Fixing LauncherAnimationRunning referring a destroyed activity

Bug: 139137636
Change-Id: Id070a98103a7116179e7ee66fabeeb33fb19b1ff
This commit is contained in:
vadimt
2020-03-02 18:05:58 -08:00
parent 9caed38e34
commit 76205b06ed
9 changed files with 146 additions and 76 deletions

View File

@@ -52,10 +52,12 @@ import com.android.quickstep.SysUINavigationMode;
import com.android.quickstep.SysUINavigationMode.Mode;
import com.android.quickstep.SysUINavigationMode.NavigationModeChangeListener;
import com.android.quickstep.SystemUiProxy;
import com.android.quickstep.util.RemoteAnimationProvider;
import com.android.quickstep.util.RemoteFadeOutAnimationListener;
import com.android.quickstep.util.ShelfPeekAnim;
import com.android.quickstep.views.RecentsView;
import com.android.systemui.shared.system.ActivityManagerWrapper;
import com.android.systemui.shared.system.RemoteAnimationTargetCompat;
import java.util.stream.Stream;
@@ -262,17 +264,21 @@ public abstract class BaseQuickstepLauncher extends Launcher
public void useFadeOutAnimationForLauncherStart(CancellationSignal signal) {
QuickstepAppTransitionManagerImpl appTransitionManager =
(QuickstepAppTransitionManagerImpl) getAppTransitionManager();
appTransitionManager.setRemoteAnimationProvider((appTargets, wallpaperTargets) -> {
appTransitionManager.setRemoteAnimationProvider(new RemoteAnimationProvider() {
@Override
public AnimatorSet createWindowAnimation(RemoteAnimationTargetCompat[] appTargets,
RemoteAnimationTargetCompat[] wallpaperTargets) {
// On the first call clear the reference.
signal.cancel();
// On the first call clear the reference.
signal.cancel();
ValueAnimator fadeAnimation = ValueAnimator.ofFloat(1, 0);
fadeAnimation.addUpdateListener(new RemoteFadeOutAnimationListener(appTargets,
wallpaperTargets));
AnimatorSet anim = new AnimatorSet();
anim.play(fadeAnimation);
return anim;
ValueAnimator fadeAnimation = ValueAnimator.ofFloat(1, 0);
fadeAnimation.addUpdateListener(new RemoteFadeOutAnimationListener(appTargets,
wallpaperTargets));
AnimatorSet anim = new AnimatorSet();
anim.play(fadeAnimation);
return anim;
}
}, signal);
}