Updating the icon click feedback

> Using BubbleTextView everywhere, removed PagedIconView
> There is a brightness feedback on touch and shadow
feedback on click, until app launches

issue: 16878374
Change-Id: I3dc1149a123c8a75feca6210948398bf2187f1f2
This commit is contained in:
Sunny Goyal
2014-08-14 10:53:27 -07:00
parent f8177d383a
commit 508da15509
16 changed files with 393 additions and 579 deletions

View File

@@ -23,14 +23,13 @@ import android.content.res.Resources.Theme;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.graphics.Region;
import android.graphics.Region.Op;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.util.Log;
import android.util.SparseArray;
import android.util.TypedValue;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.ViewConfiguration;
import android.widget.TextView;
@@ -44,12 +43,11 @@ public class BubbleTextView extends TextView {
private static SparseArray<Theme> sPreloaderThemes = new SparseArray<>(2);
static final float SHADOW_LARGE_RADIUS = 4.0f;
static final float SHADOW_SMALL_RADIUS = 1.75f;
static final float SHADOW_Y_OFFSET = 2.0f;
static final int SHADOW_LARGE_COLOUR = 0xDD000000;
static final int SHADOW_SMALL_COLOUR = 0xCC000000;
static final float PADDING_H = 8.0f;
private static final float SHADOW_LARGE_RADIUS = 4.0f;
private static final float SHADOW_SMALL_RADIUS = 1.75f;
private static final float SHADOW_Y_OFFSET = 2.0f;
private static final int SHADOW_LARGE_COLOUR = 0xDD000000;
private static final int SHADOW_SMALL_COLOUR = 0xCC000000;
static final float PADDING_V = 3.0f;
private static final String TAG = "BubbleTextView";
@@ -57,14 +55,7 @@ public class BubbleTextView extends TextView {
private static final boolean DEBUG = false;
private HolographicOutlineHelper mOutlineHelper;
private final Canvas mTempCanvas = new Canvas();
private final Rect mTempRect = new Rect();
private boolean mDidInvalidateForPressedState;
private Bitmap mPressedOrFocusedBackground;
private int mFocusedOutlineColor;
private int mFocusedGlowColor;
private int mPressedOutlineColor;
private int mPressedGlowColor;
private Bitmap mPressedBackground;
private float mSlop;
@@ -72,14 +63,15 @@ public class BubbleTextView extends TextView {
private final boolean mCustomShadowsEnabled;
private boolean mIsTextVisible;
// TODO: Remove custom background handling code, as no instance of BubbleTextView use any
// background.
private boolean mBackgroundSizeChanged;
private final Drawable mBackground;
private boolean mStayPressed;
private boolean mIgnorePressedStateChange;
private CheckLongPressHelper mLongPressHelper;
private CharSequence mDefaultText = "";
public BubbleTextView(Context context) {
this(context, null, 0);
}
@@ -91,11 +83,8 @@ public class BubbleTextView extends TextView {
public BubbleTextView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
Resources res = context.getResources();
TypedArray a = context.obtainStyledAttributes(attrs,
R.styleable.BubbleTextView, defStyle, 0);
setGlowColor(a.getColor(R.styleable.BubbleTextView_glowColor,
res.getColor(R.color.outline_color)));
mCustomShadowsEnabled = a.getBoolean(R.styleable.BubbleTextView_customShadows, true);
a.recycle();
@@ -143,6 +132,7 @@ public class BubbleTextView extends TextView {
if (info.contentDescription != null) {
setContentDescription(info.contentDescription);
}
setText(info.title);
setTag(info);
if (info.wasPromise) {
@@ -150,6 +140,22 @@ public class BubbleTextView extends TextView {
}
}
public void applyFromApplicationInfo(AppInfo info) {
LauncherAppState app = LauncherAppState.getInstance();
DeviceProfile grid = app.getDynamicGrid().getDeviceProfile();
Drawable topDrawable = Utilities.createIconDrawable(info.iconBitmap);
topDrawable.setBounds(0, 0, grid.allAppsIconSizePx, grid.allAppsIconSizePx);
setCompoundDrawables(null, topDrawable, null, null);
setCompoundDrawablePadding(grid.iconDrawablePaddingPx);
setText(info.title);
if (info.contentDescription != null) {
setContentDescription(info.contentDescription);
}
setTag(info);
}
@Override
protected boolean setFrame(int left, int top, int right, int bottom) {
if (getLeft() != left || getRight() != right || getTop() != top || getBottom() != bottom) {
@@ -169,98 +175,22 @@ public class BubbleTextView extends TextView {
LauncherModel.checkItemInfo((ItemInfo) tag);
}
super.setTag(tag);
if (tag instanceof ShortcutInfo) {
final ShortcutInfo info = (ShortcutInfo) tag;
mDefaultText = info.title;
setText(mDefaultText);
}
}
@Override
protected void drawableStateChanged() {
if (isPressed()) {
// In this case, we have already created the pressed outline on ACTION_DOWN,
// so we just need to do an invalidate to trigger draw
if (!mDidInvalidateForPressedState) {
setCellLayoutPressedOrFocusedIcon();
}
} else {
// Otherwise, either clear the pressed/focused background, or create a background
// for the focused state
final boolean backgroundEmptyBefore = mPressedOrFocusedBackground == null;
if (!mStayPressed) {
mPressedOrFocusedBackground = null;
}
if (isFocused()) {
if (getLayout() == null) {
// In some cases, we get focus before we have been layed out. Set the
// background to null so that it will get created when the view is drawn.
mPressedOrFocusedBackground = null;
} else {
mPressedOrFocusedBackground = createGlowingOutline(
mTempCanvas, mFocusedGlowColor, mFocusedOutlineColor);
}
mStayPressed = false;
setCellLayoutPressedOrFocusedIcon();
}
final boolean backgroundEmptyNow = mPressedOrFocusedBackground == null;
if (!backgroundEmptyBefore && backgroundEmptyNow) {
setCellLayoutPressedOrFocusedIcon();
}
public void setPressed(boolean pressed) {
super.setPressed(pressed);
if (!mIgnorePressedStateChange) {
updateIconState();
}
}
Drawable d = mBackground;
if (d != null && d.isStateful()) {
d.setState(getDrawableState());
private void updateIconState() {
Drawable top = getCompoundDrawables()[1];
if (top instanceof FastBitmapDrawable) {
((FastBitmapDrawable) top).setPressed(isPressed() || mStayPressed);
}
super.drawableStateChanged();
}
/**
* Draw this BubbleTextView into the given Canvas.
*
* @param destCanvas the canvas to draw on
* @param padding the horizontal and vertical padding to use when drawing
*/
private void drawWithPadding(Canvas destCanvas, int padding) {
final Rect clipRect = mTempRect;
getDrawingRect(clipRect);
// adjust the clip rect so that we don't include the text label
clipRect.bottom =
getExtendedPaddingTop() - (int) BubbleTextView.PADDING_V + getLayout().getLineTop(0);
// Draw the View into the bitmap.
// The translate of scrollX and scrollY is necessary when drawing TextViews, because
// they set scrollX and scrollY to large values to achieve centered text
destCanvas.save();
destCanvas.scale(getScaleX(), getScaleY(),
(getWidth() + padding) / 2, (getHeight() + padding) / 2);
destCanvas.translate(-getScrollX() + padding / 2, -getScrollY() + padding / 2);
destCanvas.clipRect(clipRect, Op.REPLACE);
draw(destCanvas);
destCanvas.restore();
}
public void setGlowColor(int color) {
mFocusedOutlineColor = mFocusedGlowColor = mPressedOutlineColor = mPressedGlowColor = color;
}
/**
* Returns a new bitmap to be used as the object outline, e.g. to visualize the drop location.
* Responsibility for the bitmap is transferred to the caller.
*/
private Bitmap createGlowingOutline(Canvas canvas, int outlineColor, int glowColor) {
final int padding = mOutlineHelper.mMaxOuterBlurRadius;
final Bitmap b = Bitmap.createBitmap(
getWidth() + padding, getHeight() + padding, Bitmap.Config.ARGB_8888);
canvas.setBitmap(b);
drawWithPadding(canvas, padding);
mOutlineHelper.applyExtraThickExpensiveOutlineWithBlur(b, canvas, glowColor, outlineColor);
canvas.setBitmap(null);
return b;
}
@Override
@@ -271,20 +201,11 @@ public class BubbleTextView extends TextView {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
// So that the pressed outline is visible immediately when isPressed() is true,
// So that the pressed outline is visible immediately on setStayPressed(),
// we pre-create it on ACTION_DOWN (it takes a small but perceptible amount of time
// to create it)
if (mPressedOrFocusedBackground == null) {
mPressedOrFocusedBackground = createGlowingOutline(
mTempCanvas, mPressedGlowColor, mPressedOutlineColor);
}
// Invalidate so the pressed state is visible, or set a flag so we know that we
// have to call invalidate as soon as the state is "pressed"
if (isPressed()) {
mDidInvalidateForPressedState = true;
setCellLayoutPressedOrFocusedIcon();
} else {
mDidInvalidateForPressedState = false;
if (mPressedBackground == null) {
mPressedBackground = mOutlineHelper.createMediumDropShadow(this);
}
mLongPressHelper.postCheckForLongPress();
@@ -294,7 +215,7 @@ public class BubbleTextView extends TextView {
// If we've touched down and up on an item, and it's still not "pressed", then
// destroy the pressed outline
if (!isPressed()) {
mPressedOrFocusedBackground = null;
mPressedBackground = null;
}
mLongPressHelper.cancelLongPress();
@@ -311,34 +232,47 @@ public class BubbleTextView extends TextView {
void setStayPressed(boolean stayPressed) {
mStayPressed = stayPressed;
if (!stayPressed) {
mPressedOrFocusedBackground = null;
mPressedBackground = null;
}
setCellLayoutPressedOrFocusedIcon();
// Only show the shadow effect when persistent pressed state is set.
if (getParent() instanceof ShortcutAndWidgetContainer) {
CellLayout layout = (CellLayout) getParent().getParent();
layout.setPressedIcon(this, mPressedBackground, mOutlineHelper.shadowBitmapPadding);
}
updateIconState();
}
void setCellLayoutPressedOrFocusedIcon() {
// Disable pressed state when the icon is in preloader state.
if ((getParent() instanceof ShortcutAndWidgetContainer) &&
!(getCompoundDrawables()[1] instanceof PreloadIconDrawable)){
ShortcutAndWidgetContainer parent = (ShortcutAndWidgetContainer) getParent();
if (parent != null) {
CellLayout layout = (CellLayout) parent.getParent();
layout.setPressedOrFocusedIcon((mPressedOrFocusedBackground != null) ? this : null);
void clearPressedBackground() {
setPressed(false);
setStayPressed(false);
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (super.onKeyDown(keyCode, event)) {
// Pre-create shadow so show immediately on click.
if (mPressedBackground == null) {
mPressedBackground = mOutlineHelper.createMediumDropShadow(this);
}
return true;
}
return false;
}
void clearPressedOrFocusedBackground() {
mPressedOrFocusedBackground = null;
setCellLayoutPressedOrFocusedIcon();
}
@Override
public boolean onKeyUp(int keyCode, KeyEvent event) {
// Unlike touch events, keypress event propagate pressed state change immediately,
// without waiting for onClickHandler to execute. Disable pressed state changes here
// to avoid flickering.
mIgnorePressedStateChange = true;
boolean result = super.onKeyUp(keyCode, event);
Bitmap getPressedOrFocusedBackground() {
return mPressedOrFocusedBackground;
}
int getPressedOrFocusedBackgroundPadding() {
return mOutlineHelper.mMaxOuterBlurRadius / 2;
mPressedBackground = null;
mIgnorePressedStateChange = false;
updateIconState();
return result;
}
@Override