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https://github.com/LawnchairLauncher/lawnchair.git
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Turning on hardware layers for the workspace
- Obsoletes need for CachedViewGroup and CachedTextView on workspace as well Bug #3413433
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@@ -31,13 +31,14 @@ import android.graphics.drawable.Drawable;
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import android.util.AttributeSet;
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import android.view.MotionEvent;
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import android.view.View;
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import android.widget.TextView;
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/**
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* TextView that draws a bubble behind the text. We cannot use a LineBackgroundSpan
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* because we want to make the bubble taller than the text and TextView's clip is
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* too aggressive.
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*/
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public class BubbleTextView extends CachedTextView implements VisibilityChangedBroadcaster {
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public class BubbleTextView extends TextView implements VisibilityChangedBroadcaster {
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static final float CORNER_RADIUS = 4.0f;
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static final float SHADOW_LARGE_RADIUS = 4.0f;
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static final float SHADOW_SMALL_RADIUS = 1.75f;
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@@ -98,19 +99,6 @@ public class BubbleTextView extends CachedTextView implements VisibilityChangedB
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mPressedGlowColor = res.getColor(R.color.workspace_item_pressed_glow_color);
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}
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protected int getCacheTopPadding() {
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return (int) PADDING_V;
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}
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protected int getCacheBottomPadding() {
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return (int) (PADDING_V + SHADOW_LARGE_RADIUS + SHADOW_Y_OFFSET);
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}
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protected int getCacheLeftPadding() {
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return (int) (PADDING_H + SHADOW_LARGE_RADIUS);
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}
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protected int getCacheRightPadding() {
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return (int) (PADDING_H + SHADOW_LARGE_RADIUS);
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}
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public void applyFromShortcutInfo(ShortcutInfo info, IconCache iconCache) {
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Bitmap b = info.getIcon(iconCache);
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@@ -269,33 +257,34 @@ public class BubbleTextView extends CachedTextView implements VisibilityChangedB
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mScrollX - padding, mScrollY - padding, mTempPaint);
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canvas.restore();
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}
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if (isBuildingCache()) {
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// We enhance the shadow by drawing the shadow twice
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this.setShadowLayer(SHADOW_LARGE_RADIUS, 0.0f, SHADOW_Y_OFFSET, SHADOW_LARGE_COLOUR);
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super.draw(canvas);
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this.setShadowLayer(SHADOW_SMALL_RADIUS, 0.0f, 0.0f, SHADOW_SMALL_COLOUR);
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super.draw(canvas);
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} else {
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final Drawable background = mBackground;
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if (background != null) {
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final int scrollX = mScrollX;
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final int scrollY = mScrollY;
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if (mBackgroundSizeChanged) {
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background.setBounds(0, 0, mRight - mLeft, mBottom - mTop);
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mBackgroundSizeChanged = false;
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}
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final Drawable background = mBackground;
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if (background != null) {
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final int scrollX = mScrollX;
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final int scrollY = mScrollY;
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if ((scrollX | scrollY) == 0) {
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background.draw(canvas);
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} else {
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canvas.translate(scrollX, scrollY);
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background.draw(canvas);
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canvas.translate(-scrollX, -scrollY);
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}
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if (mBackgroundSizeChanged) {
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background.setBounds(0, 0, mRight - mLeft, mBottom - mTop);
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mBackgroundSizeChanged = false;
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}
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if ((scrollX | scrollY) == 0) {
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background.draw(canvas);
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} else {
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canvas.translate(scrollX, scrollY);
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background.draw(canvas);
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canvas.translate(-scrollX, -scrollY);
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}
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super.draw(canvas);
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}
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// We enhance the shadow by drawing the shadow twice
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setShadowLayer(SHADOW_LARGE_RADIUS, 0.0f, SHADOW_Y_OFFSET, SHADOW_LARGE_COLOUR);
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super.draw(canvas);
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canvas.save(Canvas.CLIP_SAVE_FLAG);
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canvas.clipRect(mScrollX, mScrollY + getExtendedPaddingTop(), mScrollX + getWidth(),
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mScrollY + getHeight(), Region.Op.REPLACE);
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setShadowLayer(SHADOW_SMALL_RADIUS, 0.0f, 0.0f, SHADOW_SMALL_COLOUR);
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super.draw(canvas);
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canvas.restore();
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}
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@Override
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