Snapshot may be enabled for home task when turning off
screen. If home UI has changed after screen off, the
snapshot should not be used to avoid ugly visual effect.
Bug: 140811348
Test: Lock/unlock device while home is on top with 4 cases:
1. All apps is shown.
2. Overview is shown.
3. Options menu is shown.
4. Quick search bar is active.
The expected result should be no starting window
when unlocking because the snapshot is dropped.
Change-Id: I4bd9926b6f9332ac16b1b3a25ffdd44706015a33
(cherry picked from commit 0ae61c8d29)
This follows the pattern of most of the other state properties, and
allows us, for example, to extend the overview transition in 0-button
mode, but keep it shorter for other modes that don't travel as far.
Bug: 143361609
Change-Id: Ibf8142bf3f57bb73be826adb6f4a32c136ff56dc
Allows us to override only the required methods, instead of providing
a proxy method for everything
Change-Id: I816dcdb2a8d5432496050118ded0f2bbe7122cf7
> When running one-off animations during quickstep, cancelling prevoisly
running animations.
> Cancelling such one-off animations when state is reset
> Preventing touch proxied from recent transition to affect quickswitch
(by affecting pagedView)
Bug: 135686388
Bug: 135571566
Change-Id: Id647015a583761d8fd46a02e3e2d88027e282a79
- Peek in overview further, and with more overshoot
- Fade out and scale down workspace faster while swiping up
- Scale and translate workspace slower when letting go to enter
overview (so it doesn't zoom out at warp speed)
- Fade in all apps shelf sooner
Bug: 132455160
Change-Id: Ieafad0ccf9bb587889bc35d536627661db10e358
We had a resolved case in the past where an app's context menu didn't
open on a long click (thanks to app updates), now the menu opens, but
the drag gesture doesn't drag the icon.
Bug: 133009122
Change-Id: I45d104a92fab6556ecd937aef76f0a8147e67f56
- Added QuickSwitchState, which we animate to when swiping right
on the nav bar from NORMAL state
- Task launches when the state transition to QuickSwitchState ends
Bug: 126596417
Change-Id: Id66650401d817703fc6d044fb26a25cccbc07e11
Add AnimationComponents.ATOMIC_OVERVIEW_PEEK_COMPONENT, and rename
previous ATOMIC_COMPONENT to ATOMIC_OVERVIEW_SCALE_COMPONENT.
When SWIPE_HOME is enabled:
- Overview lives to the left of Workspace, which is encoded in
LauncherState.NORMAL.getOverviewScaleAndTranslation().
- Create atomic animation based on ATOMIC_OVERVIEW_PEEK_COMPONENT
and OVERVIEW_PEEK state when swiping and holding from home screen.
Bug: 111926330
Change-Id: Iab6dbef7238dae15b3036d4b2a026b781eee6b4b
This allows us to specify when a second animation will handle the overview
animation, so it doesn't conflict with existing state transitions.
Bug: 125362112
Change-Id: I497c02924862bfba558c107bee3c88a9f40ec0f1
- Move the hotseat alongside workspace instead of on top of all apps in xml layout
- Set pivot point of hotseat to match the workspace's, and apply the same scale
- Translate the hotseat with the workspace instead of all apps
- SpringLoadedState does not scale or translate the hotseat
Change-Id: Ic45fe99f83f0e0012afa78073d9577e65da444e2
transition is not complete
> This state change causes the RecentsView to get reset making the first
task visible
Bug: 111404703
Change-Id: I8ff2577bf965fb4cdf736fb18683ded63ade1872
Trigging quickscrub immediately after a previous quickscrub would cause
the controller to cancel even if the state change was from overview to
overview, then controller will not do auto-advancing because it thinks
quickscrub has been cancelled. If the state changes but both are
overview then do not cancel and quickscrub can do auto-advancing.
Change-Id: I309937572ad23eea14662501f41c13cd79dd10ab
Fixes: 110006796
Test: quickscrub, then let go and soon after quickscrub again
This was leading to a pending animation running while the state had changes,
leaving user in an inconsistent state.
Various atomic animation fixes
> Ensuring that there is only one success listener on atomic animation, so that atomic
controller is created only once and to the final mToState
> If atomic controller is already running, skip animating the atomic conmonenets as
part of main animaiton
> Cancel atomic controller if it is going to a different state
Bug: 80549582
Bug: 109583168
Change-Id: Ie7a032e0fa73b1f1c2ef53055c08d16444f0385e
Changing states causing quickscrub to get cancelled and recentsView to
get reset to page 0, causing an abrupt jump.
Bug: 80537625
Bug: 80497058
Change-Id: I19cfe4380bbff15734b9d90dc31596904da27483
When going to a new state, we cancel any currently playing animation. When
canceling the animation, we reset mState = mCurrentStableState. Thus, when
determining the duration of the new animation, we have both state == NORMAL
and mState == NORMAL, leading to a duration of 0 and therefore no animation.
Storing the fromState before canceling/resetting fixes the issue.
Change-Id: I92332deae8058c4dd41212fe7f749955ede28b1c
mState is set when the transition starts toward that state even if it is
never reached. If the animation is canceled, therefore, we should reset
mState = mCurrentStableState since that is the state we came from.
For instance, when swiping up from overview, mState = ALL_APPS, but when
swiping back down we cancel that animation and create the task launch
animation. When creating the task launch animation, we reapplyState(),
which, before this change, was still ALL_APPS instead of OVERVIEW.
Bug: 79935289
Change-Id: I59c5799e92350747e4ef1d99a80ba678a2ce7b98
Add BackButtonAlphaHandler to set back button alpha, instead of setting
it from multiple places.
Also force back button alpha to be 1 if swipe up is disabled (b/80091187)
Change-Id: I49b63a0e6b033a3a947a847669a398f1b9ff0564
When we enter overview (overview appears, workspace disappears):
- Workspace scales down from 1f to .8f with OvershootInterpolator(1.2f) at 200 ms
- Workspace fades from 1f to 0 with OvershootInterpolator(1.2f) at 200 ms
- Overview scales down from 1.33f to 1f with OvershootInterpolator(1.2f) at 200 ms
- Overview fades from 0 to 1f with OvershootInterpolator(1.2f) at 200 ms
When we exit overview (overview disappears, workspace appears):
- Workspace scales up from .92f to .1f with DecelerateInterpolator() at 200 ms
- Workspace fades from 0 to 1f with AccelerateInterpolator() at 200 ms
- Overview scales up from 1f to 1.1f with AccelerateInterpolator() at 180ms
- Overview fades from 1f to 0 with DecelerateInterpolator(1.7f) at 200 ms
Parallax while the finger moves: Workspace translates half the distance as the shelf
Bug: 79776746
Change-Id: I319d982cf202bcd6dbbcd68ffc5c0c7853629c7e
State handlers can now specify atomic and non-atomic components of
their animations to states, which can be specified when creating a
new animation. There is now one atomic animation, when going from
NORMAL to OVERVIEW (and in reverse):
- RecentsViewStateController's animation (scale/alpha) is all atomic
- WorkspaceStateTransitionAnimation has atomic and non-atomic:
- Hotseat and workspace alpha is atomic, as is workspace scale
- Everything else (scrim, translation, qsb and drag handle alpha) is
non-atomic
- All apps progress is non-atomic
Also simplified dragging through overview; no longer pulls against you,
so we use an OvershootInterpolator when flinging instead of our custom
interpolator for the spring effect.
Bug: 76449024
Bug: 78089840
Change-Id: Iafac84d0c2b99ee9cf9dd5b30e2218286713b449
Previously, user-controlled animations weren't properly being canceled when a
non-user-controlled animation started, e.g. when hitting home. Thus, we could
end in the wrong or inconsistent state because the user-controlled animation's
end runnable was still used. Now we add a cleanup callback for when we reset
the user-controlled animation for one that isn't user-controlled.
Also fixed a couple typos.
Tests (easier with animation durations extended):
- Swipe up and hit home before reaching overview -> land on home
- Go to overview, swipe down slightly (before threshold to go to workspace)
and let go -> return to overview without flash (recents was resetting)
- Swipe up, press home while swiping -> goes home, stops responding to drag
- Start dismissing task and hit home before it finishes (or while dragging)
-> goes home, stops responding to drag
Bug: 78249220
Change-Id: If11d8999e3fadba38c987b25af67cd2304cd859b