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Also reset mBadgeScale to 0 when recycling view.
When left as 1f, the drawBadgeIfNecessary thinks that there is still a badge -- which results in a NPE when trying to draw the badge. Bug: 68324671 Change-Id: I4eedb5825b3a6429c99de0466a77d368a39b1951
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@@ -183,6 +183,7 @@ public class BubbleTextView extends TextView implements ItemInfoUpdateReceiver {
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public void reset() {
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mBadgeInfo = null;
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mBadgePalette = null;
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mBadgeScale = 0f;
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mForceHideBadge = false;
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}
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