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Fix issue with camera overlapping split staging UI
Fixes an issue on some devices where initiating a split in Overview would cause an icon to be placed partly under the camera cutout. Fixed by adding some padding to FloatingTaskView#mSplitPlaceHolderView, so that it always respects the device's insets. Fixes: 220997064 Test: Manual Change-Id: I7270bde3320f562519ea8e36a38e49609e0d6cd7
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@@ -399,7 +399,8 @@ public class LandscapePagedViewHandler implements PagedOrientationHandler {
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// In fake land/seascape, the placeholder always needs to go to the "top" of the device,
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// which is the same bounds as 0 rotation.
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int width = dp.widthPx;
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out.set(0, 0, width, placeholderHeight);
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int insetThickness = dp.getInsets().top;
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out.set(0, 0, width, placeholderHeight + insetThickness);
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out.inset(placeholderInset, 0);
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// Adjust the top to account for content off screen. This will help to animate the view in
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@@ -411,6 +412,19 @@ public class LandscapePagedViewHandler implements PagedOrientationHandler {
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out.top -= (totalHeight - placeholderHeight);
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}
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@Override
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public void updateStagedSplitIconParams(FrameLayout.LayoutParams out, float onScreenRectCenterX,
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float onScreenRectCenterY, float fullscreenScaleX, float fullscreenScaleY,
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int drawableWidth, int drawableHeight, DeviceProfile dp,
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@StagePosition int stagePosition) {
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float inset = dp.getInsets().top;
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out.leftMargin = Math.round(onScreenRectCenterX / fullscreenScaleX
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- 1.0f * drawableWidth / 2);
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out.topMargin = Math.round((onScreenRectCenterY + (inset / 2f)) / fullscreenScaleY
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- 1.0f * drawableHeight / 2);
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}
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@Override
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public void getFinalSplitPlaceholderBounds(int splitDividerSize, DeviceProfile dp,
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@StagePosition int stagePosition, Rect out1, Rect out2) {
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