The last change to fix the "blue glow gone wild" re-introduced a NPE
caused by setting the pressed state of a BubbleTextView which has
been detached.
Change-Id: I726bace77dd04b6ac8f3e170dd9e1df00a183384
Problem occurs when we call getExtendedPaddingTop() before the View
has been layed out. Fix is to not create the glowing outline until
we are actually drawing the BubbleTextView.
Change-Id: Icef7bbe69b07bf12c36c59a8b57aec5d455d5a99
- when a system app is selected in all apps, don't show uninstall button
- if it's an updated system app, show "Uninstall update"
- Also, remove unused code for non-existent flag for games
Change-Id: I46753ee8d213b2ba1613b71ac1fe73d79786129c
- Keep "pressed" state until the activity is launched
- Properly invalidate icons, which solves issue where the edge of "pressed" blue glow was still being rendered
Now, whenever apps change visibility or are removed, we invalidate the bitmap cache for CellLayout
Change-Id: I883ea6cc07b1b09775bb7d262417acb34fbec3de
- Adding checks to prevent multiple onSetAlpha's to be called (especially now that we are using display lists)
- Removing an old change to keep artificially make the last page wider
- Fixing issue where you could click on an item in the paged view while the page it was on is being faded out
Change-Id: I9b194565602b5200c0688da2caec9c3c829b3bb0