Use the icon bounds for all calculations.

- Fixes a drag and drop issue when the dynamic
grid scales icons down, due to the drawable bounds
not being equal to their bitmap sizes.

Change-Id: If7c68b51131de7bac3195a2619e22340f7789432
This commit is contained in:
Winson Chung
2013-11-13 15:47:05 -08:00
parent e248b83797
commit eeb5bbc940
8 changed files with 50 additions and 28 deletions

View File

@@ -198,7 +198,7 @@ public class DragController {
* @param dragRegion Coordinates within the bitmap b for the position of item being dragged.
* Makes dragging feel more precise, e.g. you can clip out a transparent border
*/
public void startDrag(Bitmap b, int dragLayerX, int dragLayerY,
public DragView startDrag(Bitmap b, int dragLayerX, int dragLayerY,
DragSource source, Object dragInfo, int dragAction, Point dragOffset, Rect dragRegion,
float initialDragViewScale) {
if (PROFILE_DRAWING_DURING_DRAG) {
@@ -245,6 +245,7 @@ public class DragController {
mLauncher.getDragLayer().performHapticFeedback(HapticFeedbackConstants.LONG_PRESS);
dragView.show(mMotionDownX, mMotionDownY);
handleMoveEvent(mMotionDownX, mMotionDownY);
return dragView;
}
/**