mirror of
https://github.com/LawnchairLauncher/lawnchair.git
synced 2026-03-01 00:06:47 +00:00
Updating the icon click feedback
> Using BubbleTextView everywhere, removed PagedIconView > There is a brightness feedback on touch and shadow feedback on click, until app launches issue: 16878374 Change-Id: I3dc1149a123c8a75feca6210948398bf2187f1f2
This commit is contained in:
@@ -23,14 +23,13 @@ import android.content.res.Resources.Theme;
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import android.content.res.TypedArray;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Rect;
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import android.graphics.Region;
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import android.graphics.Region.Op;
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import android.graphics.drawable.Drawable;
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import android.util.AttributeSet;
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import android.util.Log;
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import android.util.SparseArray;
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import android.util.TypedValue;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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import android.view.ViewConfiguration;
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import android.widget.TextView;
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@@ -44,12 +43,11 @@ public class BubbleTextView extends TextView {
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private static SparseArray<Theme> sPreloaderThemes = new SparseArray<>(2);
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static final float SHADOW_LARGE_RADIUS = 4.0f;
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static final float SHADOW_SMALL_RADIUS = 1.75f;
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static final float SHADOW_Y_OFFSET = 2.0f;
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static final int SHADOW_LARGE_COLOUR = 0xDD000000;
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static final int SHADOW_SMALL_COLOUR = 0xCC000000;
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static final float PADDING_H = 8.0f;
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private static final float SHADOW_LARGE_RADIUS = 4.0f;
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private static final float SHADOW_SMALL_RADIUS = 1.75f;
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private static final float SHADOW_Y_OFFSET = 2.0f;
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private static final int SHADOW_LARGE_COLOUR = 0xDD000000;
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private static final int SHADOW_SMALL_COLOUR = 0xCC000000;
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static final float PADDING_V = 3.0f;
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private static final String TAG = "BubbleTextView";
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@@ -57,14 +55,7 @@ public class BubbleTextView extends TextView {
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private static final boolean DEBUG = false;
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private HolographicOutlineHelper mOutlineHelper;
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private final Canvas mTempCanvas = new Canvas();
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private final Rect mTempRect = new Rect();
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private boolean mDidInvalidateForPressedState;
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private Bitmap mPressedOrFocusedBackground;
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private int mFocusedOutlineColor;
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private int mFocusedGlowColor;
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private int mPressedOutlineColor;
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private int mPressedGlowColor;
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private Bitmap mPressedBackground;
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private float mSlop;
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@@ -72,14 +63,15 @@ public class BubbleTextView extends TextView {
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private final boolean mCustomShadowsEnabled;
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private boolean mIsTextVisible;
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// TODO: Remove custom background handling code, as no instance of BubbleTextView use any
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// background.
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private boolean mBackgroundSizeChanged;
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private final Drawable mBackground;
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private boolean mStayPressed;
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private boolean mIgnorePressedStateChange;
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private CheckLongPressHelper mLongPressHelper;
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private CharSequence mDefaultText = "";
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public BubbleTextView(Context context) {
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this(context, null, 0);
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}
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@@ -91,11 +83,8 @@ public class BubbleTextView extends TextView {
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public BubbleTextView(Context context, AttributeSet attrs, int defStyle) {
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super(context, attrs, defStyle);
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Resources res = context.getResources();
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TypedArray a = context.obtainStyledAttributes(attrs,
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R.styleable.BubbleTextView, defStyle, 0);
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setGlowColor(a.getColor(R.styleable.BubbleTextView_glowColor,
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res.getColor(R.color.outline_color)));
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mCustomShadowsEnabled = a.getBoolean(R.styleable.BubbleTextView_customShadows, true);
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a.recycle();
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@@ -143,6 +132,7 @@ public class BubbleTextView extends TextView {
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if (info.contentDescription != null) {
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setContentDescription(info.contentDescription);
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}
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setText(info.title);
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setTag(info);
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if (info.wasPromise) {
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@@ -150,6 +140,22 @@ public class BubbleTextView extends TextView {
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}
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}
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public void applyFromApplicationInfo(AppInfo info) {
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LauncherAppState app = LauncherAppState.getInstance();
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DeviceProfile grid = app.getDynamicGrid().getDeviceProfile();
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Drawable topDrawable = Utilities.createIconDrawable(info.iconBitmap);
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topDrawable.setBounds(0, 0, grid.allAppsIconSizePx, grid.allAppsIconSizePx);
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setCompoundDrawables(null, topDrawable, null, null);
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setCompoundDrawablePadding(grid.iconDrawablePaddingPx);
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setText(info.title);
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if (info.contentDescription != null) {
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setContentDescription(info.contentDescription);
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}
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setTag(info);
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}
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@Override
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protected boolean setFrame(int left, int top, int right, int bottom) {
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if (getLeft() != left || getRight() != right || getTop() != top || getBottom() != bottom) {
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@@ -169,98 +175,22 @@ public class BubbleTextView extends TextView {
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LauncherModel.checkItemInfo((ItemInfo) tag);
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}
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super.setTag(tag);
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if (tag instanceof ShortcutInfo) {
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final ShortcutInfo info = (ShortcutInfo) tag;
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mDefaultText = info.title;
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setText(mDefaultText);
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}
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}
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@Override
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protected void drawableStateChanged() {
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if (isPressed()) {
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// In this case, we have already created the pressed outline on ACTION_DOWN,
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// so we just need to do an invalidate to trigger draw
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if (!mDidInvalidateForPressedState) {
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setCellLayoutPressedOrFocusedIcon();
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}
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} else {
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// Otherwise, either clear the pressed/focused background, or create a background
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// for the focused state
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final boolean backgroundEmptyBefore = mPressedOrFocusedBackground == null;
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if (!mStayPressed) {
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mPressedOrFocusedBackground = null;
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}
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if (isFocused()) {
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if (getLayout() == null) {
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// In some cases, we get focus before we have been layed out. Set the
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// background to null so that it will get created when the view is drawn.
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mPressedOrFocusedBackground = null;
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} else {
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mPressedOrFocusedBackground = createGlowingOutline(
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mTempCanvas, mFocusedGlowColor, mFocusedOutlineColor);
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}
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mStayPressed = false;
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setCellLayoutPressedOrFocusedIcon();
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}
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final boolean backgroundEmptyNow = mPressedOrFocusedBackground == null;
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if (!backgroundEmptyBefore && backgroundEmptyNow) {
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setCellLayoutPressedOrFocusedIcon();
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}
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public void setPressed(boolean pressed) {
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super.setPressed(pressed);
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if (!mIgnorePressedStateChange) {
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updateIconState();
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}
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}
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Drawable d = mBackground;
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if (d != null && d.isStateful()) {
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d.setState(getDrawableState());
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private void updateIconState() {
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Drawable top = getCompoundDrawables()[1];
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if (top instanceof FastBitmapDrawable) {
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((FastBitmapDrawable) top).setPressed(isPressed() || mStayPressed);
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}
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super.drawableStateChanged();
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}
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/**
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* Draw this BubbleTextView into the given Canvas.
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*
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* @param destCanvas the canvas to draw on
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* @param padding the horizontal and vertical padding to use when drawing
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*/
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private void drawWithPadding(Canvas destCanvas, int padding) {
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final Rect clipRect = mTempRect;
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getDrawingRect(clipRect);
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// adjust the clip rect so that we don't include the text label
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clipRect.bottom =
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getExtendedPaddingTop() - (int) BubbleTextView.PADDING_V + getLayout().getLineTop(0);
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// Draw the View into the bitmap.
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// The translate of scrollX and scrollY is necessary when drawing TextViews, because
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// they set scrollX and scrollY to large values to achieve centered text
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destCanvas.save();
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destCanvas.scale(getScaleX(), getScaleY(),
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(getWidth() + padding) / 2, (getHeight() + padding) / 2);
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destCanvas.translate(-getScrollX() + padding / 2, -getScrollY() + padding / 2);
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destCanvas.clipRect(clipRect, Op.REPLACE);
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draw(destCanvas);
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destCanvas.restore();
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}
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public void setGlowColor(int color) {
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mFocusedOutlineColor = mFocusedGlowColor = mPressedOutlineColor = mPressedGlowColor = color;
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}
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/**
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* Returns a new bitmap to be used as the object outline, e.g. to visualize the drop location.
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* Responsibility for the bitmap is transferred to the caller.
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*/
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private Bitmap createGlowingOutline(Canvas canvas, int outlineColor, int glowColor) {
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final int padding = mOutlineHelper.mMaxOuterBlurRadius;
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final Bitmap b = Bitmap.createBitmap(
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getWidth() + padding, getHeight() + padding, Bitmap.Config.ARGB_8888);
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canvas.setBitmap(b);
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drawWithPadding(canvas, padding);
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mOutlineHelper.applyExtraThickExpensiveOutlineWithBlur(b, canvas, glowColor, outlineColor);
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canvas.setBitmap(null);
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return b;
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}
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@Override
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@@ -271,20 +201,11 @@ public class BubbleTextView extends TextView {
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switch (event.getAction()) {
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case MotionEvent.ACTION_DOWN:
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// So that the pressed outline is visible immediately when isPressed() is true,
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// So that the pressed outline is visible immediately on setStayPressed(),
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// we pre-create it on ACTION_DOWN (it takes a small but perceptible amount of time
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// to create it)
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if (mPressedOrFocusedBackground == null) {
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mPressedOrFocusedBackground = createGlowingOutline(
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mTempCanvas, mPressedGlowColor, mPressedOutlineColor);
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}
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// Invalidate so the pressed state is visible, or set a flag so we know that we
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// have to call invalidate as soon as the state is "pressed"
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if (isPressed()) {
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mDidInvalidateForPressedState = true;
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setCellLayoutPressedOrFocusedIcon();
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} else {
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mDidInvalidateForPressedState = false;
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if (mPressedBackground == null) {
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mPressedBackground = mOutlineHelper.createMediumDropShadow(this);
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}
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mLongPressHelper.postCheckForLongPress();
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@@ -294,7 +215,7 @@ public class BubbleTextView extends TextView {
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// If we've touched down and up on an item, and it's still not "pressed", then
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// destroy the pressed outline
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if (!isPressed()) {
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mPressedOrFocusedBackground = null;
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mPressedBackground = null;
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}
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mLongPressHelper.cancelLongPress();
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@@ -311,34 +232,47 @@ public class BubbleTextView extends TextView {
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void setStayPressed(boolean stayPressed) {
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mStayPressed = stayPressed;
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if (!stayPressed) {
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mPressedOrFocusedBackground = null;
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mPressedBackground = null;
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}
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setCellLayoutPressedOrFocusedIcon();
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// Only show the shadow effect when persistent pressed state is set.
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if (getParent() instanceof ShortcutAndWidgetContainer) {
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CellLayout layout = (CellLayout) getParent().getParent();
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layout.setPressedIcon(this, mPressedBackground, mOutlineHelper.shadowBitmapPadding);
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}
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updateIconState();
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}
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void setCellLayoutPressedOrFocusedIcon() {
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// Disable pressed state when the icon is in preloader state.
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if ((getParent() instanceof ShortcutAndWidgetContainer) &&
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!(getCompoundDrawables()[1] instanceof PreloadIconDrawable)){
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ShortcutAndWidgetContainer parent = (ShortcutAndWidgetContainer) getParent();
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if (parent != null) {
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CellLayout layout = (CellLayout) parent.getParent();
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layout.setPressedOrFocusedIcon((mPressedOrFocusedBackground != null) ? this : null);
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void clearPressedBackground() {
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setPressed(false);
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setStayPressed(false);
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}
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@Override
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public boolean onKeyDown(int keyCode, KeyEvent event) {
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if (super.onKeyDown(keyCode, event)) {
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// Pre-create shadow so show immediately on click.
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if (mPressedBackground == null) {
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mPressedBackground = mOutlineHelper.createMediumDropShadow(this);
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}
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return true;
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}
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return false;
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}
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void clearPressedOrFocusedBackground() {
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mPressedOrFocusedBackground = null;
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setCellLayoutPressedOrFocusedIcon();
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}
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@Override
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public boolean onKeyUp(int keyCode, KeyEvent event) {
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// Unlike touch events, keypress event propagate pressed state change immediately,
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// without waiting for onClickHandler to execute. Disable pressed state changes here
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// to avoid flickering.
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mIgnorePressedStateChange = true;
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boolean result = super.onKeyUp(keyCode, event);
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Bitmap getPressedOrFocusedBackground() {
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return mPressedOrFocusedBackground;
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}
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int getPressedOrFocusedBackgroundPadding() {
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return mOutlineHelper.mMaxOuterBlurRadius / 2;
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mPressedBackground = null;
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mIgnorePressedStateChange = false;
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updateIconState();
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return result;
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}
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@Override
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