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https://github.com/LawnchairLauncher/lawnchair.git
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Moving animation config so a separate class
Using PendingAnimation for animation builder. This will allow us to easily add SpringAnimation to stateAnimation Change-Id: I8d88489a5da6fc85747ef9be7c13858b441cd28a
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@@ -20,17 +20,17 @@ import static com.android.launcher3.LauncherAnimUtils.SCALE_PROPERTY;
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import static com.android.launcher3.LauncherAnimUtils.VIEW_ALPHA;
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import static com.android.launcher3.LauncherAnimUtils.VIEW_TRANSLATE_X;
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import static com.android.launcher3.LauncherAnimUtils.VIEW_TRANSLATE_Y;
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import static com.android.launcher3.LauncherStateManager.PLAY_ATOMIC_OVERVIEW_PEEK;
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import static com.android.launcher3.LauncherStateManager.PLAY_ATOMIC_OVERVIEW_SCALE;
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import static com.android.launcher3.LauncherStateManager.SKIP_OVERVIEW;
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import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_OVERVIEW_FADE;
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import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_OVERVIEW_SCALE;
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import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_OVERVIEW_SCRIM_FADE;
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import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_OVERVIEW_TRANSLATE_X;
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import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_OVERVIEW_TRANSLATE_Y;
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import static com.android.launcher3.anim.Interpolators.AGGRESSIVE_EASE_IN_OUT;
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import static com.android.launcher3.anim.Interpolators.LINEAR;
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import static com.android.launcher3.graphics.Scrim.SCRIM_PROGRESS;
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import static com.android.launcher3.states.StateAnimationConfig.ANIM_OVERVIEW_FADE;
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import static com.android.launcher3.states.StateAnimationConfig.ANIM_OVERVIEW_SCALE;
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import static com.android.launcher3.states.StateAnimationConfig.ANIM_OVERVIEW_SCRIM_FADE;
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import static com.android.launcher3.states.StateAnimationConfig.ANIM_OVERVIEW_TRANSLATE_X;
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import static com.android.launcher3.states.StateAnimationConfig.ANIM_OVERVIEW_TRANSLATE_Y;
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import static com.android.launcher3.states.StateAnimationConfig.PLAY_ATOMIC_OVERVIEW_PEEK;
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import static com.android.launcher3.states.StateAnimationConfig.PLAY_ATOMIC_OVERVIEW_SCALE;
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import static com.android.launcher3.states.StateAnimationConfig.SKIP_OVERVIEW;
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import android.util.FloatProperty;
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import android.view.View;
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@@ -41,11 +41,10 @@ import androidx.annotation.NonNull;
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import com.android.launcher3.Launcher;
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import com.android.launcher3.LauncherState;
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import com.android.launcher3.LauncherState.ScaleAndTranslation;
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import com.android.launcher3.LauncherStateManager.AnimationConfig;
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import com.android.launcher3.LauncherStateManager.StateHandler;
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import com.android.launcher3.anim.AnimatorSetBuilder;
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import com.android.launcher3.anim.PropertySetter;
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import com.android.launcher3.anim.PendingAnimation;
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import com.android.launcher3.graphics.OverviewScrim;
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import com.android.launcher3.states.StateAnimationConfig;
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/**
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* State handler for recents view. Manages UI changes and animations for recents view based off the
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@@ -86,8 +85,8 @@ public abstract class BaseRecentsViewStateController<T extends View>
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}
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@Override
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public final void setStateWithAnimation(@NonNull final LauncherState toState,
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@NonNull AnimatorSetBuilder builder, @NonNull AnimationConfig config) {
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public void setStateWithAnimation(LauncherState toState, StateAnimationConfig config,
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PendingAnimation builder) {
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if (!config.hasAnimationFlag(PLAY_ATOMIC_OVERVIEW_PEEK | PLAY_ATOMIC_OVERVIEW_SCALE)) {
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// The entire recents animation is played atomically.
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return;
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@@ -95,25 +94,24 @@ public abstract class BaseRecentsViewStateController<T extends View>
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if (config.hasAnimationFlag(SKIP_OVERVIEW)) {
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return;
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}
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setStateWithAnimationInternal(toState, builder, config);
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setStateWithAnimationInternal(toState, config, builder);
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}
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/**
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* Core logic for animating the recents view UI.
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*
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* @param toState state to animate to
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* @param builder animator set builder
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* @param config current animation config
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* @param setter animator set builder
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*/
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void setStateWithAnimationInternal(@NonNull final LauncherState toState,
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@NonNull AnimatorSetBuilder builder, @NonNull AnimationConfig config) {
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PropertySetter setter = config.getPropertySetter(builder);
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@NonNull StateAnimationConfig config, @NonNull PendingAnimation setter) {
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ScaleAndTranslation scaleAndTranslation = toState.getOverviewScaleAndTranslation(mLauncher);
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Interpolator scaleInterpolator = builder.getInterpolator(ANIM_OVERVIEW_SCALE, LINEAR);
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Interpolator scaleInterpolator = config.getInterpolator(ANIM_OVERVIEW_SCALE, LINEAR);
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setter.setFloat(mRecentsView, SCALE_PROPERTY, scaleAndTranslation.scale, scaleInterpolator);
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Interpolator translateXInterpolator = builder.getInterpolator(
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Interpolator translateXInterpolator = config.getInterpolator(
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ANIM_OVERVIEW_TRANSLATE_X, LINEAR);
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Interpolator translateYInterpolator = builder.getInterpolator(
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Interpolator translateYInterpolator = config.getInterpolator(
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ANIM_OVERVIEW_TRANSLATE_Y, LINEAR);
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float translationX = scaleAndTranslation.translationX;
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if (mRecentsView.getLayoutDirection() == View.LAYOUT_DIRECTION_RTL) {
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@@ -123,14 +121,14 @@ public abstract class BaseRecentsViewStateController<T extends View>
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setter.setFloat(mRecentsView, VIEW_TRANSLATE_Y, scaleAndTranslation.translationY,
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translateYInterpolator);
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setter.setFloat(mRecentsView, getContentAlphaProperty(), toState.overviewUi ? 1 : 0,
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builder.getInterpolator(ANIM_OVERVIEW_FADE, AGGRESSIVE_EASE_IN_OUT));
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config.getInterpolator(ANIM_OVERVIEW_FADE, AGGRESSIVE_EASE_IN_OUT));
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OverviewScrim scrim = mLauncher.getDragLayer().getOverviewScrim();
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setter.setFloat(scrim, SCRIM_PROGRESS, toState.getOverviewScrimAlpha(mLauncher),
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builder.getInterpolator(ANIM_OVERVIEW_SCRIM_FADE, LINEAR));
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config.getInterpolator(ANIM_OVERVIEW_SCRIM_FADE, LINEAR));
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if (mActionsView != null) {
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setter.setFloat(mActionsView, VIEW_TRANSLATE_X, translationX, translateXInterpolator);
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setter.setFloat(mActionsView, VIEW_ALPHA, toState.overviewUi ? 1 : 0,
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builder.getInterpolator(ANIM_OVERVIEW_FADE, AGGRESSIVE_EASE_IN_OUT));
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config.getInterpolator(ANIM_OVERVIEW_FADE, AGGRESSIVE_EASE_IN_OUT));
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}
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}
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