making mini screen backgrounds dark, and

temporarily disabling dimmed items on mini screens
to work better with new dark wallpaper
This commit is contained in:
Michael Jurka
2010-09-09 12:09:25 -07:00
parent 99229f67d1
commit 4347705a09
3 changed files with 7 additions and 5 deletions

View File

@@ -131,9 +131,11 @@ public class CellLayout extends ViewGroup {
if (LauncherApplication.isScreenXLarge()) {
mDimmedBitmapBackground = getResources().getDrawable(
R.drawable.mini_home_screen_bg);
mDimmedBitmapBackground.setFilterBitmap(true);
mDimmedBitmapBackgroundHover = getResources().getDrawable(
R.drawable.mini_home_screen_bg_hover);
mDimmedBitmapBackgroundHover.setFilterBitmap(true);
}
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.CellLayout, defStyle, 0);
@@ -196,7 +198,7 @@ public class CellLayout extends ViewGroup {
}
mDimmedBitmapPaint.setAlpha((int) (mDimmedBitmapAlpha * 255));
canvas.drawBitmap(mDimmedBitmap, mDimmedBitmapRect, mLayoutRect, mDimmedBitmapPaint);
//canvas.drawBitmap(mDimmedBitmap, mDimmedBitmapRect, mLayoutRect, mDimmedBitmapPaint);
}
}
@@ -240,7 +242,7 @@ public class CellLayout extends ViewGroup {
// We might be in the middle or end of shrinking/fading to a dimmed view
// Make sure this view's alpha is set the same as all the rest of the views
child.setAlpha(1.0f - mDimmedBitmapAlpha);
//child.setAlpha(1.0f - mDimmedBitmapAlpha);
addView(child, index, lp);
@@ -629,7 +631,7 @@ public class CellLayout extends ViewGroup {
updateDimmedBitmap();
}
mDimmedBitmapAlpha = alpha;
setChildrenAlpha(1.0f - mDimmedBitmapAlpha);
//setChildrenAlpha(1.0f - mDimmedBitmapAlpha);
invalidate();
}
@@ -652,10 +654,10 @@ public class CellLayout extends ViewGroup {
// draw the screen into the bitmap
// just for drawing to the bitmap, make all the items on the screen opaque
setChildrenAlpha(1.0f);
//setChildrenAlpha(1.0f);
// call our superclass's dispatchdraw so we don't draw the background
super.dispatchDraw(mDimmedBitmapCanvas);
setChildrenAlpha(1.0f - mDimmedBitmapAlpha);
//setChildrenAlpha(1.0f - mDimmedBitmapAlpha);
// replace all colored areas with a dark (semi-transparent black)
mDimmedBitmapCanvas.drawColor(Color.argb(160, 0, 0, 0), PorterDuff.Mode.SRC_IN);