- Remove PLAY_ATOMIC_OVERVIEW_SCALE and PLAY_ATOMIC_OVERVIEW_PEEK
- Remove complicated parallel atomic animation support from
AbstractStateChangeTouchController and subclasses
- Remove some code related to going between Overview <-> AllApps
Test: Swipe between states in all 3 navigation modes
Bug: 175137718
Change-Id: Ice314d46946c3a983cdc6ccf1a67effb5da9156e
This is a workaround until we can support app transitions when starting
an activity in mw mode.
Bug: 158613217
Change-Id: I843d6669722c543728ab532e1c4fbd4643f6f135
This "fixes" the bug where wallpaper zoom does not reset to 0 when
screen turns off since we no longer require a valid surface to set the depth
when blur is disabled.
Note that the bug still exists when blur is enabled, which will need to be
fixed in a follow up CL.
Bug: 157946272
Change-Id: I43179435885c95eb2ecf406fa5c291badf5a1ed3
Overview comes in and workspace goes out at overshoot(1.2), so
the wallpaper depth/blur should match that speed.
Test: go to overview from home in 3 button or 0 button mode,
ensure wallpaper scales down at the same rate as other elements
Bug: 154637581
Change-Id: I03254fa3fdf19f468852bed8aab7ba21203c429a
This is caused because we use mDepth for depth comparisons, but there are
cases where we set mDepth but we do not pass that value to WallpaperManager
(ie. surface is null or not valid) and that leads us into
inconsistent states.
Bug: 155780358
Change-Id: I3faf14416d5783ad472892425eb0bd37dd469a46
We use this flag to prevent the depth from being immediately set to 0 when
preparing to animate home.
Bug: 152327671
Change-Id: I614c6ae08b9f9e56ecb94fb51748791a38504583