* Velocity should match the direction of the spring values.
(Swipe direction is upwards, but icons move downwards on screen).
* Remove additional conversion to pxPerS since getDimension already does that.
Bug: 160003774
Change-Id: I12912edb2354c4a30c538da6ca3789c46d82b94d
> Check surface before applying transaction
> Keeping the release check around even if it release true the first time, as some other check may defer release
> Waiting on animation complete before releasing a surface
Bug: 148885018
Bug: 148194313
Change-Id: Ieb2b98492ff7df165e6b28a108b5f2cbc7ded32d
Otherwise, its trying to apply screen-space crops to
non screen-space surfaces which causes pieces to be missing.
Bug: 157594638
Test: In split, open and close apps in the secondary and observe
launcher not being cropped.
Change-Id: Ia6f799c7f9ae7c824644a08e8dfd8da036b1a3eb
> Scaling down home activity on swipe-up from home and spring back to place on cancel
> Fading out recents on swipe-up to home, so ensure that adjecent tiles also dissapear
> Instead of controlling alpha, controlling full transform for base and home task. This allows adding custom animation for home task on swipe up.
> Removing alpha hanging for fallback activity in baseSwipeHandler. Instead controlling full transform for home activity
> Adding feature flag to use QuickstepLauncher as 3P Launcher to make development easier.
Bug: 156398988
Change-Id: I69cc59f2c9c95d15df6926ba635e7d6c251dceb6
The rect we passed in was in screen space to match the window, but needs to be
be local to launcher.
Also updated code/comments to make it more readable.
Note that the bounds of the targets being off is a separate issue b/153581126
Bug: 135195169
Change-Id: I4a8c0aa2f504bdf69342a927725cd440fb324a36
Now with hierarachical animation, the layer of
RecentsAnimation / RemoteAnimation are controlled by system.
Now Launcher side don't need to have other way to set layer for ZBoost
case, so remove setLayer & withLayer related logics for cleaning up.
Fix: 151024899
Test: manual, launch google map app -> enter PiP mode,
swipe up to overview screen or launch activity from shortcut,
make sure the PiP window is not covered by other apps.
Change-Id: I8028cd50d66f7d77e5d1ec6514e953c8be9935d6
(cherry picked from commit 99f7da7dd2)
This fixes the bug where depth gets stuck to 1 after opening a transluscent
activity.
Bug: 152950633
Change-Id: I8bf5f61c57ef79d41656865b1ff1fbadb298fc36
We used to hide the scrim animation immediately, now we fade it out along with
the rest of the draglayer.
Also uses staggered workspace animation when resuming launcher from other
means ie. back gesture -> home
Bug: 145242991
Change-Id: Ib2161746f79ae5eaceac02d1416aa9bd7ecfeac4
Whenever blurring, the wallpaper should also zoom out. This is the
mental model of our Depth System.
Test: manual
Bug: 149792636
Change-Id: I1783eb87fefeb6f917f0ba64f2c6ec8f1f2004fa
Added behind FeatureFlag.KEYGUARD_ANIMATION due to dependency on
Ie94ab8ecd35e9dcc28d0b8f7aaeb058e15b0f80b.
Added dynamic resource unlock_staggered_velocity_dp_per_s so that the
animation can be tuned.
Bug: 151238866
Change-Id: I4d349d32cc7d86be3cdc582c2a7c565be2931444
This is to fix in Hierarchical animation (i.e. the animation will
reparent to parent container's surface control rather then a fixed
fullscreen animation layer),
TaskView surface in overview screen the position will be shifted
when entering split-screen mode.
Test: manual as follow steps:
- Launching app from launcher to split-screen secondary stack
- Swipe up to overview screen and drag TaskView to see if the TaskView
surface is shfted, expected is not.
Bug: 148780840
Change-Id: Ia7e9c2649ae3e35747859c211a4299198c16db00
- Add a new controller to update the background blur on either the
launcher or app surfaces based on state or transition
Bug: 149792636
Change-Id: I6103cd3d53a00c8025558dd49bb73137e2980014
- Add call to unregister for remote animations from the system
when the launcher activity is destroyed to prevent a lingering
reference from the system to the old activity. But separately,
to not have to wait for the system to GC before clearing the
binder ref, we also wrap all runner implementations so that
they can be cleaned up after a GC in our process only.
Bug: 139137636
Change-Id: Ib6276cac80b446440ec101fe00eae6ca41fdf32c
- Move the recents animation classes out of util into base quickstep pkg
- Clean up some local var names
Bug: 141886704
Change-Id: I1556179e203cbb43b77ea58e6fe520aa9944099b
hardcoding it to 16ms
> Creating a utility class for caching display property changes
Bug: 128940249
Change-Id: I6f9a214548de65bd1c8530508d665ee88312da4a
- Defer starting the activity when an activity is paused, and finish
the current animation to trigger launcher to be resumed
Bug: 132811175
Test: Swipe up and launch a new app
Change-Id: I78b76800052512eb93f69ccf0523f4d752a82ece
* Mostly value changes.
* Added a way to round the corners during swipe up to home animation.
Bug: 123900446
Change-Id: Id61d241d919ba51ced0633585e36b7d93efe30b0
We would like to assume a correct up-to-date layout for Go recents
before the remote animation begins to ensure correctness of the app to
overview transition and allow for animating all the newly laid out task
views in sync.
We do this by checking if recents is the remote target we are animating
to and if so, checking if the view is ready. If it is not, then we
delay the remote animation until the layout is finished and everything
is attached.
Bug: 132112131
Fix: 132108983
Test: Run Recents Go, have no tasks in recents, open app, press
overview to go to recents
Test: Test on AOSP and NexusLauncher that animations to Launcher work as
before (both to recents and to home)
Change-Id: Id74d90cffc9fe5db1dbb5fe63b8819c7436fef21
Workspace and hotseat are drawn in rotated UI giving the impression that the
device is in Portrait, even though it is in landscape
Bug: 131360075
Change-Id: I29c4068af25fd4dcf7039b9a45886e864a137977
Before, the window used to track the FloatingIconView. With this refactor,
both app open and app close use the same update method.
With the refactor, we can now use adaptive icons to morph the icon into the
size of the window.
Movement/interpolators are still the same as the original except for the
alpha and the clip animation. To ensure a perfect tradeoff, we wait for the
icon to match the size and shape of the window before crossfading.
Currently it is set up so that the tradeoff happens when the animation is
15% done, but this can be tuned later.
Bug: 122843905
Change-Id: I7d3edbefffb15fe26958a62ab33cf23dc1203908
With adaptive icons, we can have FloatingIconView match the shape
and size of the closing window, regardless of the icon shape.
FloatingIconView starts off as a rounded rect (same corners as task view)
and then morphs into the icon shape using FolderShape#createRevealAnimator
in reverse.
Decided to add FeatureFlag.ADAPTIVE_ICON_WINDOW_ANIM since there are still
some issues with folders, badges, and a visible jump when swapping the
FloatingIconView with the original icon.
Bug: 123900446
Change-Id: I94969eea6d5f4b932a84a11eb403611276042b46
- Created FloatingIconView which is now used by both the app close and
app open animation.
- getItemLocation in DeviceProfile is used to get an item's final location
since getLocationOnScreen may return a View's location mid-animation.
- Added getFirstMatchForAppClose which is optimized to return for best
visual animation.
- Also fixes app open RTL bug.
- Next CL will use AdaptiveIcons and FolderShape reveal animator to match
the app icon to the app window.
Bug: 123900446
Bug: 123541334
Change-Id: Ief75f63fc5141c1ee59d4773946d08794846cb31