tuned workspace motions for AllApps bottom sheet (no translate, shrink)
- Add portrait vertical translate for tablet portrait including taskbar AllApps
- Updated bottom sheet handle and created common variables for other bottom sheets
Bug: 208599118
Test: manual on tablet AllApps, taskbar Allapps and handheld AllApps
Change-Id: I69dba5f155914cd012cc8ef3be1ef71fb2be5a40
- Avoids drawing on scrim when headerProtection is not enabled.
- Defines a default staggered animation for all apps scrim and content per S design guidelines
[preview attached to bug]
Bug: 191259805
Test: visual
Change-Id: I0d625c9f0caba158ff58f12a39b4f18aedead84b
- Remove PLAY_ATOMIC_OVERVIEW_SCALE and PLAY_ATOMIC_OVERVIEW_PEEK
- Remove complicated parallel atomic animation support from
AbstractStateChangeTouchController and subclasses
- Remove some code related to going between Overview <-> AllApps
Test: Swipe between states in all 3 navigation modes
Bug: 175137718
Change-Id: Ice314d46946c3a983cdc6ccf1a67effb5da9156e
Using PendingAnimation for animation builder.
This will allow us to easily add SpringAnimation to stateAnimation
Change-Id: I8d88489a5da6fc85747ef9be7c13858b441cd28a
AnimationBuilder and PendingAnimation have similar logic. This will
allow to unify the two classes
Change-Id: Id8c1d8a7020d132adbccdc6c80538ed6556cb75e
Existing clients now use the SingleAxisSwipeDetector subclass. A
followup CL will add BothAxesSwipeDetector, whose first client will be
the quick switch from home controller.
Bug: 126596417
Change-Id: I54c71088cfe99ff28cdc719a1eb7a7d06ac95d2d
Allows us to override only the required methods, instead of providing
a proxy method for everything
Change-Id: I816dcdb2a8d5432496050118ded0f2bbe7122cf7