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Fix wrong surface positioning when animating a split pair to home
Use the screen based position instead of parent-relative position to make sure the surface was placing at the expected position while animation apps to home. Bug: 273685456 Test: http://recall/-/fLARJNt42LVxc3tt86SneW/c2pLS6FwyEMweiLiWqqzPa Change-Id: Iea79e6d2b9ab591fe18c5ac7a0d89bb90a461145
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@@ -1472,13 +1472,13 @@ public class QuickstepTransitionManager implements OnDeviceProfileChangeListener
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RemoteAnimationTarget target = appTargets[i];
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SurfaceProperties builder = transaction.forSurface(target.leash);
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if (target.localBounds != null) {
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tmpPos.set(target.localBounds.left, target.localBounds.top);
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if (target.screenSpaceBounds != null) {
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tmpPos.set(target.screenSpaceBounds.left, target.screenSpaceBounds.top);
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} else {
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tmpPos.set(target.position.x, target.position.y);
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}
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final Rect crop = new Rect(target.screenSpaceBounds);
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final Rect crop = new Rect(target.localBounds);
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crop.offsetTo(0, 0);
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if (target.mode == MODE_CLOSING) {
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tmpRect.set(target.screenSpaceBounds);
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