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https://github.com/LawnchairLauncher/lawnchair.git
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Adding support for dynamically adding shadows to the icon
Change-Id: I94d98750aea1faef8879e25990aa5c41a4894708
This commit is contained in:
114
src/com/android/launcher3/graphics/ShadowGenerator.java
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114
src/com/android/launcher3/graphics/ShadowGenerator.java
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/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.launcher3.graphics;
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import android.graphics.Bitmap;
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import android.graphics.Bitmap.Config;
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import android.graphics.BlurMaskFilter;
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import android.graphics.BlurMaskFilter.Blur;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.graphics.RectF;
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import com.android.launcher3.LauncherAppState;
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import com.android.launcher3.util.Preconditions;
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/**
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* Utility class to add shadows to bitmaps.
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*/
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public class ShadowGenerator {
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// Percent of actual icon size
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private static final float HALF_DISTANCE = 0.5f;
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private static final float BLUR_FACTOR = 0.5f/48;
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// Percent of actual icon size
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private static final float KEY_SHADOW_DISTANCE = 1f/48;
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private static final int KEY_SHADOW_ALPHA = 61;
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private static final int AMBIENT_SHADOW_ALPHA = 30;
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private static final Object LOCK = new Object();
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// Singleton object guarded by {@link #LOCK}
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private static ShadowGenerator sShadowGenerator;
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private final int mIconSize;
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private final Canvas mCanvas;
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private final Paint mBlurPaint;
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private final Paint mDrawPaint;
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private ShadowGenerator() {
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mIconSize = LauncherAppState.getInstance().getInvariantDeviceProfile().iconBitmapSize;
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mCanvas = new Canvas();
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mBlurPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
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mBlurPaint.setMaskFilter(new BlurMaskFilter(mIconSize * BLUR_FACTOR, Blur.NORMAL));
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mDrawPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
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}
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public synchronized Bitmap recreateIcon(Bitmap icon) {
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int[] offset = new int[2];
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Bitmap shadow = icon.extractAlpha(mBlurPaint, offset);
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Bitmap result = Bitmap.createBitmap(mIconSize, mIconSize, Config.ARGB_8888);
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mCanvas.setBitmap(result);
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// Draw ambient shadow
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mDrawPaint.setAlpha(AMBIENT_SHADOW_ALPHA);
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mCanvas.drawBitmap(shadow, offset[0], offset[1], mDrawPaint);
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// Draw key shadow
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mDrawPaint.setAlpha(KEY_SHADOW_ALPHA);
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mCanvas.drawBitmap(shadow, offset[0], offset[1] + KEY_SHADOW_DISTANCE * mIconSize, mDrawPaint);
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// Draw the icon
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mDrawPaint.setAlpha(255);
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mCanvas.drawBitmap(icon, 0, 0, mDrawPaint);
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mCanvas.setBitmap(null);
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return result;
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}
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public static ShadowGenerator getInstance() {
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Preconditions.assertNonUiThread();
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synchronized (LOCK) {
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if (sShadowGenerator == null) {
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sShadowGenerator = new ShadowGenerator();
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}
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}
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return sShadowGenerator;
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}
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/**
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* Returns the minimum amount by which an icon with {@param bounds} should be scaled
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* so that the shadows do not get clipped.
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*/
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public static float getScaleForBounds(RectF bounds) {
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float scale = 1;
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// For top, left & right, we need same space.
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float minSide = Math.min(Math.min(bounds.left, bounds.right), bounds.top);
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if (minSide < BLUR_FACTOR) {
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scale = (HALF_DISTANCE - BLUR_FACTOR) / (HALF_DISTANCE - minSide);
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}
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float bottomSpace = BLUR_FACTOR + KEY_SHADOW_DISTANCE;
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if (bounds.bottom < bottomSpace) {
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scale = Math.min(scale, (HALF_DISTANCE - bottomSpace) / (HALF_DISTANCE - bounds.bottom));
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}
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return scale;
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}
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}
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