Add back waitForStateTransitionToEnd to fix flakiness.

Bug: 202735477
Test: presubmit
Change-Id: I03c7e8b0c40177f4e6e38a7d9aa3e01b029effd6
This commit is contained in:
Jon Miranda
2021-11-09 17:02:31 -08:00
parent f37d7a21f2
commit 8568602aaf
2 changed files with 12 additions and 2 deletions

View File

@@ -352,6 +352,14 @@ public abstract class AbstractLauncherUiTest {
launcher -> launcher.getStateManager().getCurrentStableState() == state.get());
}
// Cannot be used in TaplTests between a Tapl call injecting a gesture and a tapl call
// expecting the results of that gesture because the wait can hide flakeness.
protected void waitForStateTransitionToEnd(String message, Supplier<LauncherState> state) {
waitForLauncherCondition(message,
launcher -> launcher.getStateManager().isInStableState(state.get())
&& !launcher.getStateManager().isInTransition());
}
protected void waitForResumed(String message) {
waitForLauncherCondition(message, launcher -> launcher.hasBeenResumed());
}