Commit Graph

266 Commits

Author SHA1 Message Date
Johannes Gallmann
48a425df95 Fix TaplTestsQuickstep.testPressback failure
In the predictive back to home case, no WALLPAPER_OPEN_ANIMATION_FINISHED_MESSAGE event was sent to AccessibilityManagerCompat, which caused TaplTestsQuickstep.testPressback to fail.

Bug: 318675970
Flag: ACONFIG com.android.systemui.predictive_back_qs_dialog_anim DEVELOPMENT
Test: TaplTestsQuickstep
Change-Id: I326577575d9e51e0f9ae879bca76e9c254f4ea34
2024-01-08 13:31:51 +01:00
Anushree Ganjam
b8a71816e1 [Refactor] Use constants from Cuj.java instead of InteractionJankMonitorWrapper.
Bug: 303105164
Test: Manual
Flag: NA
Change-Id: I05a36fc0421502cd472dd79035b73a69d05592d2
2023-12-13 16:43:16 -08:00
Vadim Tryshev
3277cbdb17 Fixing non-sending wallpaper animation finish event
Wallpaper animation may be interrupted with an animation to go to Normal state.
Then the animation won't succeed, but it will still end.

Bug: 315074923
Flag: N/A
Test: presubmit
Change-Id: I15a106de78030f6935978539d333cc85ee95b4e7
2023-12-08 14:11:55 -08:00
Vadim Tryshev
61434924f0 Waiting for wallpaper animation completion when configuring new widget
This will help to ensure that Launcher state has settled before continuing the test.

Bug: 313926097
Flag: N/A
Test: presubmit
Change-Id: Ice7ae8a2517d68c53d135a34cc33e11f3203f788
2023-12-05 13:32:41 -08:00
Johannes Gallmann
1de8952a30 Fix task window losing scale when going back to home
Bug: 305934426
Flag: NONE
Test: Manual, i.e. testing back to home with different devices and device orientations
Change-Id: I3eddbc918de95be713aecb469501b01e6b7b3d3b
2023-11-28 11:33:29 +01:00
Luca Zuccarini
d9421f929c Merge "Revert "Reuse the main depth controller for launch animations."" into main 2023-10-27 23:01:00 +00:00
Luca Zuccarini
8209517c2c Revert "Reuse the main depth controller for launch animations."
This reverts commit ff2b38e366.

Reason for revert: Caused jank regressions: b/307779813, b/307766171.

Change-Id: I3d513196f9fd8f0768affdda73c0ab8924790037
2023-10-27 12:24:08 +00:00
Luca Zuccarini
d7e3d8ab90 Merge "Reuse the main depth controller for launch animations." into main 2023-10-24 14:31:20 +00:00
Sunny Goyal
8bbd8d4c43 Remove RPC due to unnecessary permission check
Bug: 302400996
Test: Presubmit
Flag: N/A
Change-Id: I9c03e95f37e6e7be8a61ad6f5f7548b4860a1704
2023-10-18 10:52:17 -07:00
Schneider Victor-tulias
3c732aa71b Merge "Default to using AppLaunchAnimationRunner when no LaunchableView can be found" into main 2023-10-17 17:22:07 +00:00
Schneider Victor-tulias
7802dfb44d Default to using AppLaunchAnimationRunner when no LaunchableView can be found
Flag: not needed:
Fixes: 305699288
Test: ran launcher and launched apps
Change-Id: I5ab4f3c7d976e463c29340a4a00edf37e15abf47
2023-10-17 11:30:21 -04:00
Luca Zuccarini
ff2b38e366 Reuse the main depth controller for launch animations.
The two controllers don't own any unique state, other than the current
depth state. These two _should_ never diverge anyway, because there is
only one valid depth at any given time. By using the same controller all
the time we can enforce this invariant.

Everything else is basically just registered and unregistered listeners,
which the main controller already does properly and always has the same
state in that regard as the ad-hoc one that we're removing.

Finally we don't need to take care of any cleanup explicitly, as we did
before.

Bug: 293427436
Flag: N/A
Test: manual
Change-Id: If6ea68847a60254df76e806eac2679ae0415bfe0
2023-10-17 12:16:25 +00:00
Stefan Andonian
17ee527e15 Don't show FloatingIconView during Back to Home Animation when animations are disabled.
Bug: 235915161
Test: Reproduced the issue locally, then verified that the fix worked as
desired without introducing unwanted side effects.

Change-Id: I3db3b2ddbd34a2ef19eae10282758df32c2d5b3f
2023-10-05 17:44:12 +00:00
Luca Zuccarini
850a282446 [Toast] Fix ANR when tapping on rich card chip. am: ba44979d79 am: f876cb4bf4
Original change: https://googleplex-android-review.googlesource.com/c/platform/packages/apps/Launcher3/+/24894969

Change-Id: Iac57076c82c798876d7d94c9f03d3fc1d34bc09f
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
2023-09-29 18:41:51 +00:00
Luca Zuccarini
ba44979d79 [Toast] Fix ANR when tapping on rich card chip.
This method recursively looks up the view hierarchy for a suitable view
to animate. The wrong variable was causing an infinite loop by never
updating the object being checked for the end condition.

With the fix, the animation behaves as expected.

Fix: 302568434
Flag: ENABLE_SEARCH_RESULT_LAUNCH_ANIMATION
Test: see video in the bug.
Change-Id: I123e50f1618a1e48256c0c976eeb46c93e8391b2
Merged-In: I123e50f1618a1e48256c0c976eeb46c93e8391b2
2023-09-29 11:41:55 +00:00
Wei Sheng Shih
64116af237 Merge "Transfer the animation bounds to another coordinate if needed." into main 2023-09-14 10:02:28 +00:00
wilsonshih
3228322d49 Transfer the animation bounds to another coordinate if needed.
For a remote close animation target, because the orientation can be
different from launcher, so when launcher applying surface animation
to it, there should do another coordinate transfer based on it's
coordinate.
Also for closing animation, there shouldn't use #getWindowTargetBounds
because it only search for opening target.
There is no change when launcher's orientation matches animation target.

Bug: 254805643
Bug: 298318284
Test: close activity in each oritation, verify the position of remote
animaiton target is aligned with the floating view.

Change-Id: I7799357695a467f1bfc653e4f058a5e646ea2405
2023-09-14 02:41:21 +00:00
Schneider Victor-tulias
9e6a845ca4 Merge "Add error handling to prevent IllegalArgumentException" into udc-qpr-dev 2023-09-11 15:30:05 +00:00
Schneider Victor-tulias
785a7511b6 Add error handling to prevent IllegalArgumentException
ActivityLaunchAnimator.Controller.fromView requires an instance of LaunchableView, however findViewWithBackground had no checks to return one. updated the check to make the exception less likely.

Flag: not needed
Fixes: 297564681
Test: ran launcher and launched apps
Change-Id: Iddbe55c1ff66b067f8456d058cbc60a2a698c4ae
Merged-In: Iddbe55c1ff66b067f8456d058cbc60a2a698c4ae
2023-09-05 13:58:42 +00:00
Schneider Victor-tulias
0fb4b268e5 Add error handling to prevent IllegalArgumentException
ActivityLaunchAnimator.Controller.fromView requires an instance of LaunchableView, however findViewWithBackground had no checks to return one. updated the check to make the exception less likely.

Flag: not needed
Fixes: 297564681
Test: ran launcher and launched apps
Change-Id: Iddbe55c1ff66b067f8456d058cbc60a2a698c4ae
2023-09-05 13:57:11 +00:00
Fengjiang Li
e180de6b20 Fix memory leak of Launcher activityfrom QuickstepTransitionManager and LauncherBackAnimationController
We should also avoid using non-static inner class that extends IOnBackInvokedCallback.Stub and IRemoteAnimationRunner.Stub inside LauncherBackAnimationController, which references the entire LauncherBackAnimationController object.

1. When launcher is created, a Runnable is posted to ShellExecutor to call BackAnimationController#registerAnimation
2. When launcher is later destroyed, another Runnable is posted to same ShellExecturo to call BackAnimationController#unregisterAnimation
3. If the execturo queued the 1st runnable, then we have leaked LauncherBackAnimationController object, including Launcher activity.

This CL fixes the leak by making the Stub static inner classes, and use weak reference hold reference to launcher activity.

Bug: 297806573
Test: Grab a heap dump and this reference no longer exist
Flag: N/A
Change-Id: I78853e900a98399b02682ba2d9179e544a4030d5
2023-08-30 23:43:20 -07:00
Sunny Goyal
57a83b5732 Using CUJ_APP_CLOSE_TO_HOME_FALLBACK when fallback animaiton is playing
Bug: 281873427
Test: N/A
Flag: N/A
Change-Id: I7745b8b7d7b48fa5a4f58e8db7e99865226e81d5
2023-08-16 12:30:27 -07:00
Sunny Goyal
c1d1e68a82 Removing some unused overrides in Launcher
> Changing AddItemActivity to use RemoteAnimation directly
  to avoidTransitionManager override

Bug: 273828110
Test: Manual
Flag: N/A
Change-Id: I49777e7eeba00319476b0a239bc1cdac37833457
2023-08-11 12:31:49 -07:00
Andy Wickham
ea12dd4e39 Merge "Make some things public for reuse." into udc-qpr-dev 2023-07-31 18:19:22 +00:00
Johannes Gallmann
19721d5e28 Merge "Extract Launcher resource interpolators to Animation Library" into udc-qpr-dev 2023-07-31 12:36:43 +00:00
Andy Wickham
2f72b2efb8 Make some things public for reuse.
Test: With sister change.
Flag: N/A
Bug: 292000892
Change-Id: I8a20b9d4d5df748f90d907a10fe99d066d700170
2023-07-28 16:15:20 -07:00
Luca Zuccarini
627d67549f Animate depth from the right value on Taskbar All Apps launches.
`MyDepthController` in `QuickstepTransitionLauncher` assumes that we
want the background to always animate the same way, matching the rest
state of the workspace (depth == 0). However, in Taskbar All Apps the
background is visible, and depth != 0. We now initialize the one-off
`DepthController` for launches to take into account the latest depth set
by the top level `DepthController`, so there is no jumpcut at the
beginning of the animation.

Note that in my opinion we should use the same `DepthController` for all
cases, rather than having this one-off. I'm looking into the feasibility
of that change, but for now this fixes the issue at hand.

Fix: 292959100
Flag: N/A
Test: manual, see videos in the bug

Change-Id: Id90e8e728cc3e2ccf7d92148fbb0d6ff3e6fd6ca
2023-07-26 15:37:44 +00:00
Johannes Gallmann
a82eebd286 Extract Launcher resource interpolators to Animation Library
Bug: 292080029
Test: atest InterpolatorResourcesTest
Change-Id: I65dba4eb3f96844d4f9a4d0af608c0bd8e77ccc2
2023-07-22 09:52:53 +02:00
Fengjiang Li
da718e9749 Log appear animation's scale factor
Test: Grabbed a bug report b/291974797
Flag: N/A
Bug: 290320302
Change-Id: Ic33dc94806b838a03a2203bdd5701a1eeaeeb7bf
2023-07-20 11:08:14 -07:00
Hongwei Wang
49b9fbd188 Merge "Polish home-key from split to pip transition" into udc-dev am: ca08d75e4a am: 93551e9496
Original change: https://googleplex-android-review.googlesource.com/c/platform/packages/apps/Launcher3/+/23833485

Change-Id: I0a6ef4eee4dfc6244b5ee4a7716c1e625923d4b8
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
2023-06-29 17:58:16 +00:00
Hongwei Wang
ca08d75e4a Merge "Polish home-key from split to pip transition" into udc-dev 2023-06-29 17:17:03 +00:00
Winson Chung
551cbc4969 Merge "Workaround for handling the restart of an already visible task" into udc-dev am: 0da5208bb3 am: c8a2f9111b
Original change: https://googleplex-android-review.googlesource.com/c/platform/packages/apps/Launcher3/+/23785437

Change-Id: I2a7ebbac3c510d32b70ee57dd8323123800ff09a
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
2023-06-28 07:52:58 +00:00
Winson Chung
57c2a79e47 Workaround for handling the restart of an already visible task
- If a task is already visible, then startActivity is a no-op and the
  remote transition that launcher expects to run is not started. As a
  workaround (until restarts are an actual transition), listen for
  the case where a task is restarted and invoke the end callbacks

Fixes: 286016555
Test: Repro steps on the bug
Change-Id: Iec3ab97c8817a5e95399cec90f891d65f369d234
2023-06-28 05:51:54 +00:00
Jerry Chang
3651051182 Polish home-key from split to pip transition
Includes WINDOWING_MODE_MULTI_WINDOW closing target to the condition of
playing fallback animation. So the remaining splitting task won't be
play with iconview animation when home-key to auto-pip consumed another
splitting task in pip transition handler.

Bug: 281476331
Test: repro steps of the bug
Test: pass existing tests
Video: http://recall/-/fLARJNt42LVxc3tt86SneW/eelqATeE1REoOtOEDxeDVR
Change-Id: If05d8841a6a940e61f71683422ef1a3d4e3597c7
2023-06-28 02:10:34 +00:00
TreeHugger Robot
796c3bbd02 Merge "Restore strong reference to animation runner" into udc-dev am: 1f3c56af5b am: 7733c11623
Original change: https://googleplex-android-review.googlesource.com/c/platform/packages/apps/Launcher3/+/23793397

Change-Id: I5f485e204fa56b319f250a467eb448622be9f01f
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
2023-06-27 03:54:56 +00:00
Winson Chung
6cfe2e6cbe Restore strong reference to animation runner
- The remote animation factory needs to be strongly referenced since
  the only other reference is a weakly held one from
  LauncherAnimationRunner, and if a gc happens in between starting
  the animation and the onAnimationStart() callback, then the
  animation will not play.

Fixes: 284106887
Test: Force a gc after creating a remote app launch animation and ensure
      that the runner still exists when the animation starts

Change-Id: I5f584451b41c666916801b8ea0cb470c7ab9fc51
2023-06-26 23:55:23 +00:00
Sunny Goyal
6e1e11bb5c Merge "Fising launcher stuck on blur" into udc-dev am: ef6fbb5be8 am: 81b856468e
Original change: https://googleplex-android-review.googlesource.com/c/platform/packages/apps/Launcher3/+/23621509

Change-Id: I5eb5546f2df74bf236b70b38ed3e0f8d032faf6d
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
2023-06-09 07:39:16 +00:00
Sunny Goyal
521c2a038b Fising launcher stuck on blur
The same surface can become invalid, in which case we need to wait
until the next draw to apply blur

Bug: 284411563
Test: Verified on device
Change-Id: Ifb6be94756fd00c5925e11a6b7d57f206e063a17
2023-06-08 13:18:34 -07:00
Kateryna Ivanova
7120373bbc Migrate Interpolators from Launcher3 to the public animation library
Test: atest
Bug: 271850966
Change-Id: Iba999f2e753764a37d35e508e707df02388432e9
2023-05-30 07:20:38 +00:00
Luca Zuccarini
07c3491ec2 Merge "Add a view type check to ensure the right animation is used." into udc-dev 2023-05-25 15:42:51 +00:00
Luca Zuccarini
f898ee474c Merge "Remove redundant instances of depth controller." into udc-dev 2023-05-24 11:35:21 +00:00
Luca Zuccarini
a96dcb0cc7 Remove redundant instances of depth controller.
During each app launch, a new `MyDepthController` is instantiated, which
registers two of its methods as listeners for cross window blur and
opaqueness. This controller's usefulness spans that specific animation
only, but the listeners are never unregistered. This creates conflicts
when an opaqueness signal happens, which cause the background to flicker
(see videos).

Bug: 283335820
Test: manual, see videos in the bug
Flag: not needed, bug fix
Change-Id: I3dcb0b8ff0aa77bf3183a926889d0131b17bcaa4
2023-05-23 15:33:17 +00:00
Tony Huang
2083c5450d Hide divider immediately if going to launcher
Divider should hide immediately when going to launcher, this fix
the divider hidden delay in 3-btn-nav mode.

Fix: 283058496
Test: manual
Test: pass existing tests
Change-Id: Ia4eaba8020c564cc95b8652fe0f7066b653b9df4
2023-05-22 16:38:14 +08:00
Luca Zuccarini
2449a01b22 Add a view type check to ensure the right animation is used.
Bug: 265134143
Test: recorded perfetto trace, see bug
Change-Id: If6abc36f0f43c6bb632fc824c19717c1231b32dc
2023-05-19 09:51:15 +00:00
Treehugger Robot
f3fdca59d2 Merge "Revert "Fix null-pointers in SurfaceTransactionApplier constructor."" into udc-dev 2023-05-10 21:40:40 +00:00
Sunny Goyal
64809780ce Revert "Fix null-pointers in SurfaceTransactionApplier constructor."
This reverts commit d86c5657e0.

Reason for revert: b/281294745

Change-Id: Ib2680b60346a9bc5932057707d0ef105441f324d
2023-05-10 19:34:01 +00:00
Schneider Victor-tulias
a40de23f04 Merge "Fix null-pointers in SurfaceTransactionApplier constructor." into udc-dev 2023-05-08 16:50:13 +00:00
Schneider Victor-tulias
d86c5657e0 Fix null-pointers in SurfaceTransactionApplier constructor.
A recurring class of null pointers are caused by using views with no view root implementation in SurfaceTransactionApplier from QuickstepTransitionManager. This can happen when we use launcher views after it has been destroyed.

- No longer using mDragLayer in getFallbackClosingWindowAnimators; simply applying the transaction immediately.
- Forcefully using getFallbackClosingWindowAnimators when launcher is destroyed.

Flag: not needed
Bug: 278833389
Test: launches and closed several apps in 3-button and gesture nav mode
Change-Id: I83b3aec1488fe9666bd0301a6044a181bb05dbdd
2023-05-05 21:53:50 +00:00
Lucas Silva
4a0f9298d1 Update QuickstepTransitionManager to allow remote transitions to be
overridden

Bug: 280585150
Test: flashed device, and verified along with other changes in this
topic
Flag: ENABLE_DREAM_TRANSITION

Change-Id: Ic62ab51e0b95253127aa0c4fc8a4ea613afafaa3
2023-05-03 11:44:27 -04:00
Robin Lee
7e5594928c Remove keyguard state from onAnimationCancelled
Reason for revert: b/276433230

Test: atest CtsWindowManagerDeviceTestCases:KeyguardTests
Test: atest PowerKeyGestureTests
Bug: 276433230
(cherry picked from https://googleplex-android-review.googlesource.com/q/commit:11e6fdd982ab7e6df951dcfe97948f81a8f36d75)
Merged-In: I62d760206dfd13ba4de7a77d2906b0f90bd2c343
Change-Id: I62d760206dfd13ba4de7a77d2906b0f90bd2c343
2023-04-21 09:06:02 +00:00