Add atomic recents animation while swiping up

State handlers can now specify atomic and non-atomic components of
their animations to states, which can be specified when creating a
new animation. There is now one atomic animation, when going from
NORMAL to OVERVIEW (and in reverse):
- RecentsViewStateController's animation (scale/alpha) is all atomic
- WorkspaceStateTransitionAnimation has atomic and non-atomic:
  - Hotseat and workspace alpha is atomic, as is workspace scale
  - Everything else (scrim, translation, qsb and drag handle alpha) is
    non-atomic
- All apps progress is non-atomic

Also simplified dragging through overview; no longer pulls against you,
so we use an OvershootInterpolator when flinging instead of our custom
interpolator for the spring effect.

Bug: 76449024
Bug: 78089840
Change-Id: Iafac84d0c2b99ee9cf9dd5b30e2218286713b449
This commit is contained in:
Tony Wickham
2018-04-19 11:39:34 -07:00
parent 639b07178f
commit 6becf7c07d
13 changed files with 241 additions and 147 deletions

View File

@@ -18,16 +18,26 @@ package com.android.launcher3.touch;
import static com.android.launcher3.LauncherState.ALL_APPS;
import static com.android.launcher3.LauncherState.NORMAL;
import static com.android.launcher3.LauncherState.OVERVIEW;
import static com.android.launcher3.LauncherStateManager.ANIM_ALL;
import static com.android.launcher3.LauncherStateManager.ATOMIC_COMPONENT;
import static com.android.launcher3.LauncherStateManager.NON_ATOMIC_COMPONENT;
import static com.android.launcher3.Utilities.SINGLE_FRAME_MS;
import static com.android.launcher3.anim.Interpolators.scrollInterpolatorForVelocity;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
import android.animation.ValueAnimator;
import android.view.MotionEvent;
import com.android.launcher3.Launcher;
import com.android.launcher3.LauncherState;
import com.android.launcher3.LauncherStateManager.AnimationComponents;
import com.android.launcher3.LauncherStateManager.AnimationConfig;
import com.android.launcher3.LauncherStateManager.StateHandler;
import com.android.launcher3.Utilities;
import com.android.launcher3.anim.AnimatorPlaybackController;
import com.android.launcher3.anim.AnimatorSetBuilder;
import com.android.launcher3.userevent.nano.LauncherLogProto.Action.Direction;
import com.android.launcher3.userevent.nano.LauncherLogProto.Action.Touch;
import com.android.launcher3.userevent.nano.LauncherLogProto.ContainerType;
@@ -41,11 +51,17 @@ public abstract class AbstractStateChangeTouchController
implements TouchController, SwipeDetector.Listener {
private static final String TAG = "ASCTouchController";
public static final float RECATCH_REJECTION_FRACTION = .0875f;
// Progress after which the transition is assumed to be a success in case user does not fling
public static final float SUCCESS_TRANSITION_PROGRESS = 0.5f;
/**
* Play an atomic recents animation when the progress from NORMAL to OVERVIEW reaches this.
*/
public static final float ATOMIC_OVERVIEW_ANIM_THRESHOLD = 0.5f;
private static final long ATOMIC_NORMAL_TO_OVERVIEW_DURATION = 120;
private static final long ATOMIC_OVERVIEW_TO_NORMAL_DURATION = 200;
protected final Launcher mLauncher;
protected final SwipeDetector mDetector;
@@ -62,6 +78,11 @@ public abstract class AbstractStateChangeTouchController
private float mProgressMultiplier;
private float mDisplacementShift;
private AnimatorSet mAtomicAnim;
private boolean mPassedOverviewAtomicThreshold;
private boolean mCanBlockFling;
private boolean mBlockFling;
public AbstractStateChangeTouchController(Launcher l, SwipeDetector.Direction dir) {
mLauncher = l;
mDetector = new SwipeDetector(l, this, dir);
@@ -83,14 +104,8 @@ public abstract class AbstractStateChangeTouchController
boolean ignoreSlopWhenSettling = false;
if (mCurrentAnimation != null) {
if (mCurrentAnimation.getProgressFraction() > 1 - RECATCH_REJECTION_FRACTION) {
directionsToDetectScroll = SwipeDetector.DIRECTION_POSITIVE;
} else if (mCurrentAnimation.getProgressFraction() < RECATCH_REJECTION_FRACTION ) {
directionsToDetectScroll = SwipeDetector.DIRECTION_NEGATIVE;
} else {
directionsToDetectScroll = SwipeDetector.DIRECTION_BOTH;
ignoreSlopWhenSettling = true;
}
directionsToDetectScroll = SwipeDetector.DIRECTION_BOTH;
ignoreSlopWhenSettling = true;
} else {
directionsToDetectScroll = getSwipeDirection();
if (directionsToDetectScroll == 0) {
@@ -138,7 +153,7 @@ public abstract class AbstractStateChangeTouchController
protected abstract LauncherState getTargetState(LauncherState fromState,
boolean isDragTowardPositive);
protected abstract float initCurrentAnimation();
protected abstract float initCurrentAnimation(@AnimationComponents int animComponents);
/**
* Returns the container that the touch started from when leaving NORMAL state.
@@ -169,14 +184,28 @@ public abstract class AbstractStateChangeTouchController
mToState = newToState;
mStartProgress = 0;
mPassedOverviewAtomicThreshold = false;
if (mAtomicAnim != null) {
// Most likely the animation is finished by now, but just in case it's not,
// make sure the next state animation starts from the expected state.
mAtomicAnim.end();
}
if (mCurrentAnimation != null) {
mCurrentAnimation.setOnCancelRunnable(null);
}
mProgressMultiplier = initCurrentAnimation();
int animComponents = goingBetweenNormalAndOverview(mFromState, mToState)
? NON_ATOMIC_COMPONENT : ANIM_ALL;
mProgressMultiplier = initCurrentAnimation(animComponents);
mCurrentAnimation.dispatchOnStart();
return true;
}
private boolean goingBetweenNormalAndOverview(LauncherState fromState, LauncherState toState) {
return (fromState == NORMAL || fromState == OVERVIEW)
&& (toState == NORMAL || toState == OVERVIEW)
&& mPendingAnimation == null;
}
@Override
public void onDragStart(boolean start) {
if (mCurrentAnimation == null) {
@@ -187,6 +216,8 @@ public abstract class AbstractStateChangeTouchController
mCurrentAnimation.pause();
mStartProgress = mCurrentAnimation.getProgressFraction();
}
mCanBlockFling = mFromState == NORMAL;
mBlockFling = false;
}
@Override
@@ -198,17 +229,61 @@ public abstract class AbstractStateChangeTouchController
if (progress <= 0) {
if (reinitCurrentAnimation(false, isDragTowardPositive)) {
mDisplacementShift = displacement;
mBlockFling = mCanBlockFling;
}
} else if (progress >= 1) {
if (reinitCurrentAnimation(true, isDragTowardPositive)) {
mDisplacementShift = displacement;
mBlockFling = mCanBlockFling;
}
} else if (Math.abs(velocity) < SwipeDetector.RELEASE_VELOCITY_PX_MS) {
// We prevent flinging after passing a state, but allow it if the user pauses briefly.
mBlockFling = false;
}
return true;
}
protected void updateProgress(float fraction) {
mCurrentAnimation.setPlayFraction(fraction);
maybeUpdateAtomicAnim(mFromState, mToState, fraction);
}
/**
* When going between normal and overview states, see if we passed the overview threshold and
* play the appropriate atomic animation if so.
*/
private void maybeUpdateAtomicAnim(LauncherState fromState, LauncherState toState,
float progress) {
if (!goingBetweenNormalAndOverview(fromState, toState)) {
return;
}
float threshold = toState == OVERVIEW ? ATOMIC_OVERVIEW_ANIM_THRESHOLD
: 1f - ATOMIC_OVERVIEW_ANIM_THRESHOLD;
boolean passedThreshold = progress >= threshold;
if (passedThreshold != mPassedOverviewAtomicThreshold) {
LauncherState targetState = passedThreshold ? toState : fromState;
mPassedOverviewAtomicThreshold = passedThreshold;
if (mAtomicAnim != null) {
mAtomicAnim.cancel();
}
AnimatorSetBuilder builder = new AnimatorSetBuilder();
AnimationConfig config = new AnimationConfig();
config.animComponents = ATOMIC_COMPONENT;
config.duration = targetState == OVERVIEW ? ATOMIC_NORMAL_TO_OVERVIEW_DURATION
: ATOMIC_OVERVIEW_TO_NORMAL_DURATION;
for (StateHandler handler : mLauncher.getStateManager().getStateHandlers()) {
handler.setStateWithAnimation(targetState, builder, config);
}
mAtomicAnim = builder.build();
mAtomicAnim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
mAtomicAnim = null;
}
});
mAtomicAnim.start();
}
}
@Override
@@ -217,6 +292,11 @@ public abstract class AbstractStateChangeTouchController
final LauncherState targetState;
final float progress = mCurrentAnimation.getProgressFraction();
boolean blockedFling = fling && mBlockFling;
if (blockedFling) {
fling = false;
}
if (fling) {
logAction = Touch.FLING;
targetState =
@@ -231,6 +311,8 @@ public abstract class AbstractStateChangeTouchController
final float endProgress;
final float startProgress;
final long duration;
// Increase the duration if we prevented the fling, as we are going against a high velocity.
final long durationMultiplier = blockedFling && targetState == mFromState ? 6 : 1;
if (targetState == mToState) {
endProgress = 1;
@@ -241,7 +323,7 @@ public abstract class AbstractStateChangeTouchController
startProgress = Utilities.boundToRange(
progress + velocity * SINGLE_FRAME_MS * mProgressMultiplier, 0f, 1f);
duration = SwipeDetector.calculateDuration(velocity,
endProgress - Math.max(progress, 0));
endProgress - Math.max(progress, 0)) * durationMultiplier;
}
} else {
// Let the state manager know that the animation didn't go to the target state,
@@ -259,18 +341,35 @@ public abstract class AbstractStateChangeTouchController
startProgress = Utilities.boundToRange(
progress + velocity * SINGLE_FRAME_MS * mProgressMultiplier, 0f, 1f);
duration = SwipeDetector.calculateDuration(velocity,
Math.min(progress, 1) - endProgress);
Math.min(progress, 1) - endProgress) * durationMultiplier;
}
}
mCurrentAnimation.setEndAction(() -> onSwipeInteractionCompleted(targetState, logAction));
ValueAnimator anim = mCurrentAnimation.getAnimationPlayer();
anim.setFloatValues(startProgress, endProgress);
updateSwipeCompleteAnimation(anim, duration, targetState, velocity, fling);
maybeUpdateAtomicAnim(mFromState, targetState, targetState == mToState ? 1f : 0f);
updateSwipeCompleteAnimation(anim, Math.max(duration, getRemainingAtomicDuration()),
targetState, velocity, fling);
mCurrentAnimation.dispatchOnStart();
anim.start();
}
private long getRemainingAtomicDuration() {
if (mAtomicAnim == null) {
return 0;
}
if (Utilities.ATLEAST_OREO) {
return mAtomicAnim.getTotalDuration() - mAtomicAnim.getCurrentPlayTime();
} else {
long remainingDuration = 0;
for (Animator anim : mAtomicAnim.getChildAnimations()) {
remainingDuration = Math.max(remainingDuration, anim.getDuration());
}
return remainingDuration;
}
}
protected void updateSwipeCompleteAnimation(ValueAnimator animator, long expectedDuration,
LauncherState targetState, float velocity, boolean isFling) {
animator.setDuration(expectedDuration)